최근기사

    ‘Raising a Necromancer Alone’ Makes Surprise Appearance in Drama ‘True Education’, YLAB IP Synergy Draws Attention

    2026년 06월 11일

    A building vanished from the map, horror adventure ‘Baekyoung University Building 0’ released on the 18th

    2026년 06월 11일

    Steam Demo Revealed for ‘Dekaduck’, the Adventure of a Duck Robot Bounty Hunter

    2026년 06월 11일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      ‘Raising a Necromancer Alone’ Makes Surprise Appearance in Drama ‘True Education’, YLAB IP Synergy Draws Attention

      2026년 06월 11일

      Connecting the Journey: Unity Unveils Complete Session Lineup for ‘Unite Seoul 2026’

      2026년 06월 09일

      Devolver Digital Unveils Four Indie Titles at PC Gaming Show 2026: Co-op Space, Family Tragedy, Mushroom Decks, and Classic FPS Revival

      2026년 06월 08일

      Chained Together Two Years On: How a $4.99 French Indie Platformer Crossed 10 Million Sales and Now Enters Long-Term Service Mode

      2026년 06월 04일

      K-Indie Takes Center Stage: Global Interest Focuses on KOCCA Joint Pavilion at Kyoto BitSummit 2026

      2026년 05월 28일
    • Recommendation/Promotion

      A building vanished from the map, horror adventure ‘Baekyoung University Building 0’ released on the 18th

      2026년 06월 11일

      Steam Demo Revealed for ‘Dekaduck’, the Adventure of a Duck Robot Bounty Hunter

      2026년 06월 11일

      Stardew Valley Inspiration, Inn Management K-RPG ‘Monster Inn’ Demo Revealed

      2026년 06월 10일

      ‘Hubert’, the shepherd dog roaming the wilderness… Winner of the Game Access 2026 Best Game Award

      2026년 06월 10일

      The Road of Dust and Sorrow Preview: A Ukrainian Indie Studio’s “Cozy Horror” About a Mother and Daughter Surviving the End of the World

      2026년 06월 09일
    • Game Review

      1.2 Million on Wishlist, End of a 4-Year Wait: ‘Solarpunk’ Officially Released

      2026년 06월 10일

      Swan Song Review: A Belgian Indie Studio’s Most Personal Project Turns Family Grief Into Music Box Puzzles

      2026년 06월 08일

      Brave Rounds Review: A Jakarta Veteran’s Bullet Hell Shooter Inverts the Genre’s Cardinal Rule — Get Closer to Win

      2026년 06월 05일

      PROHIBEAST Review: A French Indie Reinterprets the Commandos Tradition With Prohibition-Era Anthropomorphic Animals — and Meat Instead of Alcohol

      2026년 06월 03일

      Five Graves, Five Judgments, ‘Luce Spenta’ Massive Visual Remake

      2026년 06월 03일
    • Featured article

      The Solo Developer Era: How Engines, Tools, and AI Have Reshaped Indie Game Production

      2026년 06월 07일

      Nordic Game Awards 2026: ARC Raiders Sweeps Three Major Prizes as Nordic Indie Scene Showcases Its Full Range

      2026년 05월 31일

      Schrödinger’s Call Review: A Three-Person Japanese Team Turns Pandemic Loneliness Into One of the Year’s Most Affecting Visual Novels

      2026년 05월 28일

      BitSummit PUNCH 2026 Awards: Malaysian Solo-Dev JRPG Artis Impact Takes Grand Prize, Indie Diversity Defines the Show

      2026년 05월 25일

      SOKO 1977 Preview: Berlin’s Most Politically Serious Studio Takes On Germany’s Terror Crisis

      2026년 05월 21일
    • Contests/Support

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    data.ai-IDC, ‘Game Spotlight 2022 Review’ Announced “This year’s game market will be worth 282 trillion won”

    By Editorial Team2022년 05월 28일5 Mins Read

    Data and analysis platform data.ai (formerly App Annie), together with IDC, a global game marketing intelligence company, published a report ‘Game Spotlight 2022 Review’ that analyzes trends and changes in the global game market.

    According to the report, the global game market size is expected to reach 222 billion dollars (about 282 trillion won) by 2022. Among them, mobile games account for 61% ($136 billion) and are expected to play an active role as the future growth engine of the digital game market.

    The mobile game market size is estimated to be 3.4 times higher than that of PC games ($40 billion) and 3.3 times higher than that of home console games ($42 billion). proved

    By region, the Asia Pacific market was analyzed as the largest mobile game market. In the first quarter of this year, the Asia-Pacific market accounted for 49% of global mobile game consumer spending, up slightly from the first quarter of last year (48%). Consumer spending in PC games was also recorded as the largest market in the first quarter of this year, with Asia Pacific accounting for 43.5%.

    This is an increase of 1.1% compared to the same quarter of the previous year (42.4%), and it is analyzed that it rose as the COVID-19 distancing was eased and lifted in many countries in the Asia-Pacific region and PC bangs resumed normal business.

    Meanwhile, consumer spending on mobile games in Eastern Europe fell sharply after the outbreak of the Ukraine war. According to data.ai data, the region recorded consumer spending of $48.87 million (approximately 62 billion won) in one week from February 13 of this year, just before the outbreak of the war, and then half of that figure for the week starting on March 13 was slightly lower. It recorded more than 28.44 million dollars (about 36 billion won).

    In the first quarter of 2022, the game genre that dominated the top sales of mobile games, handheld consoles and PC game platforms was by far the core genre. In particular, data.ai reported that core genre games with real-time online features such as PvP promoted deep immersion and communication with other users.

    On the mobile game chart, , , and climbed in order from number one, and , which is currently only in service in Japan, but scheduled to be released in Korea through Kakao Games, placed 7th, NCsoft’s ranked 8th, and Krafton’s ranked 9th.

    While core genres such as battle royale and shooter genres generally outperform, the mobile gaming charts cover eight of the top ten mobile games by revenue, with mobile games embracing the most diverse audience of any major gaming platform. showed that it can be In fact, due to the high inclusivity of mobile games, games that were considered the exclusive domain of young men are continuing to expand to various demographic groups such as women and baby boomers.

    As a result of data.ai looking at the proportion of games dominated by female users among the top 1,000 mobile games by consumer spending in major countries, in the United States, it recorded a whopping 47% in 2019 (37%) and 2020 (45%). After two years, the growth rate was 10%. Korea also recorded 28% in 2021, showing continuous growth through 2019 (21%) and 2020 (26%). This is an indication that the consumption power of women in mobile games is increasing.

    Among mobile games with female users in Korea, the games with the highest consumer spending were, in order, ‘Cookie Run: Kingdom’ (10%: women are 10% more likely to use it than the average gamer), ‘ ‘ (10%), and ‘Dream Garden’ (30%).

    Generation X and baby boomer gamers, defined as those over 45, also spend more. As a result of looking at the proportion of games dominated by Generation X and Baby Boomers among the top 1,000 mobile games by consumer spending, the US recorded 25% last year, showing stable growth following 2019 (19%) and 2020 (21%). seemed Korea also recorded 12% growth last year, surpassing 8% in 2019 and 2020.

    data.ai explains that Generation X and Baby Boomers are relatively economically relaxed and are more likely to have sufficient leisure time after retirement. analyzed as derived.

    Among the mobile games where Gen X and Baby Boomers are mainstream in Korea, the game with the highest consumer spend was ‘Lineage 2M’ (210%: Gen X and Baby Boomers are 210% more likely to use than the average gamer), ‘ The MMORPG genre was strong with ‘Lineage 2 Revolution’ (30%) and ‘A3: Still Alive’ (60%).

    David Kim, head of data.ai Asia Pacific region, emphasized, “Mobile games are driving the growth of the digital game market as a leading player in the so-called ‘game democratization’.” “This report published jointly by data.ai and IDC Through this, we can see that game publishers are providing services to new gamers regardless of generation and gender through a variety of genres,” he added.

    “Data about gamers will become even more important as Apple, Google, and regulators in several major countries prioritize privacy,” said Lewis Ward, director of gaming and VR/AR at IDC. “For example, game publishers data allows the user base of the game to adopt the type of in-game advertisement that is least fatigued and establish an optimized monetization strategy.”

    Meanwhile, the full report of ‘Game Spotlight 2022 Review’ can be found on the data.ai website.

    [Download ‘Game Spotlight 2022 Review’]

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    ‘Raising a Necromancer Alone’ Makes Surprise Appearance in Drama ‘True Education’, YLAB IP Synergy Draws Attention

    2026년 06월 11일

    Connecting the Journey: Unity Unveils Complete Session Lineup for ‘Unite Seoul 2026’

    2026년 06월 09일

    Devolver Digital Unveils Four Indie Titles at PC Gaming Show 2026: Co-op Space, Family Tragedy, Mushroom Decks, and Classic FPS Revival

    2026년 06월 08일

    Chained Together Two Years On: How a $4.99 French Indie Platformer Crossed 10 Million Sales and Now Enters Long-Term Service Mode

    2026년 06월 04일
    Editors Picks

    Swan Song Review: A Belgian Indie Studio’s Most Personal Project Turns Family Grief Into Music Box Puzzles

    2026년 06월 08일

    Chained Beasts Preview: Australian-New Zealand Indie Studio Reinvents Co-op Roguelike With Physics-Based Chain Combat

    2026년 06월 08일

    The Syndicate: Classified Operations Preview: A Filipino Solo Developer’s Cold War Espionage Idle-Strategy Hybrid Reveals Its Demo

    2026년 06월 04일

    The Scroll of Taiwu Review: After 8 Years and 3.4 Million Chinese Players, One of Indie’s Most Ambitious RPGs Finally Goes Global

    2026년 06월 02일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.