최근기사

    From running a record store to rhythm action, ‘MR. RECORDS’ demo revealed

    2026년 09월 26일

    Post-apocalyptic farming game ‘Dolok Town’ surpasses 200,000 copies sold within one month of release

    2026년 09월 26일

    ‘Marked for Moihem’ Unveiled: A 4-Player Action Game by Veteran Developers That Breaks Down the Boundaries Between Cooperation and Competition

    2026년 09월 26일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      From running a record store to rhythm action, ‘MR. RECORDS’ demo revealed

      2026년 09월 26일

      Post-apocalyptic farming game ‘Dolok Town’ surpasses 200,000 copies sold within one month of release

      2026년 09월 26일

      Memories Left Behind in a Submerged Village, ‘Echoes of Mora’ Released

      2026년 09월 26일

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일
    • Recommendation/Promotion

      ‘Marked for Moihem’ Unveiled: A 4-Player Action Game by Veteran Developers That Breaks Down the Boundaries Between Cooperation and Competition

      2026년 09월 26일

      Co-op horror game ‘Pit of Goblin’, selling over 200,000 copies, officially launches on November 3

      2026년 09월 26일

      Of Peaks and Tides Preview: Shanghai Studio Turns the Classic of Mountains and Seas Into an Unreal Engine 5 Survival Sandbox — 500+ Attendees at Shanghai Hands-On Event

      2026년 09월 23일

      Let’s Build a Dungeon Preview: Springloaded’s Game-Development Sim Turns Its Own Early Access Into Part of the Game — February 11, 2027

      2026년 09월 23일

      Time To Wake Up Sets October 12 Launch on Steam and PS5 — Belgian Studio’s Blink-Powered Psychological Thriller Adds Console, Keeps 100% Positive Demo Track Record

      2026년 09월 22일
    • Game Review

      Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

      2026년 09월 23일

      Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

      2026년 09월 22일

      BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

      2026년 09월 22일

      Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

      2026년 09월 16일

      Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

      2026년 09월 16일
    • Featured article

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일
    • Contests/Support

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    Seoul’s Premier B2B Stage: GAME AiCON 2026 Calls for Korea’s Top Indie Talent

    접수 마감은 2026년 3월 31일까지
    By Editorial Team2026년 03월 06일3 Mins Read
    • The Event: A high-level B2B networking hub for publishers, investors, and developers.
    • The Opportunity: Korean indie studios can now apply for the “Global Indie Game Selection.”
    • Key Dates: Event runs May 26–28, 2026; Applications close March 31, 2026.
    • Location: Tex+Fa Hall, Textile Center (Samseong Station), Seoul.

    Seoul is gearing up to host one of the year’s most significant business-centric gaming gatherings. Organized by OPENER and ZEMPIE, and supported by the Seoul Tourism Organization and the Korea AI Game Association, GAME AiCON Seoul 2026 has officially opened its doors for Korean indie developers looking to scale their projects globally.


    A Global Launchpad for K-Indies

    While many gaming events focus on the consumer “hype,” GAME AiCON is strictly about the business of games. It aims to connect local creators with international publishers, venture capitalists, and platform holders. For indie studios, being chosen for the Global Indie Game Selection means moving from the bedroom to the boardroom.

    Exclusive Benefits for Selected Teams:

    CategoryBenefits & Support
    ShowcaseOfficial booth space to demo your game to industry leaders.
    BusinessPremium access to the MeetToMatch business matching system.
    CompetitionsEligibility for the Indie Pitching Competition in front of major investors.
    StrategyProfessional coaching for pitch decks and global publishing strategies.
    PR & NetworkingInclusion in global Steam events, media coverage, and invitations to official VIP parties.
    Global ReachPotential exhibition opportunities at ChinaJoy, WePlay, PGDX, and IndieX.

    Eligibility and Application Process

    The selection is open to all Korean indie studios (individual or corporate) developing games for PC, Console, Mobile, or HTML5.

    Given the international nature of the attendees—ranging from global publishers to overseas media—the organizers have noted that games with English localization will receive priority during the review process. This reflects a broader industry push for Korean indies to design with a global audience in mind from day one.

    • How to Apply: Submit via the Event-Us platform under the “[GAME AiCON Seoul 2026] Global Indie Game Selection – Korean Studio Recruitment” page.
    • Deadline: March 31, 2026.
    • Results: Selected teams will be notified individually via email on April 6, 2026.

    Why It Matters

    In an increasingly crowded digital marketplace, the “3D barriers” (funding, marketing, and networking) remain the biggest hurdles for indie creators. GAME AiCON 2026 aims to dismantle these obstacles by providing a concentrated environment for deal-making. For developers, it’s not just about showing off a game—it’s about finding the partner that can take that game to the global Top Seller charts.

    “GAME AiCON isn’t just a showcase; it’s a strategic bridge for K-indie studios to find their footing in the global market.” — Event Representative

    Go to Detail >>

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

    2026년 09월 18일

    Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

    2026년 09월 16일

    2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

    2026년 09월 15일

    GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

    2026년 09월 10일
    Editors Picks

    BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

    2026년 09월 22일

    MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

    2026년 09월 17일

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일

    Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

    2026년 09월 16일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us(Contact)
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.