최근기사

    Gyeonggi Province Fully Launches Investment-Linked Support Program for Promising Game Companies

    2026년 04월 13일

    Vengeance of the Floating Skull: ‘Skull Horde’ Brings Diablo-Inspired Auto-Battling to Steam

    2026년 04월 11일

    The Last Drop of Mystery: Cozy Management Meets Eerie Horror in ‘The Last Gas Station’

    2026년 04월 11일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Registration for BIC Festival 2026 begins at 3 PM on the 8th

      2026년 04월 08일

      BIC Festival 2026: Official Call for Entries

      2026년 04월 08일

      STOVE Expands Horizons: Recruitment Opens for 3rd Official Supporters ‘STOVE Crew’

      2026년 04월 06일

      Stove Recruits 3rd Official Supporters… Activity Period and Scope Expanded

      2026년 04월 06일

      ‘Waycoder’, supported by Jeonnam Global Game Center, expands to North America and Europe

      2026년 04월 04일
    • Recommendation/Promotion

      The Last Drop of Mystery: Cozy Management Meets Eerie Horror in ‘The Last Gas Station’

      2026년 04월 11일

      Retro Terror Returns: 80s Slasher-Inspired ‘Last Summer’ Revealed on Steam

      2026년 04월 10일

      Behold the Uncomfortable Beauty: Hand-Drawn Grotesque Metroidvania ‘Evolvania’ Releases Demo

      2026년 04월 10일

      Explore the Infinite: ‘STARSEEKER: Astroneer Expeditions’ Opens Beta Pre-Registration

      2026년 04월 10일

      Corporate Slave by Day, Hacker by Night: Cyberpunk Clicker ‘Remain at Your Desk’ Revealed

      2026년 04월 10일
    • Game Review

      Vengeance of the Floating Skull: ‘Skull Horde’ Brings Diablo-Inspired Auto-Battling to Steam

      2026년 04월 11일

      Steam’s New Steampunk Obsession: ‘Path of Exile’ Co-Founder Launches ‘Crystalfall’ Into Early Access

      2026년 04월 11일

      Flip the Myth: Devolver Digital Releases Labyrinth-Building Roguelike ‘MINOS’

      2026년 04월 10일

      From Oman with Love: ‘Restore Your Island’ Brings Eco-Healing to Steam This April

      2026년 04월 10일

      Restore the ecosystem! ‘Restore Your Island’ Launches on Steam

      2026년 04월 10일
    • Featured article

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일
    • Contests/Support

      Gyeonggi Province Fully Launches Investment-Linked Support Program for Promising Game Companies

      2026년 04월 13일

      Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

      2026년 04월 09일

      A $5 Million Shot: Krafton and Neptune Launch ‘Flick x KRAFTON’ Global Challenge

      2026년 04월 09일

      Co-Create AI: Soonchunhyang University Opens Recruitment for AI Game Dev Mentorship

      2026년 04월 07일

      Fueling the K-Indie Boom: A Guide to Major Game Support Programs in April 2026

      2026년 04월 07일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Epic Games Store Third-Party Revenue Jumps 57% as Developer-First Policies Pay Off

    By Editorial Team2026년 02월 04일Updated:2026년 02월 05일3 Mins Read
    • Record Growth: Third-party PC game spending hit an all-time high of $400 million, a 57% increase year-over-year.
    • The “$1M Rule”: Growth was driven by the June 2025 policy allowing developers to keep 100% of their first $1 million in annual revenue.
    • Halo Effect: Free game giveaways on Epic led to a surprising 40% increase in players on Steam for the same titles.
    • 2026 Roadmap: A complete launcher overhaul and new social features (voice chat and parties) are coming in Q2 2026.

    Epic Games has released its “2025 Year in Review,” reporting a banner year for its digital storefront. By doubling down on developer-friendly revenue splits and aggressive player rewards, the Epic Games Store (EGS) has achieved record-breaking engagement metrics despite a challenging global economic climate for the gaming industry.


    A Breakthrough Year for Third-Party Developers

    While the storefront has historically been dominated by Epic’s own titles like Fortnite, 2025 marked a significant shift toward third-party success. Total spending on PC games from external partners reached $400 million (approx. 580 billion KRW).

    • PC Monthly Active Users (MAU): Reached a record 78 million in December 2025.
    • Total Player Spending: Hit $1.16 billion, a 6% increase from 2024.
    • Epic Web Shops: Launched in late 2025, these allow developers to build cross-platform storefronts on PC and mobile while bypassing high commission fees from other mobile giants.

    The “Developer-First” Edge

    The most impactful driver of this growth was the refined revenue-sharing model introduced in June 2025. Under this policy, developers keep 100% of the net revenue for the first $1 million earned per product each year. After this threshold, the split reverts to Epic’s standard 88/12, which still remains significantly more favorable than the industry-standard 70/30 split found on other major platforms.


    2025 Performance by the Numbers

    Metric2025 ResultYoY Growth
    Total PC Player Spending$1.16 Billion+6%
    Third-Party PC Game Spending$400 Million+57%
    PC Monthly Active Users (Peak)78 Million+6%
    Free Games Claimed662 MillionN/A
    Total Value of Free Games (per player)$2,316N/A

    2026 Roadmap: Fixing the “Sucky” Launcher

    Looking ahead, Epic Games Store boss Steve Allison acknowledged that the launcher’s current architecture “sucks” in terms of performance and speed. To address this, Epic is planning a “gut-to-shell” rebuild.

    • Summer 2026: Launch of the new architecture, promising faster load times, better stability, and a more responsive UI.
    • Q2 2026 (May): Introduction of Community Spaces, Voice Chat, and Game-Independent Parties, allowing friends to communicate across the Epic ecosystem regardless of what they are playing.
    • Fall 2026: Rollout of a Cross-Platform Library that syncs games between PC and mobile, alongside regional storefronts for better localized discovery.
    • Global Expansion: The mobile store will launch in Japan (March) and Brazil (June)
    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Registration for BIC Festival 2026 begins at 3 PM on the 8th

    2026년 04월 08일

    BIC Festival 2026: Official Call for Entries

    2026년 04월 08일

    Stove Recruits 3rd Official Supporters… Activity Period and Scope Expanded

    2026년 04월 06일

    STOVE Expands Horizons: Recruitment Opens for 3rd Official Supporters ‘STOVE Crew’

    2026년 04월 06일
    Editors Picks

    Your Ultimate Study Buddy: “Overwhelmingly Positive” Steam Hit ‘Chill with You: Lo-Fi Story’ Arrives on Mobile

    2026년 04월 09일

    BIC Festival 2026: Official Call for Entries

    2026년 04월 08일

    East Asia Indie Games Celebration Returns for 2nd Year: Now Recruiting Developers and Creators

    2026년 04월 01일

    A Journey of Healing: Award-Winning Emotional Adventure ‘Sohee’ Launches on Steam and STOVE

    2026년 03월 31일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.