최근기사

    Demo of “Descent of Lunaris,” a sci-fi dungeon RPG inspired by Persona and Shin Megami Tensei, released.

    2026년 03월 10일

    Celebrating its 10th anniversary, “2026 Indie Craft” will begin accepting entries in late March, expanding the prize pool and establishing an AI-supported program.

    2026년 03월 10일

    The K-Indie Game Awards Ceremony, the “2026 Indieple Awards,” is accepting entries until April 9th.

    2026년 03월 10일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Slay the Spire 2 surpasses 570,000 concurrent users in just four days, entering the Steam Top 20 of All Time.

      2026년 03월 09일

      GDC 2026: The Biggest Glow-Up in 40 Years—Now the “Festival of Gaming”

      2026년 03월 02일

      PlayStation’s picks for “10 gem-like indie games that will shine in 2026.”

      2026년 02월 28일

      Suncheon successfully held its 2026 content company investment attraction briefing session.

      2026년 02월 27일

      Suncheon City successfully held its 2026 content company investment attraction briefing session… Full-scale support for corporate settlement and investment begins.

      2026년 02월 26일
    • Recommendation/Public

      Demo of “Descent of Lunaris,” a sci-fi dungeon RPG inspired by Persona and Shin Megami Tensei, released.

      2026년 03월 10일

      From Dough to Delivery: Pizza Restaurant Sim ‘Pizza Slice’ Tosses onto Steam March 13

      2026년 03월 08일

      From Graduation Project to Global Hit: ‘Wild Woods’ Unveils Massive Winter Expansion

      2026년 03월 07일

      Pixar-Style Masterpiece ‘Kena: Bridge of Spirits’ Leaps onto Nintendo Switch 2 This Spring

      2026년 03월 06일

      Packing Life: Turning the Daily Grind into High Art—Launching March 6

      2026년 03월 05일
    • Indie Game Review

      Indie urban puzzle game TerraScape releases Ancient Egypt DLC.

      2026년 03월 10일

      Alpheratz officially launches its solo-developed K-indie adventure “Connected Clue” on Steam.

      2026년 03월 09일

      Build Your Sweetest Dreams: ‘Candy Luna Park’ Demo Offers a Stress-Free Escape

      2026년 03월 08일

      Chiang Mai’s Bit Egg Inc. Launches ‘Lost and Found Co.’: A Hand-Drawn Hidden Object Masterpiece Hits Steam

      2026년 03월 07일

      Steel, Scraps, and Survival: ‘Machine Mind’ Expands the Crossout Universe on Steam

      2026년 03월 06일
    • Indie Game Focus

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일

      Spire Shattered: ‘Slay the Spire 2’ Hits 210K Concurrent Players, Melting Steam Servers at Launch

      2026년 03월 06일

      Indie Game Development Survival Strategies Proven at Steam Next Fest 2026

      2026년 03월 04일

      Indie Dominance: The Standout Winners of Steam Next Fest February 2026

      2026년 03월 04일

      [Editorial] Why Financial Giants are Betting on Game Dev: The Strategic Synergy of K-Indies and Big Tech

      2026년 03월 03일
    • Competition/Support Project

      Celebrating its 10th anniversary, “2026 Indie Craft” will begin accepting entries in late March, expanding the prize pool and establishing an AI-supported program.

      2026년 03월 10일

      The K-Indie Game Awards Ceremony, the “2026 Indieple Awards,” is accepting entries until April 9th.

      2026년 03월 10일

      Chungnam Global Game Center and Asan City are recruiting participants for their “Future Creator Training Program.”

      2026년 03월 09일

      Seoul’s Premier B2B Stage: GAME AiCON 2026 Calls for Korea’s Top Indie Talent

      2026년 03월 06일

      Building the Next Generation of Devs: Daejeon Opens Recruitment for ‘inD Game School’ 2026

      2026년 03월 04일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Competition/Support Project

    Celebrating its 10th anniversary, “2026 Indie Craft” will begin accepting entries in late March, expanding the prize pool and establishing an AI-supported program.

    By Editorial Team2026년 03월 10일4 Mins Read

    Seongnam Industrial Promotion Agency (Director Cha Gwang-seung) and Korea Mobile Game Association (Chairman Hwang Seong-ik) signed a business agreement to jointly host and host ‘2026 INDIECRAFT’.

    As Indie Craft, which began in 2017, celebrates its 10th anniversary this year, the two organizations, under the sponsorship of Seongnam City, plan to establish the strongest support system ever, including increasing the first-place prize money for the domestic category to 40 million won, establishing a new AI support program, expanding the Gamescom overseas booth, and holding an offline exhibition at Hyundai Department Store in Pangyo.

    A 10-year journey, growing into the center of the K-indie ecosystem.

    IndieCraft is Korea’s leading indie game support program. Launched in 2017, IndieCraft is a collaborative effort between Seongnam City, the Seongnam Industry Promotion Agency, and the Korea Mobile Game Association. It aims to discover K-indie games and support their entry into the global market. Celebrating its 10th anniversary this year, IndieCraft has established itself as a leading platform for the domestic indie game ecosystem.

    The achievements thus far are also confirmed by figures. The offline exhibition, held in conjunction with Seongnam City’s flagship game culture festival, GXG, attracted approximately 68,000 visitors over the past two years, contributing to expanding the popularity of indie games. Furthermore, last year’s “2025 Indie Craft” showcased a record-breaking 292 entries, demonstrating the high level of interest and participation from domestic indie developers.

    First-place prize money increased to 40 million won… Comprehensive support for developers expanded.

    The biggest change to IndieCraft this year is the increase in the domestic top prize pool to 40 million won. This expanded support will motivate more promising developers to take on the challenge.

    Support programs for selected developers have also become more diverse. The newly introduced AI special lecture program and AI-based 3D production platform support are designed to enhance developers’ productivity and competitiveness in response to the changing game development environment. Furthermore, support for mobile and console development and private networking days for inter-developer collaboration will be provided.

    The business matching program connecting investors and publishers will be offered separately this year, with both domestic and international specialists. By segmenting the program to match partners based on the target region for game launch, the program is designed to move beyond simple interactions and lead to real business results.

    Expanding the Gamescom booth in Germany, enhancing opportunities for global expansion.

    ‘2025 Indie Craft’ operated a promotional booth in the business space of Gamescom 2025, the world’s largest game exhibition, and successfully introduced selected developers to global publishers and investors.

    This year, building on these experiences, we plan to further expand our booth by expanding the range of experiential devices and offering a separate networking program with international partners. This will provide even more opportunities to experience games firsthand and connect with global industry professionals.

    GXG 2026 exhibition to be held at Hyundai Department Store in Pangyo

    This year, the offline exhibition linked to GXG 2026 will also be significantly upgraded. Utilizing a special exhibition space at Hyundai Department Store Pangyo, the company plans to create an experiential exhibition environment that will satisfy both visitors and developers.

    This year, in particular, we’re collaborating with Pleaders, a specialized FGT company, to introduce a system where expert evaluators will experience games on-site and select outstanding developers. This structure, which goes beyond simple exhibitions and combines expert evaluation with audience experience, will enhance the excitement and competitiveness of the event while also providing the selected developers with the added value of credible evaluation results.

    Lee Deok-hee, Head of the Strategic Industry Division at the Seongnam Industrial Promotion Agency, said, “Indie Craft is an open platform where Seongnam City has grown alongside indie developers. This year, we have strengthened our support to help more developers compete in the global market. Seongnam City will continue to be a strong partner to help K-indie games become competitive in the global market.”

    Hwang Seong-ik, Chairman of the Korea Mobile Game Association, said, “This year’s Indie Craft will be an even more meaningful opportunity for indie developers through increased prize money and strengthened practical support programs,” and added, “We will actively support the global expansion of K-indie games so that games can be recognized for their value as culture and art. We look forward to the participation of many indie developers.”

    Submission schedule

    Submissions for the 2026 Indiecraft competition will begin in late March. Further details will be available on the newly released official website. For inquiries regarding submissions and sponsorship, please contact the Indiecraft office (indiecraft@k-mga.or.kr).

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    The K-Indie Game Awards Ceremony, the “2026 Indieple Awards,” is accepting entries until April 9th.

    2026년 03월 10일

    Chungnam Global Game Center and Asan City are recruiting participants for their “Future Creator Training Program.”

    2026년 03월 09일

    Seoul’s Premier B2B Stage: GAME AiCON 2026 Calls for Korea’s Top Indie Talent

    2026년 03월 06일

    Building the Next Generation of Devs: Daejeon Opens Recruitment for ‘inD Game School’ 2026

    2026년 03월 04일
    Editors Picks

    [Editorial] Why Financial Giants are Betting on Game Dev: The Strategic Synergy of K-Indies and Big Tech

    2026년 03월 03일

    GDC 2026: The Biggest Glow-Up in 40 Years—Now the “Festival of Gaming”

    2026년 03월 02일

    Tokyo Game Show 2026 Celebrates 30th Anniversary with Record 5-Day Run and Free Global Indie Support

    2026년 02월 28일

    The Golden Age of Indie: Sensor Tower APAC Awards 2025 Celebrates the Rise of Innovation Over Scale

    2026년 02월 26일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.