최근기사

    ‘2026 Seoul Indie Game Development Challenge,’ a 3-Day, 2-Night Development Festival, Successfully Concludes

    2026년 07월 07일

    Healing Camp with Your Dog… ‘I Know a Spot’ Launches on the 14th

    2026년 07월 07일

    3-Player Party Survivor ‘Luminas’ Announces Early Access on July 24

    2026년 07월 07일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      ‘2026 Seoul Indie Game Development Challenge,’ a 3-Day, 2-Night Development Festival, Successfully Concludes

      2026년 07월 07일

      ‘Seoul Game Town 2’, a small game event for indie developers, successfully concludes

      2026년 07월 07일

      Iron Nest: Heavy Turret Simulator Preview: 700,000 Wishlists and a Two-Person European Team’s Decade-Long Dieselpunk Artillery Dream

      2026년 07월 05일

      BUILD 051’s Fourth Edition Closes With 50 Teams, a Memorial Award, and a Community That Keeps Growing

      2026년 07월 04일

      Shaping the Future of K-Indie: ‘INDIE CRAFT 2026 Networking Day’ Highlights AI Integration and Global Scaling Strategies

      2026년 06월 24일
    • Recommendation/Promotion

      Healing Camp with Your Dog… ‘I Know a Spot’ Launches on the 14th

      2026년 07월 07일

      3-Player Party Survivor ‘Luminas’ Announces Early Access on July 24

      2026년 07월 07일

      Dystopicon Preview: A Spanish Solo Developer’s 8-Year Dystopian Life Sim Where Watching TV Is Your Job

      2026년 07월 03일

      Trawler’s Wake Preview: A Three-Person International Team’s Fishing-by-Day, Survival-Horror-by-Night Maritime Adventure

      2026년 07월 03일

      FD’s Industry Tycoon Announcement: The Studio Behind Terminus: Zombie Survivors Pivots to Supply Chain Management Simulation

      2026년 07월 02일
    • Game Review

      Outbound Fishing Update: Square Glade Games Expands Their Campervan Utopia With 32 Fish and Interior Architecture

      2026년 07월 02일

      A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

      2026년 06월 27일

      Left Fore Dead: Zombie Battle Golf Review: The Party Game That Asks “What If Your Golf Shot Woke Up the Zombies?”

      2026년 06월 27일

      WACKY! DEER & MUNK ADVENTURE Review: A Four-Person Korean Indie Studio Brings KakaoTalk Characters to Nintendo Switch

      2026년 06월 27일

      Gacha Capsule Shop Simulator – Akihabara Feature: An Istanbul Studio’s Gachapon Management Game Becomes a VTuber Phenomenon

      2026년 06월 26일
    • Featured article

      MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

      2026년 06월 20일

      Korean Indie Games at Steam Next Fest June 2026: Six Projects Making Their Case to the World

      2026년 06월 18일

      Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

      2026년 06월 18일

      What Every Indie Developer Must Know About Loot Box Probability Disclosure in Korea

      2026년 06월 18일

      Dark Stream Preview: A Polish Horror Game Where Twitch Chat Shapes the Haunting

      2026년 06월 17일
    • Contests/Support

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Game server platform ‘back end’, greatly strengthened convenience features for developers

    By Editorial Team2022년 01월 25일2 Mins Read

    AFI Co., Ltd. (CEO Kwon Oh-hyun), which operates the game server platform ‘THEBACKEND’, announced on the 25th that it has strengthened developer convenience and data analysis functions through a recent large-scale update.

    Game server SaaS, ‘Behind the scenes’, is characterized by the fact that even beginners without server knowledge can easily use the server functions necessary for game development. The back end started service in 2018, and is servicing various server functions necessary for game development.

    The rear end introduces a new console with greatly enhanced convenience in this update. The overall UI has been improved, such as inserting related guide links on all function pages of the console and adding a favorites function. In addition, functions such as postal management, user management, and game information management have been strengthened.

    In particular, the console dashboard has been renewed so that major indicators can be viewed in chart form, and the funnel analysis function has been updated. Developers who use the back end can more accurately measure the section where user churn occurs or the performance of updates by using the funnel analysis function. If the problems of the game identified through this are improved, not only user retention but also profitability improvement can be expected.

    The back end provides ‘Back End Base’, which is 28 kinds of asynchronous server functions essential for game development, such as current login, notice, event, real-time DB management, receipt verification, ranking, guild, and push alarm. In addition, it provides ‘back end chat’ that can build a real-time chat environment, ‘back end match’ for real-time multiplay, and ‘back end function’ that allows you to create server programs yourself.

    Oh-hyun Kwon, CEO of AFI, said, “Even small and medium-sized developers can access game servers more easily through the ‘back end’.

    Meanwhile, the rear end also plans to service an ‘open world’ that can accommodate hundreds of players at the same time, spurring global service. Detailed information on the use of the funnel analysis function can be found on the backend blog and the backend homepage .

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    ‘2026 Seoul Indie Game Development Challenge,’ a 3-Day, 2-Night Development Festival, Successfully Concludes

    2026년 07월 07일

    ‘Seoul Game Town 2’, a small game event for indie developers, successfully concludes

    2026년 07월 07일

    Iron Nest: Heavy Turret Simulator Preview: 700,000 Wishlists and a Two-Person European Team’s Decade-Long Dieselpunk Artillery Dream

    2026년 07월 05일

    BUILD 051’s Fourth Edition Closes With 50 Teams, a Memorial Award, and a Community That Keeps Growing

    2026년 07월 04일
    Editors Picks

    Helix: Descent N Ascent Preview: A Belgian Studio’s Black-and-White Puzzle Adventure Built Around Jim Guthrie’s Music

    2026년 06월 30일

    Security 51 Preview: Alawar Brings Bureaucratic Horror to Area 51’s Underground Bunker

    2026년 06월 28일

    A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

    2026년 06월 27일

    MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

    2026년 06월 20일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.