최근기사

    Burning Sword: Death Sun Demo Preview: A Bangkok Studio Rebuilds Its Wuxia Hack-and-Slash Around Faster Combat and Light Roguelite Progression, and Ships the Build Through a Flood

    2026년 10월 02일

    Queen’s Domain Preview: A Two-Person Studio’s First-Person Retro Fantasy RPG Sets October 30 for PC and All Three Consoles at Once

    2026년 10월 02일

    Death Falls: Zombies Are Coming Preview: South African Studio Turns Tower Defense Into a Road Trip, Repairing an RV Between Last Stands

    2026년 10월 02일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      KOCCA’s Korea Indie Game DevCamp Selects 40 Teams for Stage 3 — Record 1,461 Applicants, More Than Double Last Year

      2026년 10월 01일

      Ghost Deliverer Preview: Korean Occult Puzzle Adventure Adds Its Fourth Chapter — Incense, Grudges, and a New Branch Director’s Inauguration

      2026년 09월 29일

      Doloc Town Crosses 200,000 Sales One Month After 1.0 Launch — 97% Positive Across 4,000+ Reviews

      2026년 09월 26일

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일
    • Recommendation/Promotion

      Burning Sword: Death Sun Demo Preview: A Bangkok Studio Rebuilds Its Wuxia Hack-and-Slash Around Faster Combat and Light Roguelite Progression, and Ships the Build Through a Flood

      2026년 10월 02일

      Queen’s Domain Preview: A Two-Person Studio’s First-Person Retro Fantasy RPG Sets October 30 for PC and All Three Consoles at Once

      2026년 10월 02일

      Death Falls: Zombies Are Coming Preview: South African Studio Turns Tower Defense Into a Road Trip, Repairing an RV Between Last Stands

      2026년 10월 02일

      The Sound of Spring Is Just Like You Console and Mobile Preview: A Yuri Visual Novel Written Natively in Korean and Japanese Rebuilds in Unity for Switch, iOS, and Android — October 8

      2026년 10월 01일

      Get Off My Trailer! Preview: A Korean Studio Turns Real American Trailer-Top Car Battles Into a Physics Party Game

      2026년 10월 01일
    • Game Review

      Cyberpunk Slice-of-Life Simulation ‘Nivalis Knight’ Officially Released

      2026년 09월 30일

      Keep Driving Review: Swedish Studio’s Y2K Road Trip RPG Hits Consoles After 300,000 PC Sales and an 84 Metacritic

      2026년 09월 30일

      Stick It to the Stickman Review: Free Lives’ Corporate Ladder Beat-‘Em-Up Graduates Early Access With 300,000 Wishlists and Chainsaws

      2026년 09월 27일

      Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

      2026년 09월 23일

      Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

      2026년 09월 22일
    • Featured article

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일
    • Contests/Support

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Game Review

    Build Your Sweetest Dreams: ‘Candy Luna Park’ Demo Offers a Stress-Free Escape

    By Editorial Team2026년 03월 08일3 Mins Read
    • The Vibe: A cozy, candy-themed amusement park builder where “Game Over” doesn’t exist.
    • The Hook: Zero time limits and zero stress—just pure, sugary creativity.
    • The Devs: Power Up Team, an versatile indie studio based in the cultural hub of Bologna, Italy.
    • Availability: Free demo out now on PC (Steam); full release scheduled for late 2026.

    Amusement park tycoons usually come with a side of high-stress management: unhappy guests, broken rides, and depleting bank accounts. But Power Up Team is flipping the script. Their newly released Steam demo for Candy Luna Park invites players to a world where the only goal is to relax and build the sweetest park imaginable.

    A “Warm Hug” in Digital Form

    The design philosophy behind Candy Luna Park is refreshingly simple: remove the pressure. There are no ticking clocks, no failure states, and no catastrophic park collapses. Whether you want to micromanage every licorice tree or hire cute helpers to automate resource gathering while you daydream about your next expansion, the choice is yours.

    “We designed Candy Luna Park to be a quiet corner of the world where you can simply let your shoulders drop. We wanted the gameplay to feel like a warm hug.” — Power Up Team

    Five Magical, Edible Realms

    The game features five distinct magical biomes that players can unlock and transform. The demo gives a taste of the first biome, allowing players to experiment with:

    • Licorice Forests: Wander through dark, sweet woods to gather building materials.
    • Marzipan Haunted Houses: Construct spooky (but mostly delicious) attractions.
    • Sugar Coasters: Design and place dozens of sugary rides to keep your visitors smiling.

    Game Profile: Candy Luna Park

    FeatureDetails
    DeveloperPower Up Team (Italy)
    GenreCozy Management / Theme Park Sim
    Key MechanicFailure-free building / Resource automation
    PlatformPC (Steam)
    Release Window2026
    Language SupportMultilingual (See Steam page)

    From Bologna with Love: The Power Up Team

    Based in Bologna, Power Up Team isn’t your average indie dev. Founded in 2022, they operate as part of Rete Doc, Italy’s largest cooperative platform for the creative sector. While they are master builders of sugary parks, the studio also specializes in “Serious Games” for education, 3D asset outsourcing, and even metaverse solutions.

    Interestingly, the team is concurrently working on a polar-opposite project: Vespera Bononia, a dark fantasy action roguelite. While Candy Luna Park is all about sunshine and sugar, Vespera Bononia uses high-end 3D scans of actual medieval Bologna landmarks to create a surreal, haunting combat experience. This range demonstrates a studio that is equally comfortable with whimsy and grit.

    Try the Demo Today

    The Candy Luna Park demo remains free on Steam even after the conclusion of major festivals, giving everyone a chance to start their candy kingdom. If you’re looking for a way to wind down and flex your creative muscles without the fear of a “Game Over” screen, this might be your new favorite retreat.

    Steam Store Page: Candy Luna Park on Steam

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Cyberpunk Slice-of-Life Simulation ‘Nivalis Knight’ Officially Released

    2026년 09월 30일

    Keep Driving Review: Swedish Studio’s Y2K Road Trip RPG Hits Consoles After 300,000 PC Sales and an 84 Metacritic

    2026년 09월 30일

    Stick It to the Stickman Review: Free Lives’ Corporate Ladder Beat-‘Em-Up Graduates Early Access With 300,000 Wishlists and Chainsaws

    2026년 09월 27일

    Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

    2026년 09월 23일
    Editors Picks

    CRACK Preview: A Content Creator’s “Giant Egg No One Questions” Joke Becomes a 30,000-Wishlist Co-op Mystery — October 26 Launch

    2026년 09월 27일

    Let’s Build a Dungeon Preview: Springloaded’s Game-Development Sim Turns Its Own Early Access Into Part of the Game — February 11, 2027

    2026년 09월 23일

    Time To Wake Up Sets October 12 Launch on Steam and PS5 — Belgian Studio’s Blink-Powered Psychological Thriller Adds Console, Keeps 100% Positive Demo Track Record

    2026년 09월 22일

    BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

    2026년 09월 22일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us(Contact)
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.