최근기사

    Reach the mountaintop while sitting in a chair… New solo-developed physics action game ‘Chair Game’ unveiled

    2026년 10월 15일

    ‘Revenant Survivors’, a survival game where you grow by stealing enemy skills, launches on Steam in November.

    2026년 10월 15일

    A monster devouring the city… Arcade destruction game ‘Lola’ released

    2026년 10월 15일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      ‘Revenant Survivors’, a survival game where you grow by stealing enemy skills, launches on Steam in November.

      2026년 10월 15일

      MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

      2026년 10월 14일

      HopScout Revealed: LAPIN Studio Doodal Trades Platforming for a Cozy Logic Puzzler About Keeping a Burrow Full of Rabbits Happy

      2026년 10월 13일

      Talaka Heads to Steam Next Fest: A Watercolor Action Roguelite Built on African and Brazilian Mythology

      2026년 10월 13일

      ₩20 Billion in Four Months: How a Tiny K-Indie Cat Shooter Became Neptune’s Breakout Hit

      2026년 10월 12일
    • Recommendation/Promotion

      Reach the mountaintop while sitting in a chair… New solo-developed physics action game ‘Chair Game’ unveiled

      2026년 10월 15일

      A mysterious delivery arrives ahead of Halloween… ‘Tom the Postgirl’ launches on October 29

      2026년 10월 15일

      Crazy City Golf Tees Off October 25: A Japanese Two-Person Team Turns an Entire Procedurally Generated City Into an 8-Player Golf Course

      2026년 10월 14일

      The entire city is a golf course… ‘Crazy City Golf’ launches on Steam on October 25

      2026년 10월 14일

      Come to my Party! Demo 2.0 Arrives October 16: A Solo Korean Developer’s Black-Comedy Visual Novel About a Forgotten Middle Child in 1999

      2026년 10월 14일
    • Game Review

      A monster devouring the city… Arcade destruction game ‘Lola’ released

      2026년 10월 15일

      Rhythm action game where you fight with real musical instruments… ‘Alpha Nomos’ released

      2026년 10월 15일

      Invokyr Enters Steam Early Access After 1 Million Demo Downloads: A Co-op Horror Game Trapped Inside a Cursed 1970s Board Game

      2026년 10월 13일

      Cyberpunk Slice-of-Life Simulation ‘Nivalis Knight’ Officially Released

      2026년 09월 30일

      Keep Driving Review: Swedish Studio’s Y2K Road Trip RPG Hits Consoles After 300,000 PC Sales and an 84 Metacritic

      2026년 09월 30일
    • Featured article

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Featured article

    Free Global Consulting for Indie Developers: Navigating International Markets with Welcon

    게임업계 전문가를 통한 Welcon의 다양한 글로벌 진출 서비스
    By Desk2025년 01월 27일Updated:2026년 03월 15일3 Mins Read

    By IndieGame.com Desk | Updated: January 2, 2026

    The Korea Creative Content Agency (KOCCA) offers a variety of services to help Korean content reach global audiences. One of the most valuable, yet often overlooked, resources for indie game developers is Welcon (https://welcon.kocca.kr/). While many small studios struggle just to finish their projects, leveraging these professional services can be the difference between a failed launch and a global success.

    Welcome service in progress

    Don’t Fall into the “Publisher Pool” Trap

    If your game achieves even a modest amount of organic downloads, your inbox will likely fill up with emails from supposed global publishers—particularly from China and the Middle East—claiming to be interested in your title.

    Expert Advice: Do not be moved by every unsolicited contact. Many of these entities are simply “pool collectors” who gather as many games as possible to fill their catalogs without providing actual marketing or operational support. For an indie developer who has poured their soul into a single title, being just another number in a massive pool is a nightmare.

    The Power of Verified Networks

    Rather than going it alone, indie developers should engage with verified industry networks. These platforms provide a safe space for feedback and growth:

    • Major Festivals: BIC Festival, Burning Beaver, Indie Game Craft, Out of Index (OOI).
    • Competitions & Seminars: GIGDC, Bang-Guseok Indie Game Show (BICS), IndiePlus Seminars.

    By communicating within these established circles, developers can avoid common pitfalls and evolve their games step-by-step.

    Welcon Consulting Service Application Page
    Weclcon Consulting Service List

    O

    Professional Consulting at Your Fingertips

    Welcon provides direct access to industry experts for global expansion consulting. From contract reviews to market research, these services are essential for protecting your IP.

    “Even major companies and developers at the top of the Google Play charts use Welcon’s global consulting services. We provide practical support for localization, naming strategies, and deep-dive market research,” explains Professor Jung Moo-sik (Gachon University), who has served as a KOCCA global consultant for several years.

    What can you consult on?

    • Contract Audits: Identifying “toxic clauses” or unfair terms.
    • IP Protection: Ensuring your distribution and copyright terms are secure.
    • Market Strategy: Naming and localization tailored to specific regions.

    [Image: Screenshots of the Welcon consulting application page and service list]

    Essential Resources for Developers

    Welcon also provides several “self-service” tools that are invaluable during the early stages of global planning:

    • Global Expansion FAQ: A comprehensive guide to the most common questions regarding international launches. Link
    • Standard Contract Templates: Professional templates for publishing and co-development, available in both Korean and English.

    Strategy: Beyond the Domestic “Idle” Trend

    While “Idle RPGs” are currently dominating the Korean domestic market, true sustainability for an indie developer often lies in global diversification.

    The Roadmap for 2026:

    1. Target North America: Build a strategy around the Western market, focusing on genres you are most passionate about.
    2. Regional Expansion: Develop clear, data-driven entry plans for high-revenue regions like Japan and Taiwan.
    3. Use Support Systems: Don’t ignore the administrative side—let Welcon handle the legal and strategic hurdles.

    Global is no longer an option; it is a necessity. We hope KOCCA’s Welcon service becomes the stepping stone that helps more K-Indie games reach the world stage.
    https://welcon.kocca.kr/ko/business/counsel-guide

    In addition, Welcon’s FAQ on overseas expansion is also helpful for indie game developers.


    https://welcon.kocca.kr/ko/business/faq

    Lastly, basic forms for overseas export contracts have also been prepared so interested indie game developers can refer to them.

    • Online Game Service Publishing Partnership Agreement (Korean, English)
    • 2018-03-23
    • Online Game Publishing Agreement (Korean, English)
    • 2018-03-23
    • Game Joint Development Agreement (Korean, English)
    featured
    Desk
    • Website

    It’s time to share your carefully crafted world with players around the globe. #IndieGame #IndieDev

    Related Posts

    Lazare’s Sacrifice Revealed: A French Revolution Deckbuilder Where Every Win Costs You Cards, Board Space, or Blood, Co-Designed by Gwent’s Damien Monnier

    2026년 10월 11일

    Apple Crumble: The Duck Detective Studio Turns Grandma’s 84th Birthday Into a 90-Minute Family Thriller, Out December 3

    2026년 10월 11일

    Olaf and the Crowning Hangover Demo Adds Brock Baker’s Voice Work to a Ukrainian Solo Dev’s Sokoban-in-Reverse Comedy Puzzler

    2026년 10월 11일

    The Day After the Demon King Falls: Where the Indie Story Truly Begins

    2026년 10월 10일
    Editors Picks

    Lazare’s Sacrifice Revealed: A French Revolution Deckbuilder Where Every Win Costs You Cards, Board Space, or Blood, Co-Designed by Gwent’s Damien Monnier

    2026년 10월 11일

    Apple Crumble: The Duck Detective Studio Turns Grandma’s 84th Birthday Into a 90-Minute Family Thriller, Out December 3

    2026년 10월 11일

    Olaf and the Crowning Hangover Demo Adds Brock Baker’s Voice Work to a Ukrainian Solo Dev’s Sokoban-in-Reverse Comedy Puzzler

    2026년 10월 11일

    How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

    2026년 10월 10일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.