최근기사

    Pangyo is colored with indie games: GXG x Indiecraft opens on the 11th.

    2026년 09월 10일

    Inspired by the Muville Cave in Romania, Solo Develop ‘Mubilia’ Unveiled

    2026년 09월 10일

    Necro Pop Preview: Brazilian Studio’s Second Neo Geo-Native Game Coins “Arcadevania” as a Genre — Playable at Tokyo Game Show 2026

    2026년 09월 10일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Pangyo is colored with indie games: GXG x Indiecraft opens on the 11th.

      2026년 09월 10일

      Gravity Reversed Preview: Korean Studio’s Ceiling-Flipping Speedrun Platformer Signs GaniTani for Nintendo Switch — December 2026 Target

      2026년 09월 09일

      Merge Champions Wins Grand Prize at Korea’s First HTML5 Minigame Makers Challenge — Sublevelgames’ Puzzle Beats 90 Entries Across Seven-Judge Industry Panel

      2026년 09월 08일

      OFFBEAT “Studio Essentials” Update: The World’s Smallest Violin Joins Whetstone Games’ Working Music Production Toy Box

      2026년 09월 06일

      Roblox Game to be Developed Using ‘Kungya’ IP… Chungkang University of Culture & Industry and Netmarble M&B Collaborate

      2026년 09월 02일
    • Recommendation/Promotion

      Inspired by the Muville Cave in Romania, Solo Develop ‘Mubilia’ Unveiled

      2026년 09월 10일

      Necro Pop Preview: Brazilian Studio’s Second Neo Geo-Native Game Coins “Arcadevania” as a Genre — Playable at Tokyo Game Show 2026

      2026년 09월 10일

      Au Revoir Console Launch Review: Brazilian Debut Studio’s Blade Runner-Inspired 32-Bit Neo-Noir Adventure Arrives September 17 With a “Very Positive” PC Track Record

      2026년 09월 10일

      Mayday: The Survival Island Preview: Brazilian Trio’s Hand-Drawn 24-Island Survival Game Sets November 2 Release at PAX West

      2026년 09월 09일

      Wood Goes BRRR Preview: The Studio Behind Survival Horror Dimmed Light Turns Beaver Logging Into a Battle Royale for Your Job

      2026년 09월 08일
    • Game Review

      Shoe It All! Review: Swiss Studio Trades Meditative Underwater Idle Games for Punk-Rock Shoe-Slinging Physics Puzzles — 8 Platforms at Once

      2026년 09월 06일

      BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

      2026년 09월 06일

      Veiled Edge Review: Korean Studio ONW’s Chapter-Shifting Cyberpunk Action Adventure Arrives on Nintendo Switch September 3

      2026년 08월 31일

      Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

      2026년 08월 28일

      Hearth and Hamlet Sells 100,000 Copies in First Week — Australian Solo Developer’s Cozy Incremental City Builder Proves Its Festival Investment

      2026년 08월 28일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    KOCCA promotes K-Indie games globally via ‘Bit Summit 2024’

    By Editorial Team2024년 07월 18일Updated:2026년 04월 24일3 Mins Read

    ◆ 56 indie games participating in GLS were introduced in conjunction with the Japanese indie game exhibition Bit Summit.
    ◆ Arrange on-site events such as game experience certification and Steam wish list addition.
    ◆ Continue to support the growth of indie games by linking events such as Busan Indie Connect Festival and G-Star

    The Ministry of Culture, Sports and Tourism (Minister Yoo In-chon) and the Korea Creative Content Agency (President Cho, from now on referred to as KOCCA) will participate in ‘BitSummit 2024’, which will be held in Kyoto, Japan, for three days from the 19th to the 21st to promote Korea’s excellent indie games. They announced that they will operate a ‘Game Level Up Showcase (from now on referred to as GLS)’ booth.

    Bit Summit, which started in 2013, is a global indie game exhibition attended by more than 20,000 visitors yearly. Last year, 167 companies and 24,000 visitors visited, making it a place for global gamers and industry officials to meet and communicate.

    ◆ Introduction of 56 indie games participating in GLS, including and

    KOCCA introduces GLS entries through booth operation at this event. GLS is a game planning support project of KOCCA to promote excellent Korean indie games and is an opportunity to evaluate new indie games in the ▲startup ▲preliminary business sector.

    This year, the GLS booth will showcase 56 indie games, including 50 GLS 2023 entries and 6 out of 46 GLS 2024 entries. The selected GLS 2024 entries are ▲Gino Games ▲Sun Games ▲Odyssey ▲Studio Dudal ▲Code Name Spring ▲Adelie Penguin, etc.

    In addition to indie game exhibitions and experiences, we plan to actively promote K-indie games through on-site events such as game experience certification events and Steam wish list addition events. They will also participate in the official stage program of the event, which will be streamed online, and will have time to demonstrate and introduce indie games directly.

    ◆ One-stop support for K-Indie game commercialization program through game planning support project

    Meanwhile, through its game planning support project, KOCCA supports various commercialization programs across the entire process, including support for producing indie games, consulting, exhibition participation, and networking.

    Starting with the GLS booth at this Bit Summit, we will commercialize domestic indie games with excellent ideas and appeal in connection with game-related events, including the Busan Indie Connect Festival (BIC Festival 2024) in August, G-STAR in November, and the showcase in December. We plan to continue supporting promotion and promotion.

    “Indie games play a vital role in securing the diversity of the ecosystem for the development and expansion of the base of K-games,” said Kim Nam-geol, head of the Game New Technology Division at KOCCA. “Discovering and nurturing indie games with outstanding originality and creativity.” “We will continue to provide support to do this.”

    featured
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Pangyo is colored with indie games: GXG x Indiecraft opens on the 11th.

    2026년 09월 10일

    Gravity Reversed Preview: Korean Studio’s Ceiling-Flipping Speedrun Platformer Signs GaniTani for Nintendo Switch — December 2026 Target

    2026년 09월 09일

    Merge Champions Wins Grand Prize at Korea’s First HTML5 Minigame Makers Challenge — Sublevelgames’ Puzzle Beats 90 Entries Across Seven-Judge Industry Panel

    2026년 09월 08일

    Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

    2026년 09월 07일
    Editors Picks

    Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

    2026년 09월 07일

    SlashZero New Demo Preview: Skystone Games’ David Brevik-Backed Anime Roguelite Debuts a Robot Swordsman at Sony’s State of Play

    2026년 09월 07일

    Dupery: A Game of Solo Deduction Preview: Bristol Trio Reinvents Social Deduction as a Single-Player Roguelite — October 15 Release Through PlateUp!’s Publisher

    2026년 09월 07일

    BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

    2026년 09월 06일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.