최근기사

    Gyeonggi Global Game Center Recruiting New Companies for the First Half of 2026 (Pangyo)

    2025년 12월 19일

    KOCCA Boosts 2026 Game Budget by KRW 10.1 Billion, Expanding Support Programs

    2025년 12월 19일

    Game Participation Down, Market Shifts Toward Core Players… KOCCA Releases 2025 Game User Survey

    2025년 12월 18일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      KOCCA Boosts 2026 Game Budget by KRW 10.1 Billion, Expanding Support Programs

      2025년 12월 19일

      Game Participation Down, Market Shifts Toward Core Players… KOCCA Releases 2025 Game User Survey

      2025년 12월 18일

      Steam Sees Record-Breaking Game Releases in 2025 — But Survival Is Getting Harder for Indies

      2025년 12월 16일

      KOCCA Releases 2025 Global Survey on Overseas Users of Korean Games

      2025년 12월 16일

      Beaver Rocks 2025 drew 15,000 visitors, successfully concluding as the leading indie game festival.

      2025년 12월 08일
    • Recommendation/Public

      Nostalgic Korean MMORPG Returns: “Joseon Swordsman Classic” CBT Runs Through Dec. 23

      2025년 12월 18일

      Quarantine Zone: The Last Check Surpasses 1.3 Million Steam Wishlists, Launches January 12

      2025년 12월 17일

      French indie game Claire Obscure: Expedition 33 wins Game of the Year award

      2025년 12월 14일

      Devolver Digital Announces Narrative Destruction Adventure ‘Virtue and a Sledgehammer’ for 2026 Release

      2025년 12월 12일

      Pebble Knights Receives Vivid User Feedback Through “Beaver Rocks 2025” and Wins Razer Special Award

      2025년 12월 10일
    • Indie Game Review

      Turning the Night Shift Into Horror: “Night Shippers” Reimagines Vietnam’s Delivery Worker Reality

      2025년 12월 18일

      A New Chapter in Indie Game History: What Clair Obscur Proved to the Industry

      2025년 12월 14일

      Korean Shamanism Meets Pixel Art: ‘Ghost Deliverer’ Launches in Early Access on December 19

      2025년 12월 10일

      A Glass Demon Skating Through Hell: Skate Story

      2025년 12월 09일

      Indie Perseverance Pays Off: Sci-Fi Horror ‘ROUTINE’ Launches After 13 Years of Development

      2025년 12월 02일
    • Indie Game Tumblbug

      After 27 Years, “The Rhapsody of Zephyr” Returns — A First Look at the Remaster

      2025년 12월 09일

      [Review] World War V: Last Call: A Battlefield Where Voxels and Pixels Intersect

      2025년 11월 17일

      Voxel-Pixel Hybrid Action Adventure ‘World War V: Last Call’ Unveiled by Studio Horang

      2025년 11월 17일

      Indie Game “MONOWAVE” Launches Tumblbug Crowdfunding Following Gyeonggi Game Audition Victory

      2025년 06월 05일

      Stove Indie, Subculture Tycoon ‘Storm Maid’ Tumblbug Funding

      2025년 02월 24일
    • Competition/Support Project

      Gyeonggi Global Game Center Recruiting New Companies for the First Half of 2026 (Pangyo)

      2025년 12월 19일

      Gwangju Secures KRW 8.5 Billion in Additional Government Incentives for Game Industry Support in 2026

      2025년 12월 16일

      IndieCraft 2025 Concludes with Global IR Demo Day Finale

      2025년 12월 11일

      Com2uS Holdings Partners with Gyeongnam Cultural Foundation to Foster Local Indie Game Talent

      2025년 12월 09일

      Chungnam Content Agency Announces Results of First Phase of Indie Game Park Incubation Project

      2025년 12월 03일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Competition/Support Project

    The Era of K-Indie Games is Here: 2025 PlayX4 Closes with Record-Breaking Success

    인디게임 100부스를 다채롭게 채운 스토브인디, 인디오락실, 네오위즈, 경기게임오디션 Top 10 전시
    By 인디게임닷컴 데스크2025년 05월 28일Updated:2025년 08월 04일3 Mins Read

    The 2025 PlayX4, Korea’s largest game show in the capital region, officially wrapped up after four days at KINTEX Exhibition Center 1 in Goyang from May 22 to 25, drawing over 115,000 visitors and achieving a record-breaking USD 2.03 billion in export consultations.

    Under the theme “Beyond the Game,” this year’s PlayX4 demonstrated the strength of Korea’s indie game scene, with over 721 companies participating—including major publishers like Neowiz, Smilegate, Supercell Korea, Daiwon Media, Nimble Neuron, Bandai Namco, and Blizzard Entertainment, as well as dozens of emerging indie developers.

    Indie Powerhouse: Expanded and Energized Showcase

    This year, the spotlight was squarely on indie games, with over 100 indie booths curated by top platforms and organizations:

    • Indie Oraksil (Korean Indie Game Association): Presented a wide range of Korean and global indie games through the Indieple community. Attendees engaged directly with developers, experienced diverse titles, and enjoyed mini-events and giveaways.
    • Steam Deck Lounge: In partnership with Steam Deck, visitors tested various indie titles using the latest handheld gaming tech in a casual demo space.
    • Online Integration: Smilegate’s STOVE Indie and Steam provided online exhibition spaces, offering global exposure for participants and providing download access to game demos, trailers, and event-linked content, streamlining both promotion and distribution.
    • Gyeonggi Game Audition Top 10: Featured booths spotlighting the top finalists of Gyeonggi Province’s leading game audition, showcasing standout works in the K-Indie space.

    Notably, Smilegate STOVE unveiled new indie titles such as Clair Obscur: Expedition 33 and Back Alley, while Neowiz launched an indie-themed zone called “Yupdori Land.” International indies like Brazil’s Pocket Trap (Pipistrello and the Cursed Yoyo) also joined the showcase.

    Full-Spectrum Gaming and Esports

    Beyond indie, the halls of KINTEX were packed with console, mobile, PC, arcade, and board games, offering a hands-on experience for all ages.
    Supercell’s interactive arcade zone and a retro gaming market drew family crowds, while “Arcade Special Zone” expanded to 150 booths, reviving Korea’s nostalgic gaming culture.

    A diverse eSports festival also took place, including:

    • Disabled Gamer Championships
    • University Team Tournaments
    • Family vs. Family Matches
    • Professional Brawl Stars Exhibition Matches
    • Eternal Return Korea eSports League Opening Game
    • ASL Season 19 Finals

    All events were live-streamed for online audiences and received wide acclaim.

    Business and Export Results: A Platform for Growth

    The B2B zone evolved beyond simple meetings, offering Focus Group Testing (FGT), Game Auditions, and demo booths to help indie studios gather player feedback and secure partnerships.
    A total of 563 companies (211 developers, 352 buyers) conducted 1,476 consultations, reaching a record USD 2.03 billion in export deal value—an 18.7% increase from 2024.

    The on-site Matching Desk helped developers optimize movement and networking throughout the venue, contributing to seamless operations and business effectiveness.

    Enhanced Infrastructure and Attendee Experience

    PlayX4 2025 introduced improved entry systems, a clearer re-entry flow, and a better wayfinding system, significantly boosting convenience and safety. Amenities such as transport guidance, rest areas, and information desks were also upgraded.

    Special consideration was given to cosplayers, with dedicated entry routes and photo zones enhancing both comfort and atmosphere.

    Official Statement

    Lee Sung-ho, Director of Gyeonggi Province’s Future Growth Industry Bureau, said:

    “PlayX4 2025 has proven itself as a platform that reflects the innovation and potential of the game industry. Based on feedback from developers at this event, we will actively pursue funding opportunities and ecosystem development through Gyeonggi Game Connect 2025 in the second half of the year.”

    tops
    인디게임닷컴 데스크
    • Website

    Related Posts

    Gyeonggi Global Game Center Recruiting New Companies for the First Half of 2026 (Pangyo)

    2025년 12월 19일

    Steam Sees Record-Breaking Game Releases in 2025 — But Survival Is Getting Harder for Indies

    2025년 12월 16일

    Gwangju Secures KRW 8.5 Billion in Additional Government Incentives for Game Industry Support in 2026

    2025년 12월 16일

    A New Chapter in Indie Game History: What Clair Obscur Proved to the Industry

    2025년 12월 14일
    Editors Picks

    A New Chapter in Indie Game History: What Clair Obscur Proved to the Industry

    2025년 12월 14일

    [On-Site Coverage] K-Indie game Heats Seoul: BEAVEROCKS 2025 Ignites the Scene

    2025년 12월 08일

    Small Teams, Big Impact: Google Play Announces ‘Best of 2025 – Indie Game Winners’

    2025년 11월 19일

    K-Indie Studio Wonder Potion Confirms Free Release of SANABI: The Day of Possession on

    2025년 11월 15일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2025 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.