최근기사

    ‘Realm of Ink’, a roguelite action game rendered in ink wash style, confirmed for release on May 26

    2026년 04월 28일

    Cyberpunk Innkeeping and Secret Monsters: Story Adventure ‘ATYPIAN’ Launches Crowdfunding

    2026년 04월 27일

    A Roguelike with a Soldering Iron: Circuit-Building Puzzle ‘Retroneer’ Unveiled on Steam

    2026년 04월 27일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Cyberpunk Innkeeping and Secret Monsters: Story Adventure ‘ATYPIAN’ Launches Crowdfunding

      2026년 04월 27일

      Tokyo Game Show 2026 Confirms Sponsors for ‘SELECTED INDIE 80’ Project

      2026년 04월 27일

      K-Indie ‘Pebble Knights’ Strikes Gold on Steam, Dominating Global Charts

      2026년 04월 15일

      Webzen and Black Anchor to Officially Launch Indie Game ‘Memories’ on April 28

      2026년 04월 14일

      Registration for BIC Festival 2026 begins at 3 PM on the 8th

      2026년 04월 08일
    • Recommendation/Promotion

      ‘Realm of Ink’, a roguelite action game rendered in ink wash style, confirmed for release on May 26

      2026년 04월 28일

      A Roguelike with a Soldering Iron: Circuit-Building Puzzle ‘Retroneer’ Unveiled on Steam

      2026년 04월 27일

      Chaos Meets Comfort: Cross-Platform Social Party Game ‘Totopia’ Officially Announced

      2026년 04월 27일

      Verticality and Vengeance: ‘Mistfall Hunter’ Reveals Haunting New Map ‘Solemn Needles’

      2026년 04월 27일

      Rolling for Redemption: Cyberpunk Noir RPG ‘Celestial Return’ Launches May 7

      2026년 04월 25일
    • Game Review

      A Bond Beyond the Streets: True-Story Adventure ‘Bangkok Story: A Stray Dog’ Launches on Steam

      2026년 04월 27일

      A Watercolor Masterpiece: ‘Moomintroll: Winter’s Warmth’ Officially Launches

      2026년 04월 27일

      Fuel, Food, and… Foul Play? ‘Rest Area Simulator’ Hits Steam

      2026년 04월 25일

      Pixel Rebellion: ‘Maids of Storm’ Officially Storms onto Steam

      2026년 04월 25일

      36 Million Download Sensation: ‘Food Truck Chef: Full Course Edition’ Officially Launches

      2026년 04월 24일
    • Featured article

      Record-Breaking INDIE Live Expo 2026 Shines Spotlight on 200+ New Titles

      2026년 04월 26일

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일
    • Contests/Support

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일

      Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

      2026년 04월 13일

      Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

      2026년 04월 09일

      A $5 Million Shot: Krafton and Neptune Launch ‘Flick x KRAFTON’ Global Challenge

      2026년 04월 09일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    143 trillion won in global mobile game sales in 2021, 15% increase from the previous year

    By Editorial Team2022년 03월 22일6 Mins Read

    Data and analysis platform data.ai (formerly App Annie) announced the ‘2022 Mobile Game Status’ on March 22.

    According to the report, mobile gamers worldwide downloaded 83 billion mobile games in 2021 alone, spending $116 billion, an unprecedented record. This means that 157,000 mobile games were downloaded every minute, and $220,000 (about 270 million won) was spent on mobile games.

    In 2021, the number of mobile game downloads worldwide reached 83 billion, a 4% increase over the previous year (80 billion). Compared to the 18% growth rate recorded with an increase of 12 billion cases between 2019 (68 billion cases) and 2020, 2021 appears to have entered a relatively modest growth period, out of the period of rapid growth promoted by the pandemic.

    On the other hand, global mobile game consumer spending in 2021 will reach $116 billion, a 15% increase over the previous year ($100.5 billion), similar to the growth rate of consumer spending in 2020 (17%, $85.8 billion → $100.5 billion). kept Consumer spend on mobile games in 2021 accounted for 68% of total app store revenue of $170 billion.

    ▲ Changes in mobile game downloads and consumer spending in Korea

    Meanwhile, in 2021, the number of downloads of mobile games in Korea recorded 580 million, and consumer spending recorded 5.78 billion dollars (about 7 trillion won). Unlike the global figures that have set annual records since 2018 in both categories, the number of mobile game downloads in Korea in 2021 recorded a negative growth of 6% compared to the previous year (620 million).

    According to data.ai data, the number of downloads in Korea has been on a downward trend since 2018. According to data.ai, the number of cases increased by 50 million in 2020, when strong distancing and quarantine guidelines were implemented in the aftermath of the pandemic, and recorded an increase of 8%, but recorded negative growth again the following year, completing a gradual decline. Through this, it can be seen that mobile gamers in Korea prefer to enjoy the previously downloaded game as it is rather than to download a new game.

    Consumer spending on mobile games in Korea in 2021 was $5.78 billion (about KRW 7 trillion), a 15% growth rate compared to the previous year ($5.04 billion), drawing a parallel with global mobile game consumer spending. Contrary to the number of game downloads in Korea, consumer spending showed steady growth from 2018 ($3.8 billion) to 2021 when the effects of the pandemic subsided. It accounted for a whopping 87% and it can be seen that it acted as a major factor driving the growth of the app economy.

    Compared to the fact that mobile games contributed 68% of global app store sales in 2021, it can be seen that the app economy in Korea is highly dependent on mobile games.

    ▲ Annual change of top genres based on global mobile game downloads

    According to data.ai data, the genre with the most activity among mobile game downloads worldwide in 2021 was by far ‘hyper-casual’. The hyper-casual game genre, which nearly doubled in 2019 with 15 billion downloads, accounted for about 33% of mobile game downloads in 2021.

    It seems to have driven the number of highly accessible downloads of the genre, which can be enjoyed for free and simple operation. In particular, among the hyper-casual genres, the sub-genres that showed the strongest strength were action, puzzle, simulation, and io. In 2021, the downloads of these four genres recorded 13 billion, accounting for 16% of the total number of mobile game downloads.

    On the other hand, a high number of downloads did not directly lead to high profitability. Strategy and RPG genres accounted for the largest share of global mobile game consumer spending in 2021. While most of the revenue generation in the hyper-casual genre comes from advertising, RPGs and strategy games, which require deep immersion and a lot of time for gamers, have become a hobby and seem to drive consumer spending.

    Of these, the 4X March-Battle Strategy genre, which led to the largest consumer spend, recorded a whopping $9.7 billion in consumer spending in 2021, an increase of about $2 billion from the previous year.

    ▲ Major game genres based on downloads in Korea

    In the mobile market in Korea, the RPG genre was strong in downloads and consumer spending. It is noteworthy that five hyper-casual genres in the major game genre charts by download have settled down, surpassing the RPG genre, but it is noteworthy that hyper-casual games did not settle in the top 10 in the top game charts by download. On the other hand, in the RPG genre game, there are a whopping 8 out of the top 10 such as ‘Cookie Run: Kingdom’ at 1st place, ‘The Second Country’ at 2nd place, ‘One Punch Man: The Strongest Man at 4th place’, and ‘Blue Archive’ at 5th place. and topped the charts.

    ▲ Major game genres based on consumer spending in Korea

    In consumer spending in Korea, two RPG genres, MMORPG and team battle, overtook the 4X March-Battle Strategy genre to take first and second places, and five RPG genres were included in the top 10 major game genre charts. The genre also showed a great presence in the top game charts.

    ‘Odin: Valhalla Rising,’ and ‘Lineage W’ of the MMORPG genre took the 1st and 2nd places in the mobile game category in the consumer spending category in Korea, followed by ‘Cookie Run: Kingdom’ at 3rd place, and ‘Second country’ at 4th place. ,’ followed by ‘Genshin’ in 5th place, and a whopping 8 RPG genre games in the top 10 have settled down.

    David Kim, head of data.ai Asia, said, “As mobile games can provide graphic quality and play experience close to console games, the global mobile game market is breaking new records every year. As mobile games have recorded more than $100 million in sales, it is important to continue exploring new opportunities through various attempts to continue this growth momentum.”

    Meanwhile, more details can be found in data.ai’s ‘2022 Mobile Game Status’ report.

    featured
    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Cyberpunk Innkeeping and Secret Monsters: Story Adventure ‘ATYPIAN’ Launches Crowdfunding

    2026년 04월 27일

    Tokyo Game Show 2026 Confirms Sponsors for ‘SELECTED INDIE 80’ Project

    2026년 04월 27일

    Vampire Survivors’ First Spinoff, ‘Vampire Crawlers,’ Officially Launches with High-Octane Turn-Based Combat

    2026년 04월 21일

    Lost in the Loop: 1st-Person SF Puzzle ‘Rivage’ Drops Free Steam Demo

    2026년 04월 21일
    Editors Picks

    Vampire Survivors’ First Spinoff, ‘Vampire Crawlers,’ Officially Launches with High-Octane Turn-Based Combat

    2026년 04월 21일

    Lost in the Loop: 1st-Person SF Puzzle ‘Rivage’ Drops Free Steam Demo

    2026년 04월 21일

    A Masterpiece of Neo 16-Bit: ‘REPLACED’ Launches to Massive Hype After Four Delays

    2026년 04월 19일

    The Golden Age of Piracy Returns: ‘Windrose’ Sets Sail with 69,000 Concurrent Players on Launch Day

    2026년 04월 15일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.