최근기사

    The Miracle of a Single Line on Social Media: Solo-Developed ‘Sreading Game’ Hits Early Launch

    2026년 05월 04일

    Claw Machine(?) Deck-Building Roguelike ‘Dungeon Clawer’ Released

    2026년 05월 04일

    The Spell Brigade: From Million-Selling Early Access to Official 1.0 Release

    2026년 05월 03일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Tokyo Game Show 2026 Confirms Sponsors for ‘SELECTED INDIE 80’ Project

      2026년 04월 27일

      K-Indie ‘Pebble Knights’ Strikes Gold on Steam, Dominating Global Charts

      2026년 04월 15일

      Webzen and Black Anchor to Officially Launch Indie Game ‘Memories’ on April 28

      2026년 04월 14일

      Registration for BIC Festival 2026 begins at 3 PM on the 8th

      2026년 04월 08일

      STOVE Expands Horizons: Recruitment Opens for 3rd Official Supporters ‘STOVE Crew’

      2026년 04월 06일
    • Recommendation/Promotion

      Nostalgia, Exploration, and Summer Memories: ‘Kioku: Last Summer’ Set for May 28 Release

      2026년 04월 29일

      Survival, Sorrow, and Silence: ‘The Road of Dust and Sorrow’ Unveils Its First Demo

      2026년 04월 29일

      Arithmetic Meets Action: Dystopian Deckbuilder ‘Talystro’ Reveals Steam Demo

      2026년 04월 29일

      Shattering the Script: Ink-Wash Action Roguelite ‘Realm of Ink’ Hits 1.0 on May 26

      2026년 04월 28일

      Cyberpunk Innkeeping and Secret Monsters: Story Adventure ‘ATYPIAN’ Launches Crowdfunding

      2026년 04월 27일
    • Game Review

      The Miracle of a Single Line on Social Media: Solo-Developed ‘Sreading Game’ Hits Early Launch

      2026년 05월 04일

      Claw Machine(?) Deck-Building Roguelike ‘Dungeon Clawer’ Released

      2026년 05월 04일

      The Spell Brigade: From Million-Selling Early Access to Official 1.0 Release

      2026년 05월 03일

      Amnesiac Squirrel Detective Takes on the Case of the Dead Chicken as ‘No Stone Unturned’ Enters Early Access

      2026년 05월 03일

      Apokerlypse: The Post-Apocalyptic Poker Roguelite

      2026년 05월 03일
    • Featured article

      Record-Breaking INDIE Live Expo 2026 Shines Spotlight on 200+ New Titles

      2026년 04월 26일

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일
    • Contests/Support

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일

      Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

      2026년 04월 13일

      Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

      2026년 04월 09일

      A $5 Million Shot: Krafton and Neptune Launch ‘Flick x KRAFTON’ Global Challenge

      2026년 04월 09일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    KOCCA’s Game Talent School to Showcase 10 Student Projects at G-STAR 2025

    By Editorial Team2025년 11월 07일Updated:2025년 11월 14일3 Mins Read

    Award-winning graduation and mini-project titles highlight Korea’s next-generation game developers

    November 7, 2025 — Seoul, South Korea — The Game Talent School, operated by the Ministry of Culture, Sports and Tourism (MCST) and the Korea Creative Content Agency (KOCCA), announced that it will present 10 student-developed games at G-STAR 2025, held from November 13 to 16 at BEXCO in Busan. The showcase will feature seven graduation projects and three mini concept projects, demonstrating the school’s strong track record in hands-on, industry-aligned training.

    A Practical Training Hub for Korea’s Future Game Creators

    KOCCA’s Game Talent School is a specialized institution dedicated to nurturing professionals who will lead Korea’s game industry. The curriculum integrates planning, design, and programming into a unified, production-focused pipeline. Students gain real-world development experience, strengthen collaboration skills, and work through the entire process from concept to potential launch.

    10 Student Projects to Be Exhibited at G-STAR 2025

    The exhibition will highlight diverse genres and creative worlds crafted by students. Featured graduation projects include:

    • After the Curtain Call
    • F-Class Hunter: Survival
    • Vanishing Ground
    • Omega: Protocol
    • Chukgui
    • LOG:OUT
    • Kori & Travelers

    Mini-project titles include:

    • Daehwanjang Games
    • Shotgun Princess
    • Re:BELLION

    Among them, several works have already received domestic and international recognition:

    Chukgui — Voice-Controlled Shamanic Horror

    Set on an abandoned island, Chukgui uses voice recognition to enable unique interactive gameplay rooted in Korean shamanistic horror. The title was selected for the Tokyo Game Show 2025 Indie 80 and exhibited at the Osaka Indie Game Summit 2025, gaining strong attention overseas.

    Daehwanjang Games — Award-Winning Experimental Comedy

    Winner of the Excellence in Experimental Award at the 2024 Busan Indie Connect Festival (BIC), this comedic reporting game casts players as QA testers who intentionally uncover bugs for entertainment.

    Shotgun Princess — Public Pick Winner at BIC 2025

    This action game features a princess navigating a dungeon composed of everyday infrastructure—while using a wheelchair. It has been praised for its originality and social message, winning the Public Pick Award at BIC 2025.

    On-site Consultations for Aspiring Developers

    In addition to the game showcase, the Game Talent School will operate a consultation booth, offering visitors insight into its practical curriculum and training programs. Anyone interested in game development can receive direct guidance from KOCCA representatives.

    KOCCA: Supporting Growth Through Hands-On Experience

    Kim Nam-geol, Director at KOCCA, stated,

    “G-STAR 2025 provides students with a valuable opportunity to present their work directly to industry professionals and the public. KOCCA will continue to support students as they grow by creating their own games and sharing them with the world.”

    The Game Talent School aims to continue fostering industry-ready talent through immersive, field-centered education that reflects current development environments.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Tokyo Game Show 2026 Confirms Sponsors for ‘SELECTED INDIE 80’ Project

    2026년 04월 27일

    K-Indie ‘Pebble Knights’ Strikes Gold on Steam, Dominating Global Charts

    2026년 04월 15일

    Webzen and Black Anchor to Officially Launch Indie Game ‘Memories’ on April 28

    2026년 04월 14일

    Registration for BIC Festival 2026 begins at 3 PM on the 8th

    2026년 04월 08일
    Editors Picks

    Survival, Sorrow, and Silence: ‘The Road of Dust and Sorrow’ Unveils Its First Demo

    2026년 04월 29일

    Vampire Survivors’ First Spinoff, ‘Vampire Crawlers,’ Officially Launches with High-Octane Turn-Based Combat

    2026년 04월 21일

    Lost in the Loop: 1st-Person SF Puzzle ‘Rivage’ Drops Free Steam Demo

    2026년 04월 21일

    A Masterpiece of Neo 16-Bit: ‘REPLACED’ Launches to Massive Hype After Four Delays

    2026년 04월 19일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.