최근기사

    WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

    2026년 09월 14일

    BrokenLore: DON’T LIE Review: Serafini Productions Enters Junko’s Fractured Mind From the Inside — A Companion Piece, Not a Sequel

    2026년 09월 14일

    Voltaire: The Vegan Vampire Console Launch: Dracula’s Youngest Son Rejects Blood, and JanduSoft Brings the Farm-Defense Roguelite to PS5 and Xbox September 30

    2026년 09월 14일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

      2026년 09월 14일

      AI Game Sound Design Challenge Results: “OVERTAKE” Wins Gold Reinterpreting a War Strategy Game’s Battlefield Chaos

      2026년 09월 14일

      Gravity Reversed Preview: Korean Studio’s Ceiling-Flipping Speedrun Platformer Signs GaniTani for Nintendo Switch — December 2026 Target

      2026년 09월 09일

      Merge Champions Wins Grand Prize at Korea’s First HTML5 Minigame Makers Challenge — Sublevelgames’ Puzzle Beats 90 Entries Across Seven-Judge Industry Panel

      2026년 09월 08일

      OFFBEAT “Studio Essentials” Update: The World’s Smallest Violin Joins Whetstone Games’ Working Music Production Toy Box

      2026년 09월 06일
    • Recommendation/Promotion

      Voltaire: The Vegan Vampire Console Launch: Dracula’s Youngest Son Rejects Blood, and JanduSoft Brings the Farm-Defense Roguelite to PS5 and Xbox September 30

      2026년 09월 14일

      Dungeon Automata: Algolemeth Preview: Raw Fury and Kakehashi Games Sign a Genre Its Solo Developer Named Himself — “Autologic,” Where You Program the Dungeon Run Instead of Playing It

      2026년 09월 14일

      HomunCat: and the Blind Mansion Preview: Korean Studio TriCave’s Escape-or-Betray Co-op Horror Makes You Scream Your Spells Out Loud

      2026년 09월 14일

      Red Wire Preview: Polish Studio Makes Your Voice the Only Bomb-Defusal Tool — Comedy Co-op Where Miscommunication Is the Point

      2026년 09월 12일

      Sunset Summit Is Now Live — DEVOUR’s 7-Million-Selling Duo Ships Their Horror-to-Cozy Pivot at $4.99

      2026년 09월 11일
    • Game Review

      BrokenLore: DON’T LIE Review: Serafini Productions Enters Junko’s Fractured Mind From the Inside — A Companion Piece, Not a Sequel

      2026년 09월 14일

      Cloud Dwellers Preview: Beijing Trio’s Hand-Drawn Sky Colony Sim Comes to Korea’s STOVE With Full Localization

      2026년 09월 12일

      Shoe It All! Review: Swiss Studio Trades Meditative Underwater Idle Games for Punk-Rock Shoe-Slinging Physics Puzzles — 8 Platforms at Once

      2026년 09월 06일

      BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

      2026년 09월 06일

      Veiled Edge Review: Korean Studio ONW’s Chapter-Shifting Cyberpunk Action Adventure Arrives on Nintendo Switch September 3

      2026년 08월 31일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Game Review

    Build Your Sweetest Dreams: ‘Candy Luna Park’ Demo Offers a Stress-Free Escape

    By Editorial Team2026년 03월 08일3 Mins Read
    • The Vibe: A cozy, candy-themed amusement park builder where “Game Over” doesn’t exist.
    • The Hook: Zero time limits and zero stress—just pure, sugary creativity.
    • The Devs: Power Up Team, an versatile indie studio based in the cultural hub of Bologna, Italy.
    • Availability: Free demo out now on PC (Steam); full release scheduled for late 2026.

    Amusement park tycoons usually come with a side of high-stress management: unhappy guests, broken rides, and depleting bank accounts. But Power Up Team is flipping the script. Their newly released Steam demo for Candy Luna Park invites players to a world where the only goal is to relax and build the sweetest park imaginable.

    A “Warm Hug” in Digital Form

    The design philosophy behind Candy Luna Park is refreshingly simple: remove the pressure. There are no ticking clocks, no failure states, and no catastrophic park collapses. Whether you want to micromanage every licorice tree or hire cute helpers to automate resource gathering while you daydream about your next expansion, the choice is yours.

    “We designed Candy Luna Park to be a quiet corner of the world where you can simply let your shoulders drop. We wanted the gameplay to feel like a warm hug.” — Power Up Team

    Five Magical, Edible Realms

    The game features five distinct magical biomes that players can unlock and transform. The demo gives a taste of the first biome, allowing players to experiment with:

    • Licorice Forests: Wander through dark, sweet woods to gather building materials.
    • Marzipan Haunted Houses: Construct spooky (but mostly delicious) attractions.
    • Sugar Coasters: Design and place dozens of sugary rides to keep your visitors smiling.

    Game Profile: Candy Luna Park

    FeatureDetails
    DeveloperPower Up Team (Italy)
    GenreCozy Management / Theme Park Sim
    Key MechanicFailure-free building / Resource automation
    PlatformPC (Steam)
    Release Window2026
    Language SupportMultilingual (See Steam page)

    From Bologna with Love: The Power Up Team

    Based in Bologna, Power Up Team isn’t your average indie dev. Founded in 2022, they operate as part of Rete Doc, Italy’s largest cooperative platform for the creative sector. While they are master builders of sugary parks, the studio also specializes in “Serious Games” for education, 3D asset outsourcing, and even metaverse solutions.

    Interestingly, the team is concurrently working on a polar-opposite project: Vespera Bononia, a dark fantasy action roguelite. While Candy Luna Park is all about sunshine and sugar, Vespera Bononia uses high-end 3D scans of actual medieval Bologna landmarks to create a surreal, haunting combat experience. This range demonstrates a studio that is equally comfortable with whimsy and grit.

    Try the Demo Today

    The Candy Luna Park demo remains free on Steam even after the conclusion of major festivals, giving everyone a chance to start their candy kingdom. If you’re looking for a way to wind down and flex your creative muscles without the fear of a “Game Over” screen, this might be your new favorite retreat.

    Steam Store Page: Candy Luna Park on Steam

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    BrokenLore: DON’T LIE Review: Serafini Productions Enters Junko’s Fractured Mind From the Inside — A Companion Piece, Not a Sequel

    2026년 09월 14일

    Cloud Dwellers Preview: Beijing Trio’s Hand-Drawn Sky Colony Sim Comes to Korea’s STOVE With Full Localization

    2026년 09월 12일

    Shoe It All! Review: Swiss Studio Trades Meditative Underwater Idle Games for Punk-Rock Shoe-Slinging Physics Puzzles — 8 Platforms at Once

    2026년 09월 06일

    BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

    2026년 09월 06일
    Editors Picks

    Dungeon Automata: Algolemeth Preview: Raw Fury and Kakehashi Games Sign a Genre Its Solo Developer Named Himself — “Autologic,” Where You Program the Dungeon Run Instead of Playing It

    2026년 09월 14일

    HomunCat: and the Blind Mansion Preview: Korean Studio TriCave’s Escape-or-Betray Co-op Horror Makes You Scream Your Spells Out Loud

    2026년 09월 14일

    Cloud Dwellers Preview: Beijing Trio’s Hand-Drawn Sky Colony Sim Comes to Korea’s STOVE With Full Localization

    2026년 09월 12일

    Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

    2026년 09월 07일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.