최근기사

    Solo-developed Post-Apocalyptic K-Survival Action ‘Nowhere Dawn’, Steam Info Revealed

    2026년 07월 23일

    Fighting with ‘instruments’ instead of guns… ‘Bandwagon,’ a highly anticipated indie title to showcase the evolution of *Samsaralike*

    2026년 07월 23일

    Landing on Steam with 1 Million Users, ‘Soulbound: Online’ Launches Early Access

    2026년 07월 23일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Mistfall Hunter Preview: David Brevik’s Publisher Backs a Dark Fantasy Extraction ARPG Launching July 30 Across All Platforms

      2026년 07월 17일

      OFFMOON Launches as a ₩1,100 Flat-Rate Steam Publisher — Superfast’s New Indie Label Plans Up to 50 Titles by Year End

      2026년 07월 15일

      BIC 2026 Announces 180+ Selected Games From 41 Countries — Early Bird Tickets Now on Sale

      2026년 07월 13일

      Chungnam Content Agency’s Indie Game Park Cohort 2 Holds Practical Education and Networking Session

      2026년 07월 10일

      Riichi City × Danganronpa Collaboration Returns With Four Characters and Limited-Time Content Through August 9

      2026년 07월 10일
    • Recommendation/Promotion

      Solo-developed Post-Apocalyptic K-Survival Action ‘Nowhere Dawn’, Steam Info Revealed

      2026년 07월 23일

      Fighting with ‘instruments’ instead of guns… ‘Bandwagon,’ a highly anticipated indie title to showcase the evolution of *Samsaralike*

      2026년 07월 23일

      SURA: Shattered Star Preview: Korean Studio’s Free Space Opera Action Platformer Builds Stylish Combat Around the Sword Draw and Return

      2026년 07월 21일

      A.D.D. (Anomaly Detection Department) Preview: Korean Studio’s Free Backrooms Management Game Launches July 31

      2026년 07월 21일

      Box Knight Preview: Australian Video Production Studio’s Debut Game Sends a Cardboard-Armed Office Worker to Fight a Corrupt Corporate Tower — August 25

      2026년 07월 21일
    • Game Review

      Landing on Steam with 1 Million Users, ‘Soulbound: Online’ Launches Early Access

      2026년 07월 23일

      BROKEN SOUL: Boss Rush Review: A Non-Developer Solo Creator’s Grid-Based Soulslike Arrives on Steam

      2026년 07월 21일

      Wreck Runners Review: Diablo II and Tony Hawk Veterans’ Co-op Physics Extraction Game Launches July 16

      2026년 07월 18일

      Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

      2026년 07월 17일

      Celestial Return Review: Istanbul Studio’s Dice-Based Cyberpunk Noir RPG Launches on Steam

      2026년 07월 15일
    • Featured article

      [Comumn] How Shall We Indie Developers Live? Miyazaki, the Pencil, and the Question AI Cannot Answer

      2026년 07월 20일

      An earthworm investing in stocks?… Overwhelmingly acclaimed ‘Warming From Home’ officially launches on September 4th

      2026년 07월 18일

      Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

      2026년 07월 17일

      Celestial Return Review: Istanbul Studio’s Dice-Based Cyberpunk Noir RPG Launches on Steam

      2026년 07월 15일

      Grain Rot Preview: A Swedish Two-Person Studio’s Co-op Horror Extraction Game Surpasses 350,000 Demo Downloads Ahead of August 7 Launch

      2026년 07월 15일
    • Contests/Support

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일

      The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

      2026년 07월 14일

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Focus

    Unity developer 230,000 data analysis ‘2022 game industry report’ released

    By Editorial Team2022년 03월 18일Updated:2026년 01월 02일3 Mins Read

    Unity released the ‘2022 Game Industry Report’ on the 18th, which was analyzed based on data obtained from 230,000 content developers created or operated with its solutions.

    This report deals with the fact that games have been used as a communication channel for users in an era of isolation and isolation. According to the Unity Operational Solutions data, the growth of the game industry is expected to continue, unlike the economic sector that is experiencing a downturn due to the pandemic. In fact, the number of game users last year increased significantly compared to before Corona 19, and the game industry has also been continuously growing to meet demand.

    Several industry reports have announced that the gaming industry will grow to more than $300 billion by 2027, and that growth curve has also been shown on the Unity platform. In 2021, the number of games made with Unity increased by 93% and new game creators also increased by 31%. It is also reported that the cost of users spending on games has also increased. Unity engine-based game sales are expected to grow 30% YoY.

    The influx of potential customers in the industry has also increased significantly after the COVID-19 outbreak. The number of daily users who play games (DAU) has risen compared to before the pandemic, and since early 2019, the number of daily users for PC and console games has increased by 62%, and the number of daily users for mobile games has increased by 74%. In addition, the number of casual games and related revenues increased by 13% and 40%, respectively, contributing to the growth of the game industry.

    It appears that the overall development studio is also increasing the use of various tools and services. More than 91% of large studios use player engagement and segmentation services, along with in-app purchase services (88%), analytics (76%), and authentication and privacy services. Small studios were also found to use a lot of monetization and user acquisition solutions.

    Ingrid Lestiyo, Senior Vice President and General Manager of Unity Operational Solutions, said, “Facing with the increased demand and expectations of users during the pandemic, Unity is a creative tool that can lead to the growth of more creators and the participation and communication of game users. and provided an innovative method.” “The enthusiasm and resilience of this community of developers fuels our commitment to making our vision as simple and easy as possible to realize our vision,” he said. to provide,” he said.

    “The past year has been an encouraging year to witness the growth of the game developer community,” said Marc Whitten, senior vice president and general manager of Unity Create Solutions. Whether a developer has become a full-time developer, I have been amazed at the tremendous creativity that exists in the game industry.” “I am very happy to be able to provide a tool that allows many people to create their imaginary games in real life,” he added.

    Meanwhile, Unity will present the report at the Game Developers Conference (GDC) 2022 to be held in San Francisco from the 21st to the 25th (local time), explaining in detail the game industry trends and user analysis. Unity’s ‘2022 Game Industry Report’ can be found through the link.

    [Link to Unity Gaming Industry Report page]

    featured
    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Rain98 Preview: Tokyo Studio’s Lo-Fi Psycho Romance Visual Novel Wins PAX East Best of Show and Arrives at BIC 2026 With Korean Language Support

    2026년 07월 20일

    Mistfall Hunter Preview: David Brevik’s Publisher Backs a Dark Fantasy Extraction ARPG Launching July 30 Across All Platforms

    2026년 07월 17일

    Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

    2026년 07월 17일

    Celestial Return Review: Istanbul Studio’s Dice-Based Cyberpunk Noir RPG Launches on Steam

    2026년 07월 15일
    Editors Picks

    Rain98 Preview: Tokyo Studio’s Lo-Fi Psycho Romance Visual Novel Wins PAX East Best of Show and Arrives at BIC 2026 With Korean Language Support

    2026년 07월 20일

    Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

    2026년 07월 17일

    Celestial Return Review: Istanbul Studio’s Dice-Based Cyberpunk Noir RPG Launches on Steam

    2026년 07월 15일

    Grain Rot Preview: A Swedish Two-Person Studio’s Co-op Horror Extraction Game Surpasses 350,000 Demo Downloads Ahead of August 7 Launch

    2026년 07월 15일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.