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    PlayStation’s picks for “10 gem-like indie games that will shine in 2026.”

    2026년 02월 28일

    PlayStation’s Top 10 Indie Games to Shine in 2026

    2026년 02월 28일

    A Combination of Horror and Fishing, “Outfishing” Releases Steam Demo on March 18th

    2026년 02월 28일
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    • Indie Game News

      PlayStation’s picks for “10 gem-like indie games that will shine in 2026.”

      2026년 02월 28일

      PlayStation’s Top 10 Indie Games to Shine in 2026

      2026년 02월 28일

      Tokyo Game Show 2026 Celebrates 30th Anniversary with Record 5-Day Run and Free Global Indie Support

      2026년 02월 28일

      Suncheon successfully held its 2026 content company investment attraction briefing session.

      2026년 02월 27일

      Suncheon City successfully held its 2026 content company investment attraction briefing session… Full-scale support for corporate settlement and investment begins.

      2026년 02월 26일
    • Recommendation/Public

      A Combination of Horror and Fishing, “Outfishing” Releases Steam Demo on March 18th

      2026년 02월 28일

      The two-person indie game ‘Solarpunk’ has surpassed 1 million Steam Wishlist entries… What kind of game is it?

      2026년 02월 28일

      Salsa Meets Cyberpunk: ‘Mexican Ninja’ Slaps Its Way Onto PC and Consoles in 2026

      2026년 02월 27일

      A Widow’s War Against the Gods: ‘SoulQuest’ Unveils High-Octane Demo at Steam Next Fest

      2026년 02월 27일

      Swipe Right on Monsters: ‘Reigns: The Witcher’ Officially Launches Today

      2026년 02월 26일
    • Indie Game Review

      Emberbane: A Dark Pixel-Art Masterpiece Rises from the Ashes of a Four-Year Development

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      The Original Masters of ‘Little Nightmares’ Return with REANIMAL: A Gruesome Triumph

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      Market Manipulation at its Best: ‘Insider Trading’ Hits 96% Positive Rating on Steam

      2026년 02월 20일

      90s Nostalgia Meets Modern Exploration: Sibling-Led ‘Under The Island’ Launches Globally

      2026년 02월 18일

      Reclaiming History, One Heist at a Time: Africanfuturist Adventure ‘Relooted’ Launches on Steam

      2026년 02월 12일
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      Suncheon Rising: Transforming the Old City Center into a “K-Content Mecca”

      2026년 02월 26일

      KOCCA Unveils 6 Billion KRW ‘2026 Korea Indie Game Dev Camp’ in Partnership with 7 Tech Giants

      2026년 02월 23일

      Chungnam Global Game Center is recruiting participants for the second round of its “2026 Indie Game Park Incubation” program for young indie game developers.

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      Chungnam Global Game Center Ignites Next-Gen Devs: Recruitment for ‘2026 Indie Game Park Incubating’ Now Open

      2026년 02월 21일

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      2026년 02월 19일
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    KOCCA Hosts 2025 Indie Game Networking Day to Strengthen Industry Collaboration

    By Editorial Team2025년 06월 30일Updated:2025년 08월 04일2 Mins Read

    On June 26, the Korea Creative Content Agency (KOCCA), under the Ministry of Culture, Sports and Tourism (Minister Yoo In-chon), successfully hosted the 2025 Indie Game Networking Day at Basement One in Gangnam, Seoul. Held as part of the 2025 Indie Game Development Support Program, the event brought together indie developers and leading game companies to exchange practical knowledge and foster cooperation.

    ■ A Milestone in Public-Private Cooperation for K-Indie Global Expansion

    This event marked the first official implementation of the strategic MoU signed in December 2024 between KOCCA and three leading Korean game companies: NEOWIZ, Smilegate Megaport, and Pearl Abyss. The joint seminar focused on:

    • Global business strategies for PC and console indie games
    • Marketing tactics through international game expos
    • Market entry strategies for global publishing

    These sessions provided concrete insights and sparked meaningful discussion on how indie studios can scale internationally.

    ■ Building Unity and Growth through On-Site Communication

    Over 100 participants, including representatives from 55 indie game studios selected for KOCCA’s 2025 support program, attended the event. The program facilitated networking among developers and enhanced understanding of global publishing workflows. Developers, many of whom had limited prior interaction with each other, exchanged experiences and broadened their perspectives on the industry.

    One participant shared, “It was incredibly valuable to hear firsthand from experienced developers about launching games globally and to connect with peers at similar stages.”

    Through direct dialogue with senior representatives from the participating corporations, developers gained new insight into the business strategies, challenges, and decision-making processes of leading firms, bridging the gap between startups and industry leaders.

    ■ Strengthening K-Games for Global Sustainability

    Kim Nam-geol, Head of KOCCA’s Game & Tech Division, remarked, “This event was a meaningful first step in fostering real exchanges between indie developers and major industry players. We will continue to enhance our creator-focused support system and elevate the global competitiveness of Korean indie games through public-private collaboration.”

    Looking ahead, KOCCA plans to operate a Korea Pavilion at Bitsummit 2025, held in Kyoto this July, as part of its broader strategy to support K-Indie developers’ direct global expansion. Additional networking initiatives and collaborative events are planned for later this year to further strengthen ties between indie studios and established publishers.

    Editorial Team
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    Editors Picks

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