최근기사

    The Witch Simulator Revealed: Belgrade Solo Dev Altus Ludus Lets You Brew Potions, Hunt Monsters, and Hide From the Inquisition in a World Where Magic Is Banned

    2026년 10월 24일

    Stupid Never Dies Launches on PC and PS5: Capcom Veterans’ Pop-Punk Zombie Action RPG Arrives With a Live-Action Prequel and an 80-Track Soundtrack

    2026년 10월 24일

    Cozy Game Restoration Tops 400,000 Wishlists: Melbourne Solo Dev’s Retro Cartridge-Cleaning Sim Launches November 4

    2026년 10월 24일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap

      2026년 10월 22일

      BeaverRocks 2026 Ticket Presales Open: Smilegate Future Lab’s Indie Game & Culture Festival Grows to 100+ Teams at SETEC, December 18–20

      2026년 10월 21일

      Korea’s Culture Ministry Proposes ₩13.8 Billion for Indie Games in 2027, Expanding Support to 200 Projects

      2026년 10월 21일

      Goodbye Seoul: Itaewon Joins Steam Next Fest With an Expanded Demo: NEOWIZ and JINO Games’ Narrative Puzzle Adventure Reveals New Key Art

      2026년 10월 20일
    • Recommendation/Promotion

      The Witch Simulator Revealed: Belgrade Solo Dev Altus Ludus Lets You Brew Potions, Hunt Monsters, and Hide From the Inquisition in a World Where Magic Is Banned

      2026년 10월 24일

      Cozy Game Restoration Tops 400,000 Wishlists: Melbourne Solo Dev’s Retro Cartridge-Cleaning Sim Launches November 4

      2026년 10월 24일

      Lenin Street Geek Shop Demo Out on Steam: Torn Away Studio perelesoq Puts You Behind the Counter of an Early-2000s Geek Kiosk Selling Pirated Discs and Cup Noodles

      2026년 10월 22일

      Mycopunk Hits 1.0 on PC and PS5: Devolver’s Fungus-Fighting 4-Player Co-op Shooter Leaves Early Access, Day One on PS Plus

      2026년 10월 22일

      Chocolate Parade Launches November 6 on Steam: Japanese Solo Dev Browser Land’s Survivors-Like Arms Cute Desserts With Machine Guns and Laser Beams

      2026년 10월 21일
    • Game Review

      Stupid Never Dies Launches on PC and PS5: Capcom Veterans’ Pop-Punk Zombie Action RPG Arrives With a Live-Action Prequel and an 80-Track Soundtrack

      2026년 10월 24일

      Wonderia Creative Mode Update: Rock&Dash’s Cartoon Sci-Fi Survival Sandbox Adds Blueprints, God Mode, and World-Pausing Build Tools

      2026년 10월 23일

      CELESTAY Craft&Slowlife Launches on Steam: Tokyo Studio BUBBLE GUM’s Idle Building Game Stacks a Seaside Home All the Way to the Stars

      2026년 10월 20일

      Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

      2026년 10월 17일

      Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

      2026년 10월 17일
    • Featured article

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    Global Indie Game Festival, BIC 2025 Opens Offline Festival on August 15

    By Editorial Team2025년 04월 09일Updated:2025년 08월 04일3 Mins Read
    • Global Indie Game Festival, BIC 2025 Offline Festival Opens on August 15th
    • Indie game works will be accepted sequentially from April 9th in the General, Rookie, and Connect Pick categories.
    • Official Sponsor and Public Indie Recruitment in Progress

    Indie game submissions for General, Rookie, and Connect-Pick categories begin sequentially from April 9. Official sponsors and Public Indie participants currently being recruited

    Busan Metropolitan City (Mayor Park Heong-joon), Busan IT Industry Promotion Agency (President Kim Tae-yeol), and Busan Indie Connect Festival Organizing Committee (Chairperson Ju Sung-pil, hereinafter BIC Committee) announced that submissions for the “Busan Indie Connect Festival 2025” (BIC 2025) indie game exhibition will start at 3 PM on April 9.

    BIC 2025 submissions are divided into three categories: General and Rookie (competitive categories), and Connect-Pick (non-competitive category). Submissions for the General and Rookie categories open on April 9, while Connect-Pick submissions begin on April 16, with each category having different closing dates. Selected games will receive various benefits, including exhibition booths, promotional opportunities, and networking sessions. Submissions can be made via the official BIC website.

    For competitive categories, submitting a game build for evaluation is mandatory. Convenience has been enhanced by allowing external link submissions for large files exceeding 2GB, a guideline introduced during the online briefing session held in March. The BIC Committee advised early submission to avoid heavy traffic on the closing date, emphasizing that submissions can be modified anytime within the submission period.

    Last year’s BIC festival showcased 245 games from 28 countries, receiving enthusiastic responses from both domestic and international indie game developers and gamers. This year’s event is also expected to serve as a vibrant platform for global indie developers with diverse cultural backgrounds to present unique game content and engage with each other.

    Additionally, the BIC Committee is currently recruiting official sponsors and Public Indie participating institutions (companies). Sponsoring companies will benefit from various promotional and collaboration opportunities during the festival period, with ten companies already confirmed. Public Indie booths, non-competitive spaces for public and educational institutions, offer multipurpose exhibition and networking areas. Recruitment for official sponsors and Public Indie participants continues until June 27.

    BIC 2025 will be held offline at Busan BEXCO Exhibition Hall 1 from August 15 (Friday) to August 17 (Sunday), with the online festival operating from August 8 to August 29 via the official website. Participants can join both offline and online exhibitions.

    Chairperson Ju Sung-pil stated, “BIC Festival has evolved into a global platform for indie game developers worldwide to share their visions and network beyond being just an exhibition. We hope BIC 2025 will provide a launchpad for more creative indie games to enter the global market.”

    Further details can be found on the official BIC website and the YouTube channel ‘UNIVERSE-INDIE’.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

    2026년 10월 06일

    Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

    2026년 10월 06일

    Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

    2026년 09월 18일

    Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

    2026년 09월 16일
    Editors Picks

    Cozy Game Restoration Tops 400,000 Wishlists: Melbourne Solo Dev’s Retro Cartridge-Cleaning Sim Launches November 4

    2026년 10월 24일

    In a World After People Joins Steam Next Fest: Japanese Solo Dev YORUROJI’s Post-Apocalyptic Pixel Adventure About a Robot Who Wakes Alone

    2026년 10월 21일

    Rain98 Steam Demo Released: PAX East’s “Best of Show” Lo-Fi Psycho-Thriller Romance Arrives With Korean Support

    2026년 10월 20일

    Hanno: A Magical Tale Revealed in Depth: Portuguese Debut Inspired by the Real Elephant Sent to the Pope in 1514

    2026년 10월 20일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.