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    GDCA 2026, The Essence of Games Proven by Indie

    2026년 03월 27일

    Empowering the AI Generation: Smilegate Hope Studio Concludes 6th ‘Hope Creator’ Mentorship Program

    2026년 03월 27일

    Survival of the Fittest on a Failed Frontier: Dean Hall’s ‘Icarus: Console Edition’ Launches on PS5 and Xbox

    2026년 03월 27일
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    • Indie Game News

      Empowering the AI Generation: Smilegate Hope Studio Concludes 6th ‘Hope Creator’ Mentorship Program

      2026년 03월 27일

      Gravity Sets Sights on Boston: 12-Title Indie Lineup Confirmed for PAX East 2026

      2026년 03월 23일

      K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

      2026년 03월 18일

      Ready Your Cutlasses: Stove to Release Global Pirate Sensation ‘Windrose’

      2026년 03월 17일

      Stove to Release Pirate Game ‘Windrose’, Anticipated by 1.5 Million People Worldwide

      2026년 03월 17일
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      Serious Business in the Multiverse: ‘Serious Sam: Shatterverse’ Announced for 25th Anniversary

      2026년 03월 27일

      Lies Are Your Greatest Asset: Voice-Chat Auction Thriller ‘Double Dealers’ Revealed

      2026년 03월 26일

      Hell is Under New Management: ‘Sintopia’ Opens Its Gates on Steam this April 16

      2026년 03월 26일

      Pixel-Perfect Paradise: ‘Horticular’ Brings Its Cozy Ecosystem Sim to Nintendo Switch This April

      2026년 03월 25일

      The Fine Art of People-Watching: Emmy-Winning Studio to Launch ‘Nippets’ on Steam

      2026년 03월 25일
    • Indie Game Review

      Survival of the Fittest on a Failed Frontier: Dean Hall’s ‘Icarus: Console Edition’ Launches on PS5 and Xbox

      2026년 03월 27일

      A Winter Myth Reborn: Dark Narrative Adventure ‘ChildStory’ Launches Across All Major Platforms

      2026년 03월 27일

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      Strategic Positioning Meets Mythology: ‘DeckLand’ Launches on Steam Early Access

      2026년 03월 23일

      Scare Tactics Reborn: ‘Ghost Master: Resurrection’ Haunts All Platforms After 20 Years

      2026년 03월 22일
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      2026년 03월 06일
    • Competition/Support Project

      Neptune and Krafton Unveil ‘Flick’: A New Global Hub for Hybrid Casual Games

      2026년 03월 26일

      Fueling the Next K-Content Giants: KOCCA Announces 2026 Startup Support Programs

      2026년 03월 23일

      AI as the New Dev Tool: Jeonbuk Global Game Center Launches AI-Powered Indie Support

      2026년 03월 20일

      “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

      2026년 03월 20일

      Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

      2026년 03월 19일
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    KOCCA Hosts 2025 Indie Game Networking Day to Strengthen Industry Collaboration

    By Editorial Team2025년 06월 30일Updated:2025년 08월 04일2 Mins Read

    On June 26, the Korea Creative Content Agency (KOCCA), under the Ministry of Culture, Sports and Tourism (Minister Yoo In-chon), successfully hosted the 2025 Indie Game Networking Day at Basement One in Gangnam, Seoul. Held as part of the 2025 Indie Game Development Support Program, the event brought together indie developers and leading game companies to exchange practical knowledge and foster cooperation.

    ■ A Milestone in Public-Private Cooperation for K-Indie Global Expansion

    This event marked the first official implementation of the strategic MoU signed in December 2024 between KOCCA and three leading Korean game companies: NEOWIZ, Smilegate Megaport, and Pearl Abyss. The joint seminar focused on:

    • Global business strategies for PC and console indie games
    • Marketing tactics through international game expos
    • Market entry strategies for global publishing

    These sessions provided concrete insights and sparked meaningful discussion on how indie studios can scale internationally.

    ■ Building Unity and Growth through On-Site Communication

    Over 100 participants, including representatives from 55 indie game studios selected for KOCCA’s 2025 support program, attended the event. The program facilitated networking among developers and enhanced understanding of global publishing workflows. Developers, many of whom had limited prior interaction with each other, exchanged experiences and broadened their perspectives on the industry.

    One participant shared, “It was incredibly valuable to hear firsthand from experienced developers about launching games globally and to connect with peers at similar stages.”

    Through direct dialogue with senior representatives from the participating corporations, developers gained new insight into the business strategies, challenges, and decision-making processes of leading firms, bridging the gap between startups and industry leaders.

    ■ Strengthening K-Games for Global Sustainability

    Kim Nam-geol, Head of KOCCA’s Game & Tech Division, remarked, “This event was a meaningful first step in fostering real exchanges between indie developers and major industry players. We will continue to enhance our creator-focused support system and elevate the global competitiveness of Korean indie games through public-private collaboration.”

    Looking ahead, KOCCA plans to operate a Korea Pavilion at Bitsummit 2025, held in Kyoto this July, as part of its broader strategy to support K-Indie developers’ direct global expansion. Additional networking initiatives and collaborative events are planned for later this year to further strengthen ties between indie studios and established publishers.

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