최근기사

    Nanal-i Studio Unveils “Forest Island” 2026 New Year Update Featuring the “Red Horse”

    2026년 01월 06일

    [New Year Special – Part 2] indiegame.com Picks: K-Indie Titles to Watch in 2026

    2026년 01월 06일

    K-Indie Sensation Shape of Dreams Joins the Million-Seller Club

    2026년 01월 05일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      K-Indie Sensation Shape of Dreams Joins the Million-Seller Club

      2026년 01월 05일

      The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

      2026년 01월 05일

      AI to Revolutionize Game Development: Former Rockstar Dev Says 70% of Costs are ‘Grunt Work.’

      2025년 12월 31일

      Sweden Dominates Steam in 2025: Swedish Developers Seize 20% of Global Revenue, Surpassing North America and China

      2025년 12월 31일

      Taipei Indie Game Awards 2026 Hits Record Scale with 515 Entries Worldwide

      2025년 12월 30일
    • Recommendation/Public

      Nanal-i Studio Unveils “Forest Island” 2026 New Year Update Featuring the “Red Horse”

      2026년 01월 06일

      A dazzling exorcism action game that cuts through the darkness, “Raising an Exorcist Girl: Idle RPG”

      2026년 01월 02일

      Novaxjoy to Release ‘Cave Survival,’ a Jeonnam Global Game Center–Supported Indie Title

      2025년 12월 25일

      Sanabi Spin-off Haunted Day Launches on Nintendo Switch Next Month, Physical Edition Now Open for Pre-orders

      2025년 12월 24일

      A Poetic Underwater Mystery Adventure: Echoes of Mora

      2025년 12월 23일
    • Indie Game Review

      ‘Project Silverfish’: The S.T.A.L.K.E.R.-Inspired Indie FPS Capturing Hearts on Steam

      2025년 12월 29일

      Turning the Night Shift Into Horror: “Night Shippers” Reimagines Vietnam’s Delivery Worker Reality

      2025년 12월 18일

      Korean Shamanism Meets Pixel Art: ‘Ghost Deliverer’ Launches in Early Access on December 19

      2025년 12월 10일

      A Glass Demon Skating Through Hell: Skate Story

      2025년 12월 09일

      Indie Perseverance Pays Off: Sci-Fi Horror ‘ROUTINE’ Launches After 13 Years of Development

      2025년 12월 02일
    • Indie Game Focus

      [New Year Special – Part 2] indiegame.com Picks: K-Indie Titles to Watch in 2026

      2026년 01월 06일

      A Miracle by Three: The Global Success Story of Indie Developer “Team Cherry”

      2026년 01월 05일

      2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

      2026년 01월 01일

      Tracing the Footsteps of K-Indie in 2025

      2025년 12월 26일

      [Column] Game Development Is Not the Olympics

      2025년 12월 24일
    • Competition/Support Project

      Subculture Meets Indie Gaming: “IlluStar Fes 10” to Open February 21 at KINTEX

      2026년 01월 05일

      Jeonnam Game Industry Shatters 2025 Targets, Reaching 18.97 Billion KRW in Revenue

      2025년 12월 31일

      K-Indie Games Take the Spotlight at Taipei Indie Game Awards 2026

      2025년 12월 30일

      NEOWIZ Indie Quest: Final Call for Narrative-Driven Indie Games as Deadline Approaches

      2025년 12월 29일

      Chungbuk Global Game Center Surpasses KRW 10 Billion in Revenue, Marking a New Milestone for the Regional Game Industry

      2025년 12월 25일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game Focus

    Steam Sees Record-Breaking Game Releases in 2025 — But Survival Is Getting Harder for Indies

    2025년 게임 출시 수 역대 최다…but 해결해야 할 문제도 시급
    By 인디게임닷컴 데스크2025년 12월 16일Updated:2026년 01월 06일5 Mins Read

    By IndieGame.com Desk — December 16, 2025 (Updated December 17, 2025)

    In 2025, Steam recorded its highest number of game releases in history, with more than 19,000 titles launched in a single year. While this milestone reflects the platform’s openness and accessibility, it also exposes a growing crisis: most games are never discovered by players at all.

    For indie developers, the barrier to entry may be lower than ever—but the barrier to survival has never been higher.

    The Steam platform is facing fierce competition due to the flood of new releases. (Source: STEAM)

    A Flood of Releases, but Shrinking Player Attention

    According to SteamDB, as of December 13, 2025, a total of 19,112 games were released on Steam this year, surpassing 2024’s 18,559 titles and setting a new record.

    However, increased supply has not translated into increased visibility.

    • 2,229 games released in 2025 have zero user reviews, up sharply from 1,711 in 2024
    • Games with only 1–9 reviews increased from 6,377 to 7,098
    • Meanwhile, games with 100+ reviews fell to 3,096, down from 3,406 last year

    The data reveals a stark reality: more games are released, but fewer games meaningfully reach players.


    The Paradox of Steam’s Open Publishing Model

    Steam’s open publishing policy has democratized distribution, allowing virtually any developer to launch a game. But that same openness has created intense noise and discoverability issues.

    Industry analysts note that small teams with limited marketing budgets are hit the hardest. SteamDB data suggests that only around 20% of released games generate enough engagement to unlock community features such as trading cards and badges—often seen as a proxy for meaningful traction.

    In short, being able to launch a game no longer means being able to compete.


    The Rise of Low-Quality AI-Generated Games

    Another growing concern is the influx of AI-generated, low-effort simulator titles, often produced rapidly with minimal design intent. Among players, these are increasingly referred to as “one-click AI games.”

    Dozens of such titles reportedly appear on the Steam store each week, making it harder for handcrafted indie games to stand out. Many developers argue that this trend actively degrades store quality and player trust.


    Discoverability Is the Core Crisis

    Steam offers tools such as wishlists, algorithmic queues, and curator systems, but developers argue these mechanisms are no longer sufficient in an oversaturated marketplace.

    As a result, many teams are forced to rely on external marketing, community-driven promotion, and influencer outreach, even before their games are finished.

    UK tech outlet KitGuru summarized the situation bluntly:

    “Steam has democratized game distribution, but the sheer amount of noise means discoverability is worse than ever—even as release numbers hit record highs.”


    How Indie Developers Are Fighting Back

    Despite the harsh environment, indie developers are adapting with multi-layered survival strategies.

    Community-First Development

    Many teams now begin community-building months or years before launch, using platforms such as Discord, Reddit, and X (Twitter) to share devlogs, prototypes, sketches, and test builds.

    Early demos and limited-access playtests—often distributed via itch.io or private Discord channels—help validate core gameplay and reduce development risk.


    Festivals and Platform Tools Matter More Than Ever

    Participation in events such as Steam Next Fest, Busan Indie Connect Festival (BIC), IndieCraft, and BEAVEROCKS has become critical.

    These events provide:

    • Immediate player feedback
    • Press and streamer exposure
    • B2B networking and publisher meetings

    In parallel, developers are increasingly leveraging platform-native tools—wishlist campaigns, developer updates, streamer key distribution—to gain visibility at minimal cost.


    Government and Regional Support as a Lifeline

    In South Korea, institutional support plays a significant role. Programs such as:

    • KOCCA’s Indie Game Development Grants (up to KRW 180 million)
    • Regional Global Game Centers (12 nationwide)
    • STOVE Indie and Smilegate programs

    offer not only funding, but also office space, mentoring, QA, marketing support, and exhibition opportunities.

    Regions such as Chungnam, Chungbuk, Daejeon, and Gwangju are increasingly strengthening indie-specialized pipelines.


    Differentiation Is No Longer Optional

    On the content side, developers are focusing on:

    • Niche genres
    • Distinctive art styles
    • Streamer-friendly mechanics
    • Narrative-driven experiences

    Professor Jung Musik of Gachon University, a longtime mentor to indie developers, explains:

    “After mobile ad platforms matured and revenues declined, many small studios shifted to Steam, where visibility once felt more attainable. But global economic pressure has raised purchase barriers everywhere. Even wishlists no longer convert reliably into sales.”

    He adds:

    “Developers often panic and jump to the next project too quickly. Instead, they should ask a simple question from the player’s perspective: Why should I buy this game?

    Whether it’s deep narrative like Clair Obscur: Expedition 33 or SANABI, exceptional polish like Hollow Knight: Silksong, or niche appeal through art and genre—success comes from committing to a clear, sustained identity.”


    The Platform Must Evolve Too

    Experts increasingly argue that Steam itself must take a more active role. Suggested measures include:

    • Stronger filtering options
    • Clear tagging for AI-generated content
    • Enhanced quality control signals

    Without these changes, both players and developers risk being buried under sheer volume.


    Quantity Has Won — Now Quality Must Catch Up

    Steam’s record-breaking release numbers are undeniable. But unless discoverability, quality control, and player trust are addressed, the platform risks becoming a place where most games vanish without a trace.

    For indie developers, survival in 2025 is no longer about simply finishing a game—it’s about building identity, community, and trust long before release.

    The era of “launch and hope” is over.
    The era of strategic indie development has begun.

    Exhibiting at game-related festivals has become an effective promotional and marketing tool.
    featured tops
    인디게임닷컴 데스크
    • Website

    Related Posts

    [New Year Special – Part 2] indiegame.com Picks: K-Indie Titles to Watch in 2026

    2026년 01월 06일

    A Miracle by Three: The Global Success Story of Indie Developer “Team Cherry”

    2026년 01월 05일

    2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

    2026년 01월 01일

    Tracing the Footsteps of K-Indie in 2025

    2025년 12월 26일
    Editors Picks

    2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

    2026년 01월 01일

    Tracing the Footsteps of K-Indie in 2025

    2025년 12월 26일

    Games Are Not a Disease, but Something to Be Understood: KOCCA Publishes Public-Friendly Guide on Game User Researc

    2025년 12월 24일

    Steam Sees Record-Breaking Game Releases in 2025 — But Survival Is Getting Harder for Indies

    2025년 12월 16일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.