최근기사

    K-Indie Nientum – Op.ZERO Passes 500 Steam Reviews and Hits “Overwhelmingly Positive”: QueseraGames’ Dark-Fairy-Tale Story Rhythm Game Scores 98%

    2026년 11월 06일

    Creator Tycoon Opens Steam Page Ahead of November 27 Launch: Solo Developer’s Sim Takes You From Bedroom YouTuber to Media Empire

    2026년 11월 06일

    Ghost Haunting Free Demo Out Now: Cologne Filmmakers’ LucasArts-Style Point-and-Click Sends an 8-Year-Old Girl to the Underworld to Bring Grandma Back

    2026년 11월 06일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      K-Indie Nientum – Op.ZERO Passes 500 Steam Reviews and Hits “Overwhelmingly Positive”: QueseraGames’ Dark-Fairy-Tale Story Rhythm Game Scores 98%

      2026년 11월 06일

      Lunosoft Moves Headquarters to Suncheon, Expands Into Webtoon-Based Story Games

      2026년 11월 05일

      Planted! Launches on PS5 and Xbox: Cloth Cat Games’ Vegetable-Hurling Garden Brawler Delays Steam Version to Later This Year

      2026년 11월 01일

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일
    • Recommendation/Promotion

      Creator Tycoon Opens Steam Page Ahead of November 27 Launch: Solo Developer’s Sim Takes You From Bedroom YouTuber to Media Empire

      2026년 11월 06일

      Ghost Haunting Free Demo Out Now: Cologne Filmmakers’ LucasArts-Style Point-and-Click Sends an 8-Year-Old Girl to the Underworld to Bring Grandma Back

      2026년 11월 06일

      BloodRush: Undying Wish Leaves Early Access December 3 on PC and Consoles: Brazilian Studio Lightmancer’s Gothic Pixel-Art Hack-and-Slash Roguelite Where Standing Still Means Death

      2026년 11월 06일

      Inquisitor Shepherd Rebuilt Demo With Japanese Voice Acting Arrives November 11: K-Indie Duo Narrowdeep’s Mystery Thriller Puts Heresy on Trial

      2026년 11월 06일

      SKULD Free Demo Now on Steam: Spanish Student-Founded Super Monkey Studio’s Norse Myth Action Tower Defense Puts a Valkyrie on the Front Line

      2026년 11월 05일
    • Game Review

      Kick Out Now on Steam: Swiss Solo Developer nospacelost’s Hand-Drawn Ride to School With a Soccer Ball Proves Cozier to Look At Than to Play

      2026년 11월 05일

      Pit of Goblin Hits 1.0 on PC, PS5, and Xbox: Ex-Landfall and Stunlock Developers’ Chaotic Goblin Co-op Sold 200,000 Copies in Early Access

      2026년 11월 05일

      Death at Fleming Manor Launches on Steam After 100,000 Wishlists: K-Indie Studio SUPERTHUMb’s Forensic Mystery Has You Sign the Death Certificate

      2026년 11월 04일

      Queen’s Domain Out Now: Freshly Baked Games’ King’s Field-Inspired Retro Fantasy RPG Lands “Overwhelmingly Positive” on Steam

      2026년 11월 04일

      Inner Voice Gets Free “Last Dream” Update: Greek Solo Developer’s Psychological Horror Deepens the Darkness of Brightstone

      2026년 11월 03일
    • Featured article

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    data.ai-IDC, ‘Game Spotlight 2022 Review’ Announced “This year’s game market will be worth 282 trillion won”

    By Editorial Team2022년 05월 28일5 Mins Read

    Data and analysis platform data.ai (formerly App Annie), together with IDC, a global game marketing intelligence company, published a report ‘Game Spotlight 2022 Review’ that analyzes trends and changes in the global game market.

    According to the report, the global game market size is expected to reach 222 billion dollars (about 282 trillion won) by 2022. Among them, mobile games account for 61% ($136 billion) and are expected to play an active role as the future growth engine of the digital game market.

    The mobile game market size is estimated to be 3.4 times higher than that of PC games ($40 billion) and 3.3 times higher than that of home console games ($42 billion). proved

    By region, the Asia Pacific market was analyzed as the largest mobile game market. In the first quarter of this year, the Asia-Pacific market accounted for 49% of global mobile game consumer spending, up slightly from the first quarter of last year (48%). Consumer spending in PC games was also recorded as the largest market in the first quarter of this year, with Asia Pacific accounting for 43.5%.

    This is an increase of 1.1% compared to the same quarter of the previous year (42.4%), and it is analyzed that it rose as the COVID-19 distancing was eased and lifted in many countries in the Asia-Pacific region and PC bangs resumed normal business.

    Meanwhile, consumer spending on mobile games in Eastern Europe fell sharply after the outbreak of the Ukraine war. According to data.ai data, the region recorded consumer spending of $48.87 million (approximately 62 billion won) in one week from February 13 of this year, just before the outbreak of the war, and then half of that figure for the week starting on March 13 was slightly lower. It recorded more than 28.44 million dollars (about 36 billion won).

    In the first quarter of 2022, the game genre that dominated the top sales of mobile games, handheld consoles and PC game platforms was by far the core genre. In particular, data.ai reported that core genre games with real-time online features such as PvP promoted deep immersion and communication with other users.

    On the mobile game chart, , , and climbed in order from number one, and , which is currently only in service in Japan, but scheduled to be released in Korea through Kakao Games, placed 7th, NCsoft’s ranked 8th, and Krafton’s ranked 9th.

    While core genres such as battle royale and shooter genres generally outperform, the mobile gaming charts cover eight of the top ten mobile games by revenue, with mobile games embracing the most diverse audience of any major gaming platform. showed that it can be In fact, due to the high inclusivity of mobile games, games that were considered the exclusive domain of young men are continuing to expand to various demographic groups such as women and baby boomers.

    As a result of data.ai looking at the proportion of games dominated by female users among the top 1,000 mobile games by consumer spending in major countries, in the United States, it recorded a whopping 47% in 2019 (37%) and 2020 (45%). After two years, the growth rate was 10%. Korea also recorded 28% in 2021, showing continuous growth through 2019 (21%) and 2020 (26%). This is an indication that the consumption power of women in mobile games is increasing.

    Among mobile games with female users in Korea, the games with the highest consumer spending were, in order, ‘Cookie Run: Kingdom’ (10%: women are 10% more likely to use it than the average gamer), ‘ ‘ (10%), and ‘Dream Garden’ (30%).

    Generation X and baby boomer gamers, defined as those over 45, also spend more. As a result of looking at the proportion of games dominated by Generation X and Baby Boomers among the top 1,000 mobile games by consumer spending, the US recorded 25% last year, showing stable growth following 2019 (19%) and 2020 (21%). seemed Korea also recorded 12% growth last year, surpassing 8% in 2019 and 2020.

    data.ai explains that Generation X and Baby Boomers are relatively economically relaxed and are more likely to have sufficient leisure time after retirement. analyzed as derived.

    Among the mobile games where Gen X and Baby Boomers are mainstream in Korea, the game with the highest consumer spend was ‘Lineage 2M’ (210%: Gen X and Baby Boomers are 210% more likely to use than the average gamer), ‘ The MMORPG genre was strong with ‘Lineage 2 Revolution’ (30%) and ‘A3: Still Alive’ (60%).

    David Kim, head of data.ai Asia Pacific region, emphasized, “Mobile games are driving the growth of the digital game market as a leading player in the so-called ‘game democratization’.” “This report published jointly by data.ai and IDC Through this, we can see that game publishers are providing services to new gamers regardless of generation and gender through a variety of genres,” he added.

    “Data about gamers will become even more important as Apple, Google, and regulators in several major countries prioritize privacy,” said Lewis Ward, director of gaming and VR/AR at IDC. “For example, game publishers data allows the user base of the game to adopt the type of in-game advertisement that is least fatigued and establish an optimized monetization strategy.”

    Meanwhile, the full report of ‘Game Spotlight 2022 Review’ can be found on the data.ai website.

    [Download ‘Game Spotlight 2022 Review’]

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    K-Indie Nientum – Op.ZERO Passes 500 Steam Reviews and Hits “Overwhelmingly Positive”: QueseraGames’ Dark-Fairy-Tale Story Rhythm Game Scores 98%

    2026년 11월 06일

    Lunosoft Moves Headquarters to Suncheon, Expands Into Webtoon-Based Story Games

    2026년 11월 05일

    Planted! Launches on PS5 and Xbox: Cloth Cat Games’ Vegetable-Hurling Garden Brawler Delays Steam Version to Later This Year

    2026년 11월 01일

    Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

    2026년 10월 25일
    Editors Picks

    MyDear.exe Out Now: Falling Leaves Studio’s “Foldervania” Tells a Couple’s 57-Year Love Story Through an Old Windows XP-Style PC

    2026년 11월 05일

    Pit of Goblin Hits 1.0 on PC, PS5, and Xbox: Ex-Landfall and Stunlock Developers’ Chaotic Goblin Co-op Sold 200,000 Copies in Early Access

    2026년 11월 05일

    Death at Fleming Manor Launches on Steam After 100,000 Wishlists: K-Indie Studio SUPERTHUMb’s Forensic Mystery Has You Sign the Death Certificate

    2026년 11월 04일

    Purrfect Together: Two Cozy Cats Opens Steam Page: Warsaw Married Couple’s Co-op Game About Two Cats in Love, With a Dedicated Hug Button

    2026년 11월 03일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.