최근기사

    Tokyo Game Show 2026 Celebrates 30th Anniversary with Record 5-Day Run and Free Global Indie Support

    2026년 02월 28일

    Salsa Meets Cyberpunk: ‘Mexican Ninja’ Slaps Its Way Onto PC and Consoles in 2026

    2026년 02월 27일

    A Widow’s War Against the Gods: ‘SoulQuest’ Unveils High-Octane Demo at Steam Next Fest

    2026년 02월 27일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Tokyo Game Show 2026 Celebrates 30th Anniversary with Record 5-Day Run and Free Global Indie Support

      2026년 02월 28일

      Suncheon successfully held its 2026 content company investment attraction briefing session.

      2026년 02월 27일

      Suncheon Rising: Transforming the Old City Center into a “K-Content Mecca”

      2026년 02월 26일

      Suncheon City successfully held its 2026 content company investment attraction briefing session… Full-scale support for corporate settlement and investment begins.

      2026년 02월 26일

      Subculture Meets Indie Gaming: ‘Illustar Fes 10’ Opens with Dedicated ‘Illustar Play’ Zone

      2026년 02월 21일
    • Recommendation/Public

      Salsa Meets Cyberpunk: ‘Mexican Ninja’ Slaps Its Way Onto PC and Consoles in 2026

      2026년 02월 27일

      A Widow’s War Against the Gods: ‘SoulQuest’ Unveils High-Octane Demo at Steam Next Fest

      2026년 02월 27일

      Swipe Right on Monsters: ‘Reigns: The Witcher’ Officially Launches Today

      2026년 02월 26일

      Cardboard Conquest: Turning Office Burnout into Roguelike Glory in ‘Box Knight’

      2026년 02월 25일

      A Monochromatic Journey Through Identity: ‘Helix: Descent N Ascent’ Debuts Demo at Steam Next Fest

      2026년 02월 25일
    • Indie Game Review

      Emberbane: A Dark Pixel-Art Masterpiece Rises from the Ashes of a Four-Year Development

      2026년 02월 25일

      The Original Masters of ‘Little Nightmares’ Return with REANIMAL: A Gruesome Triumph

      2026년 02월 23일

      Market Manipulation at its Best: ‘Insider Trading’ Hits 96% Positive Rating on Steam

      2026년 02월 20일

      90s Nostalgia Meets Modern Exploration: Sibling-Led ‘Under The Island’ Launches Globally

      2026년 02월 18일

      Reclaiming History, One Heist at a Time: Africanfuturist Adventure ‘Relooted’ Launches on Steam

      2026년 02월 12일
    • Indie Game Focus

      The Golden Age of Indie: Sensor Tower APAC Awards 2025 Celebrates the Rise of Innovation Over Scale

      2026년 02월 26일

      Small but Mighty: 6 Must-Watch K-Indie Titles Debuting at Steam Next Fest 2026

      2026년 02월 24일

      Playable Watercolors: The Emotive Philosophy of Nomada Studio from GRIS to Neva

      2026년 02월 23일

      14 Years in the Making: ‘Mewgenics’ Smashes 1 Million Sales in Just Seven Days

      2026년 02월 20일

      The Return of a Legend: Peter Molyneux’s Final Masterpiece ‘MASTERS OF ALBION’ Unveiled

      2026년 02월 12일
    • Competition/Support Project

      KOCCA Unveils 6 Billion KRW ‘2026 Korea Indie Game Dev Camp’ in Partnership with 7 Tech Giants

      2026년 02월 23일

      Chungnam Global Game Center is recruiting participants for the second round of its “2026 Indie Game Park Incubation” program for young indie game developers.

      2026년 02월 21일

      Chungnam Global Game Center Ignites Next-Gen Devs: Recruitment for ‘2026 Indie Game Park Incubating’ Now Open

      2026년 02월 21일

      KOCCA Unveils 23.6 Billion KRW Game Support Plan for 2026: New AI Track and Expanded Mobile Support

      2026년 02월 19일

      Data Over Gut Feeling: Smilegate Future Lab Opens Recruitment for 3rd Indie Game Prototyping Challenge

      2026년 02월 17일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    Com2uS Holdings and KOCCA Join Forces to Accelerate Indie Game Development in Korea

    컴투스가 보유한 글로벌 역량 바탕으로 민관 협력 생태계 구축
    By Editorial Team2025년 12월 05일4 Mins Read

    Com2uS Holdings has entered into a strategic partnership with the Korea Creative Content Agency (KOCCA) to strengthen Korea’s indie game ecosystem. On December 4, the two organizations signed a memorandum of understanding (MOU) to establish a public–private cooperative support framework, officially naming Com2uS Holdings as a leading partner for KOCCA’s 2026 Indie Game Support Program.

    Through this agreement, the two parties will form and operate an Indie Game Development Council and jointly implement various programs aimed at discovering promising indie titles and supporting their global market expansion.


    A Longstanding Commitment to Indie Game Support

    Com2uS Holdings has been actively contributing to the growth of the indie ecosystem for years.
    In May 2024, its subsidiary Com2uS Platform served as a sponsor for Korea’s major indie competition IndieCraft, offering top finalists full access to its global game backend platform, Hive.

    Hive is a globally specialized service platform built on the Com2uS Group’s decades of live service expertise. Used by over 45 partner companies and more than 150 games—with an annual active user base of 100 million—it offers login services, payments, cross-platform support, compliance, analytics, and more. The platform enables indie developers to focus solely on content creation without the burden of backend development and operations.

    In April 2024, Com2uS Holdings was also selected to operate Gyeonggi Content Agency’s Global Game Center Commercialization and Support Program, further accelerating the overseas expansion of Korean game studios.


    A KRW 10 Billion “Game Challenge” to Discover New Hits

    To uncover innovative concepts and talented teams, Com2uS Holdings launched a KRW 10 billion Game Challenge, a global competition open to all genres and platforms. Even prototype-stage projects were eligible, with up to 10 titles selected for full global publishing support.

    The competition’s first winner, “Udangtang Runners,” has already signed a global publishing deal and is preparing for release. The 4v4 lane-racing game blends automated gameplay with strategic character management. A second round of the Game Challenge is planned to expand the search for original and creative games.

    In addition, the company hosts the annual “COM: ON” Global Game Development Contest, identifying future game talent and providing winners with free Hive services, developer mentorship, and hiring benefits.


    Global Publishing Power as a Key Competency

    Com2uS Holdings’ greatest strength lies in its proven global publishing capabilities.

    The flagship title Summoners War: Sky Arena has surpassed $3 billion in lifetime revenue, serving more than 170 countries since 2014. With overseas sales accounting for 90%—including 32% in North America and 21% in Europe—the game is one of the most globally successful Korean IPs ever.

    This success is rooted in the group’s early and aggressive global expansion strategy. Com2uS was the first Korean game company to establish a U.S. office in 2005, and has since implemented multilingual support, global esports events (SWC), and region-specific marketing campaigns to build a massive worldwide fandom.

    Its successor title, Summoners War: Chronicle, surpassed KRW 50 billion in revenue within 54 days of global launch, ranking No.1 on Steam in France and entering the top 10 of the French and German App Store charts—markets known to be challenging for MMORPGs.


    A Diversified Publishing Portfolio for Full-Spectrum Support

    Since 2024, Com2uS Holdings has expanded its publishing business with a diverse lineup including:

    • Frostpunk: Beyond the Ice
    • Gods & Demons
    • The Starlight
    • Fatal Claw
      …with more than 10 titles across mobile, PC, and console platforms.

    Powered by Hive, which connects over 100 million annual global users, Com2uS provides operational infrastructure, cross-regional marketing, and platform expansion support.
    Its game-specialized cloud service GCloud further reduces technical burdens for developers, enabling a complete one-stop pipeline from development to global distribution.


    A New Model for Indie Game Growth

    The partnership between KOCCA and Com2uS Holdings represents a new model where the global expertise of a private company meets the structured support of a public institution.

    Com2uS Holdings offers not only financial support but also:

    • Global launch infrastructure
    • Localization and cultural adaptation expertise
    • Regional marketing networks
    • Proven live-service know-how

    Its demonstrated ability to penetrate Western markets—backed by the success of Summoners War—may become a significant competitive advantage for Korean indie titles seeking to expand beyond Asia.

    A Com2uS Holdings representative commented:
    “We aim to support talented developers in bringing fun, distinctive games to the global stage. By leveraging our publishing capabilities, we will help promising indie projects succeed worldwide.”

    As Korea’s indie game industry continues to grow, the collaboration between Com2uS Holdings and KOCCA is expected to serve as a major catalyst for elevating Korean indie titles to global prominence.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Tokyo Game Show 2026 Celebrates 30th Anniversary with Record 5-Day Run and Free Global Indie Support

    2026년 02월 28일

    Suncheon successfully held its 2026 content company investment attraction briefing session.

    2026년 02월 27일

    Suncheon Rising: Transforming the Old City Center into a “K-Content Mecca”

    2026년 02월 26일

    Suncheon City successfully held its 2026 content company investment attraction briefing session… Full-scale support for corporate settlement and investment begins.

    2026년 02월 26일
    Editors Picks

    Small but Mighty: 6 Must-Watch K-Indie Titles Debuting at Steam Next Fest 2026

    2026년 02월 24일

    Playable Watercolors: The Emotive Philosophy of Nomada Studio from GRIS to Neva

    2026년 02월 23일

    Chungnam Global Game Center Ignites Next-Gen Devs: Recruitment for ‘2026 Indie Game Park Incubating’ Now Open

    2026년 02월 21일

    14 Years in the Making: ‘Mewgenics’ Smashes 1 Million Sales in Just Seven Days

    2026년 02월 20일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.