최근기사

    Post-apocalyptic survival strategy game ‘Amber Guardian’ officially launched on Steam

    2026년 04월 17일

    Kindle the Last Spark: Post-Apocalyptic Roguelike ‘The Ember Guardian’ Hits Steam

    2026년 04월 17일

    When Doom Met Bloodborne: ‘Blood Reaver’ Carves a Bloody Path into Early Access

    2026년 04월 17일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      K-Indie ‘Pebble Knights’ Strikes Gold on Steam, Dominating Global Charts

      2026년 04월 15일

      Webzen and Black Anchor to Officially Launch Indie Game ‘Memories’ on April 28

      2026년 04월 14일

      Registration for BIC Festival 2026 begins at 3 PM on the 8th

      2026년 04월 08일

      STOVE Expands Horizons: Recruitment Opens for 3rd Official Supporters ‘STOVE Crew’

      2026년 04월 06일

      Stove Recruits 3rd Official Supporters… Activity Period and Scope Expanded

      2026년 04월 06일
    • Recommendation/Promotion

      Light Reclaimed: ‘MEMOLITH: Forsaken by Light’ Sets Official Release for April 28

      2026년 04월 14일

      The Last Drop of Mystery: Cozy Management Meets Eerie Horror in ‘The Last Gas Station’

      2026년 04월 11일

      Retro Terror Returns: 80s Slasher-Inspired ‘Last Summer’ Revealed on Steam

      2026년 04월 10일

      Behold the Uncomfortable Beauty: Hand-Drawn Grotesque Metroidvania ‘Evolvania’ Releases Demo

      2026년 04월 10일

      Explore the Infinite: ‘STARSEEKER: Astroneer Expeditions’ Opens Beta Pre-Registration

      2026년 04월 10일
    • Game Review

      Post-apocalyptic survival strategy game ‘Amber Guardian’ officially launched on Steam

      2026년 04월 17일

      Kindle the Last Spark: Post-Apocalyptic Roguelike ‘The Ember Guardian’ Hits Steam

      2026년 04월 17일

      When Doom Met Bloodborne: ‘Blood Reaver’ Carves a Bloody Path into Early Access

      2026년 04월 17일

      Final Sparks in the Junkyard: Emotional Sci-Fi Visual Novel ‘BatteryNote’ Launches in Korean

      2026년 04월 16일

      Reconstructing a Legacy: Watercolor Healing Puzzle ‘A Storied Life: Tabitha’ Launches

      2026년 04월 16일
    • Featured article

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일
    • Contests/Support

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일

      Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

      2026년 04월 13일

      Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

      2026년 04월 09일

      A $5 Million Shot: Krafton and Neptune Launch ‘Flick x KRAFTON’ Global Challenge

      2026년 04월 09일

      BIC Festival 2026: Official Call for Entries

      2026년 04월 08일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Gachon University, 2024 Game and Video Department Preliminary Graduates Announcement and Job Matching Exhibition Held

    By Editorial Team2024년 12월 23일Updated:2024년 12월 28일3 Mins Read

    Gachon University (President Gil-yea Lee) announced that it successfully held the ‘2024 Prospective Graduate Achievement Presentation and Job Matching Exhibition’ for third-year students in the Game and Film Department, an early employment contract department, at an on-campus event venue on December 21.

    The event aims to highlight the academic and practical achievements of the Class of 2022, who are scheduled to graduate in the spring of 2025 and to strengthen ties with industry.

    Presenting the creative project results of prospective graduates
    The prospective graduates of the 2022 class presented the results of their projects, which they completed based on their three years of study and practical experience, through a presentation. They also showcased their portfolios and practical capabilities by revealing the games and content they developed in their exhibition spaces.

    The results, which actively utilized the latest technologies such as Unity and Unreal engines, AR/VR, and AI, were highly evaluated by industry professionals in attendance, proving the students’ expertise and potential for growth.

    Prospective graduates who stand out
    The exhibition highlighted the achievements of prospective graduates with practical skills. Yang Ji-Wook, who has been working as a game developer at ‘Delicious Games for 1 year and 8 months, said, “I have grown a lot as a game developer while working and studying at the same time,” and expressed his aspiration to contribute to the development of the industry.

    Dasol Lee, a student working as a UI designer at the same company, said, “I realized the importance of user experience through UI design and gained expertise,” and expressed her will to continue to present creative designs centered on users in the future.

    Accurate results through industry-academia cooperation
    Gachon University’s Department of Game and Film contributes to solving the manpower shortage in the game and content industry and fostering creative talent by strengthening students’ practical skills through a curriculum that reflects the latest technologies, such as AR/VR and AI, and collaborative projects with partner companies.

    In particular, this presentation was evaluated as a meaningful opportunity for students to present their actual achievements and to form a connection with the industry. In addition, it served as a motivational opportunity for juniors and drew positive responses from those in attendance.

    The goal is to foster creative talents who will lead the future.
    Gachon University’s Game and Film Department was selected as the best university in the media field in the ‘2024 Industry Perspective University Evaluation’, once again proving the excellence of the early employment contract department. The early employment contract department is a program in which companies directly participate in the student selection process to provide customized education centered on practice, and students grow into talents with both practice and academics by combining one year of theoretical teaching and two years of corporate practical experience.

    Professor Kim Jung-Yoon, the head of the department, said, “Based on cooperation with the industry, we are consistently producing globally competitive talents who can respond to the latest technology trends,” and “We will continue to utilize the strengths of the early employment contract department to resolve the employment crisis and strengthen industrial competitiveness.” Along with the ‘Early Employment Contract Department Leading University Development Project’ supported by the Ministry of Education and the Korea Institute for Advancement of Technology, Gachon University plans to foster creative talents who will lead future industries.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    K-Indie ‘Pebble Knights’ Strikes Gold on Steam, Dominating Global Charts

    2026년 04월 15일

    Webzen and Black Anchor to Officially Launch Indie Game ‘Memories’ on April 28

    2026년 04월 14일

    Registration for BIC Festival 2026 begins at 3 PM on the 8th

    2026년 04월 08일

    STOVE Expands Horizons: Recruitment Opens for 3rd Official Supporters ‘STOVE Crew’

    2026년 04월 06일
    Editors Picks

    Your Ultimate Study Buddy: “Overwhelmingly Positive” Steam Hit ‘Chill with You: Lo-Fi Story’ Arrives on Mobile

    2026년 04월 09일

    BIC Festival 2026: Official Call for Entries

    2026년 04월 08일

    East Asia Indie Games Celebration Returns for 2nd Year: Now Recruiting Developers and Creators

    2026년 04월 01일

    A Journey of Healing: Award-Winning Emotional Adventure ‘Sohee’ Launches on Steam and STOVE

    2026년 03월 31일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.