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    GDCA 2026, The Essence of Games Proven by Indie

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    • Indie Game News

      Empowering the AI Generation: Smilegate Hope Studio Concludes 6th ‘Hope Creator’ Mentorship Program

      2026년 03월 27일

      Gravity Sets Sights on Boston: 12-Title Indie Lineup Confirmed for PAX East 2026

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      2026년 03월 17일

      Ready Your Cutlasses: Stove to Release Global Pirate Sensation ‘Windrose’

      2026년 03월 17일
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      Serious Business in the Multiverse: ‘Serious Sam: Shatterverse’ Announced for 25th Anniversary

      2026년 03월 27일

      Lies Are Your Greatest Asset: Voice-Chat Auction Thriller ‘Double Dealers’ Revealed

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      Hell is Under New Management: ‘Sintopia’ Opens Its Gates on Steam this April 16

      2026년 03월 26일

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      2026년 03월 25일

      The Fine Art of People-Watching: Emmy-Winning Studio to Launch ‘Nippets’ on Steam

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      Survival of the Fittest on a Failed Frontier: Dean Hall’s ‘Icarus: Console Edition’ Launches on PS5 and Xbox

      2026년 03월 27일

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      2026년 03월 20일

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      Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

      2026년 03월 19일
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    Seongnam City Announces ‘Top 70’ Selections for IndieCraft 2025

    TOP 70 개발사에게 GXG’ 전시, 사업화 지원 및 글로벌 IR 엑셀러레이팅 프로그램 지원의 다양한 행사에 참여 기회 제공
    By Editorial Team2025년 06월 05일2 Mins Read

    On June 5, 2025, Seongnam City (Mayor Shin Sang-jin) announced the selection of the ‘Top 70’ outstanding exhibitors for the 2025 IndieCraft event. Co-hosted by the Seongnam Industry Promotion Agency (President Lee Eui-jun) and the Korea Mobile Game Association (Chairman Hwang Sung-ik), IndieCraft has solidified its reputation as a premier event for indie game developers.

    This year’s IndieCraft attracted submissions from 292 developers, setting a new record and underscoring the event’s growing prominence within the indie game community. The organizing committee noted that the quality and originality of the submissions made the selection process particularly challenging. The final ‘Top 70’ includes 50 domestic developers, 20 in the Challenger category, and additional international invitees, with the full list to be published on the official IndieCraft website in early June.

    The selected developers will have the opportunity to showcase their games at the ‘2025 GXG’ festival, Seongnam’s largest cultural event, scheduled for September 19–20 near Pangyo Station. This event is expected to attract over 50,000 attendees. In addition to exhibition opportunities, the developers will receive business support tailored to their needs, participate in a global IR acceleration program, and engage in networking events with industry professionals.

    Furthermore, a second evaluation round in early August will determine the top three developers in each category—mobile, PC/console, and Challenger. These nine finalists will share a total prize pool of 40 million KRW and will be honored at an awards ceremony during the GXG exhibition in September.

    President Lee Eui-jun of the Seongnam Industry Promotion Agency stated, “IndieCraft is more than just an event; it’s a platform to support indie game developers in reaching global markets. We are committed to fostering an environment where creativity thrives and providing various opportunities for international expansion.”

    Chairman Hwang Sung-ik of the IndieCraft Organizing Committee added, “Despite the global economic downturn, the indie game sector continues to grow and evolve. We congratulate the selected developers and will actively support them in promoting K-indie games on the global stage.”

    For more information on the selected titles and conference details, please visit the official IndieCraft website at www.snip.or.kr. Inquiries can also be directed to the Korea Mobile Game Association.

    Editorial Team
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