최근기사

    From Flash Game to Global Succeed: The Success Story of Indie Game Studio Massive Monster

    2026년 01월 31일

    1st Place Prize: 1 Million Won, ‘1 Chicken Almantool Game Jam 2026’ Held

    2026년 01월 31일

    KMGA Joins Forces with Pleaders to Empower Korea’s Indie Game Ecosystem

    2026년 01월 30일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      1st Place Prize: 1 Million Won, ‘1 Chicken Almantool Game Jam 2026’ Held

      2026년 01월 31일

      KMGA Joins Forces with Pleaders to Empower Korea’s Indie Game Ecosystem

      2026년 01월 30일

      K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

      2026년 01월 29일

      The community is in an uproar over the AI image in the official trailer for “Fallen,” a new indie game from a renowned developer.

      2026년 01월 21일

      AI Image Controversy Hits New Indie Title ‘Fallen’ from Veteran Developer

      2026년 01월 21일
    • Recommendation/Public

      Stress-Free Sailing: Japanese Indie ‘Pirate & Darkmage’ Brings Limitless Life-Sim Exploration to Steam

      2026년 01월 30일

      Half-Duck, Half-Robot, All Chaos: Brazilian Indie ‘DekaDuck’ Reveals High-Speed Gameplay

      2026년 01월 30일

      The End of the World is Just the Beginning: Narrative Survival Adventure ‘Nova Antarctica’ Launches on Steam

      2026년 01월 30일

      Stars, Myths, and Monsters: K-Indie Sensation ‘DeckLand’ Merges Oriental Folklore with Deckbuilding Strategy

      2026년 01월 29일

      From Trash Tier to Hero: Windows 98-Style Sim ‘Trust Me, I Nailed It’ Launches Feb 6

      2026년 01월 29일
    • Indie Game Review

      64,000+ Players in the Credits: Japanese Indie Horror ‘Twilight Moonflower’ Launches on Steam

      2026년 01월 30일

      Solo-Dev Horror RPG ‘Wicked Seed’ Takes Steam by Storm

      2026년 01월 27일

      [IT] Korean version of “Luce Spenta,” a 600,000-word dark tale created by a solo developer, released.

      2026년 01월 26일

      The Weight of a Soul: Can You Pass Judgment?

      2026년 01월 26일

      Watercolor Wonders and Orbital Woes: MIO: Memories in Orbit Sets a New Bar for Metroidvanias

      2026년 01월 25일
    • Indie Game Focus

      From Flash Game to Global Succeed: The Success Story of Indie Game Studio Massive Monster

      2026년 01월 31일

      “A Masterclass in Empathy”: Indie Hit ‘and Roger’ Claims Grand Prix at Taipei Game Show 2026

      2026년 01월 29일

      Record-Breaking 731B KRW Content Fund Announced, But Gaming Industry Left in the “Etc.” Category

      2026년 01월 23일

      12 Global Game Centers Nationwide: A Foundation for the Growth of K-Indie Games…Why Startups and Indie Companies Should Pay Attention

      2026년 01월 14일

      [New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth

      2026년 01월 14일
    • Competition/Support Project

      K-Indie Takes Center Stage in Taipei: BIC Festival Showcases 4 Award-Winning Titles at TGS 2026

      2026년 01월 28일

      Empowering the Grassroots: SBA and IGG Korea Host Major Networking Event for Indie Developers

      2026년 01월 28일

      Calling All Indie Devs: Recruitment Opens for ‘2026 PlayX4 Indie Arcade.’

      2026년 01월 27일

      Global Indie Stage Awaits: INDIE Live Expo 2026 Announces April Date and Call for Entries

      2026년 01월 27일

      Busan Indie Connect Festival (BIC) 2026 Set to Ignite BEXCO This August

      2026년 01월 22일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Competition/Support Project

    The Era of K-Indie Games is Here: 2025 PlayX4 Closes with Record-Breaking Success

    인디게임 100부스를 다채롭게 채운 스토브인디, 인디오락실, 네오위즈, 경기게임오디션 Top 10 전시
    By Desk2025년 05월 28일Updated:2025년 08월 04일3 Mins Read

    The 2025 PlayX4, Korea’s largest game show in the capital region, officially wrapped up after four days at KINTEX Exhibition Center 1 in Goyang from May 22 to 25, drawing over 115,000 visitors and achieving a record-breaking USD 2.03 billion in export consultations.

    Under the theme “Beyond the Game,” this year’s PlayX4 demonstrated the strength of Korea’s indie game scene, with over 721 companies participating—including major publishers like Neowiz, Smilegate, Supercell Korea, Daiwon Media, Nimble Neuron, Bandai Namco, and Blizzard Entertainment, as well as dozens of emerging indie developers.

    Indie Powerhouse: Expanded and Energized Showcase

    This year, the spotlight was squarely on indie games, with over 100 indie booths curated by top platforms and organizations:

    • Indie Oraksil (Korean Indie Game Association): Presented a wide range of Korean and global indie games through the Indieple community. Attendees engaged directly with developers, experienced diverse titles, and enjoyed mini-events and giveaways.
    • Steam Deck Lounge: In partnership with Steam Deck, visitors tested various indie titles using the latest handheld gaming tech in a casual demo space.
    • Online Integration: Smilegate’s STOVE Indie and Steam provided online exhibition spaces, offering global exposure for participants and providing download access to game demos, trailers, and event-linked content, streamlining both promotion and distribution.
    • Gyeonggi Game Audition Top 10: Featured booths spotlighting the top finalists of Gyeonggi Province’s leading game audition, showcasing standout works in the K-Indie space.

    Notably, Smilegate STOVE unveiled new indie titles such as Clair Obscur: Expedition 33 and Back Alley, while Neowiz launched an indie-themed zone called “Yupdori Land.” International indies like Brazil’s Pocket Trap (Pipistrello and the Cursed Yoyo) also joined the showcase.

    Full-Spectrum Gaming and Esports

    Beyond indie, the halls of KINTEX were packed with console, mobile, PC, arcade, and board games, offering a hands-on experience for all ages.
    Supercell’s interactive arcade zone and a retro gaming market drew family crowds, while “Arcade Special Zone” expanded to 150 booths, reviving Korea’s nostalgic gaming culture.

    A diverse eSports festival also took place, including:

    • Disabled Gamer Championships
    • University Team Tournaments
    • Family vs. Family Matches
    • Professional Brawl Stars Exhibition Matches
    • Eternal Return Korea eSports League Opening Game
    • ASL Season 19 Finals

    All events were live-streamed for online audiences and received wide acclaim.

    Business and Export Results: A Platform for Growth

    The B2B zone evolved beyond simple meetings, offering Focus Group Testing (FGT), Game Auditions, and demo booths to help indie studios gather player feedback and secure partnerships.
    A total of 563 companies (211 developers, 352 buyers) conducted 1,476 consultations, reaching a record USD 2.03 billion in export deal value—an 18.7% increase from 2024.

    The on-site Matching Desk helped developers optimize movement and networking throughout the venue, contributing to seamless operations and business effectiveness.

    Enhanced Infrastructure and Attendee Experience

    PlayX4 2025 introduced improved entry systems, a clearer re-entry flow, and a better wayfinding system, significantly boosting convenience and safety. Amenities such as transport guidance, rest areas, and information desks were also upgraded.

    Special consideration was given to cosplayers, with dedicated entry routes and photo zones enhancing both comfort and atmosphere.

    Official Statement

    Lee Sung-ho, Director of Gyeonggi Province’s Future Growth Industry Bureau, said:

    “PlayX4 2025 has proven itself as a platform that reflects the innovation and potential of the game industry. Based on feedback from developers at this event, we will actively pursue funding opportunities and ecosystem development through Gyeonggi Game Connect 2025 in the second half of the year.”

    tops
    Desk
    • Website

    A global gateway for indie game developers #IndieGame

    Related Posts

    K-Indie Takes Center Stage in Taipei: BIC Festival Showcases 4 Award-Winning Titles at TGS 2026

    2026년 01월 28일

    Empowering the Grassroots: SBA and IGG Korea Host Major Networking Event for Indie Developers

    2026년 01월 28일

    Calling All Indie Devs: Recruitment Opens for ‘2026 PlayX4 Indie Arcade.’

    2026년 01월 27일

    Global Indie Stage Awaits: INDIE Live Expo 2026 Announces April Date and Call for Entries

    2026년 01월 27일
    Editors Picks

    Global Indie Stage Awaits: INDIE Live Expo 2026 Announces April Date and Call for Entries

    2026년 01월 27일

    [New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth

    2026년 01월 14일

    [New Year Special – Part 2] indiegame.com Picks: K-Indie Titles to Watch in 2026

    2026년 01월 06일

    The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

    2026년 01월 05일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.