최근기사

    Realm of Ink Review: A Chinese Ink-Painting Action Roguelite Lands Its Full Release Across All Platforms

    2026년 05월 27일

    LumenTale: Memories of Trey Review: An Italian Indie’s Monster-Collecting RPG Earns Its Pokemon-Final Fantasy Comparisons

    2026년 05월 27일

    Paralives Early Access Launch: Seven Years of Patreon Development Pay Off With 78K Concurrent Players on Day One

    2026년 05월 26일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Deep Survival Wins Big: ‘Backrooms Company’ Clenches Grand Prize at Indieple Awards 2026

      2026년 05월 23일

      Sailing to Success: Open-World Survival RPG ‘If Sunsets’ Surpasses 100,000 Sales on Steam

      2026년 05월 21일

      Gravity, Rotations, and Nostalgia: Com2uS Holdings to Publish Sci-Fi Indie ‘Space Revolver’

      2026년 05월 21일

      Psychoflux Entertainment to Showcase Five Upcoming Indie Titles at PlayX4 2026

      2026년 05월 20일

      K-Indie Takes Kyoto: Six ‘BIGEM’ Cohort 4 Titles Set to Showcase at BitSummit 2026

      2026년 05월 19일
    • Recommendation/Promotion

      Dungeon Settlers Preview: A Korean Indie Crossbreeds RimWorld and Darkest Dungeon — With RimWorld’s Creator Cheering It On

      2026년 05월 25일

      AGNI: Village of Calamity Preview: An Indonesian Studio Pushes Southeast Asian Horror Into the New Weird

      2026년 05월 23일

      The Florist Preview: A New Zealand Indie Studio Brings Classic Survival Horror Back — With One Strange Twist

      2026년 05월 23일

      STARSEEKER: Astroneer Expeditions Preview: Devolver’s Biggest First-Party Bet Lands in Early Access June 11

      2026년 05월 22일

      FREEFALL ’95 Preview: A Three-Person Melbourne Studio’s Debut Turns a 60-Second Plane Crash Into Pure Arcade Joy

      2026년 05월 22일
    • Game Review

      Realm of Ink Review: A Chinese Ink-Painting Action Roguelite Lands Its Full Release Across All Platforms

      2026년 05월 27일

      LumenTale: Memories of Trey Review: An Italian Indie’s Monster-Collecting RPG Earns Its Pokemon-Final Fantasy Comparisons

      2026년 05월 27일

      Paralives Early Access Launch: Seven Years of Patreon Development Pay Off With 78K Concurrent Players on Day One

      2026년 05월 26일

      Rose and Locket Review: A New Zealand Indie’s Hand-Drawn Western Gunslinger Hunts the Seven Deadly Sins

      2026년 05월 26일

      Possible One: Lunar Industries Early Access Review: A Hard-Science Lunar Colony Sim That Treats Space Like Work

      2026년 05월 25일
    • Featured article

      BitSummit PUNCH 2026 Awards: Malaysian Solo-Dev JRPG Artis Impact Takes Grand Prize, Indie Diversity Defines the Show

      2026년 05월 25일

      Record-Breaking INDIE Live Expo 2026 Shines Spotlight on 200+ New Titles

      2026년 04월 26일

      Attention Indie Game Developers… April Support Programs & Contests Summary

      2026년 04월 07일

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일
    • Contests/Support

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    KOCCA Hosts 2025 Indie Game Networking Day to Strengthen Industry Collaboration

    By Editorial Team2025년 06월 30일Updated:2025년 08월 04일2 Mins Read

    On June 26, the Korea Creative Content Agency (KOCCA), under the Ministry of Culture, Sports and Tourism (Minister Yoo In-chon), successfully hosted the 2025 Indie Game Networking Day at Basement One in Gangnam, Seoul. Held as part of the 2025 Indie Game Development Support Program, the event brought together indie developers and leading game companies to exchange practical knowledge and foster cooperation.

    ■ A Milestone in Public-Private Cooperation for K-Indie Global Expansion

    This event marked the first official implementation of the strategic MoU signed in December 2024 between KOCCA and three leading Korean game companies: NEOWIZ, Smilegate Megaport, and Pearl Abyss. The joint seminar focused on:

    • Global business strategies for PC and console indie games
    • Marketing tactics through international game expos
    • Market entry strategies for global publishing

    These sessions provided concrete insights and sparked meaningful discussion on how indie studios can scale internationally.

    ■ Building Unity and Growth through On-Site Communication

    Over 100 participants, including representatives from 55 indie game studios selected for KOCCA’s 2025 support program, attended the event. The program facilitated networking among developers and enhanced understanding of global publishing workflows. Developers, many of whom had limited prior interaction with each other, exchanged experiences and broadened their perspectives on the industry.

    One participant shared, “It was incredibly valuable to hear firsthand from experienced developers about launching games globally and to connect with peers at similar stages.”

    Through direct dialogue with senior representatives from the participating corporations, developers gained new insight into the business strategies, challenges, and decision-making processes of leading firms, bridging the gap between startups and industry leaders.

    ■ Strengthening K-Games for Global Sustainability

    Kim Nam-geol, Head of KOCCA’s Game & Tech Division, remarked, “This event was a meaningful first step in fostering real exchanges between indie developers and major industry players. We will continue to enhance our creator-focused support system and elevate the global competitiveness of Korean indie games through public-private collaboration.”

    Looking ahead, KOCCA plans to operate a Korea Pavilion at Bitsummit 2025, held in Kyoto this July, as part of its broader strategy to support K-Indie developers’ direct global expansion. Additional networking initiatives and collaborative events are planned for later this year to further strengthen ties between indie studios and established publishers.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

    2026년 05월 26일

    Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

    2026년 05월 19일

    No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

    2026년 05월 17일

    NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

    2026년 04월 22일
    Editors Picks

    Paralives Early Access Launch: Seven Years of Patreon Development Pay Off With 78K Concurrent Players on Day One

    2026년 05월 26일

    Dungeon Settlers Preview: A Korean Indie Crossbreeds RimWorld and Darkest Dungeon — With RimWorld’s Creator Cheering It On

    2026년 05월 25일

    FREEFALL ’95 Preview: A Three-Person Melbourne Studio’s Debut Turns a 60-Second Plane Crash Into Pure Arcade Joy

    2026년 05월 22일

    SOKO 1977 Preview: Berlin’s Most Politically Serious Studio Takes On Germany’s Terror Crisis

    2026년 05월 21일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.