최근기사

    Burning Sword: Death Sun Demo Preview: A Bangkok Studio Rebuilds Its Wuxia Hack-and-Slash Around Faster Combat and Light Roguelite Progression, and Ships the Build Through a Flood

    2026년 10월 02일

    Queen’s Domain Preview: A Two-Person Studio’s First-Person Retro Fantasy RPG Sets October 30 for PC and All Three Consoles at Once

    2026년 10월 02일

    Death Falls: Zombies Are Coming Preview: South African Studio Turns Tower Defense Into a Road Trip, Repairing an RV Between Last Stands

    2026년 10월 02일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      KOCCA’s Korea Indie Game DevCamp Selects 40 Teams for Stage 3 — Record 1,461 Applicants, More Than Double Last Year

      2026년 10월 01일

      Ghost Deliverer Preview: Korean Occult Puzzle Adventure Adds Its Fourth Chapter — Incense, Grudges, and a New Branch Director’s Inauguration

      2026년 09월 29일

      Doloc Town Crosses 200,000 Sales One Month After 1.0 Launch — 97% Positive Across 4,000+ Reviews

      2026년 09월 26일

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일
    • Recommendation/Promotion

      Burning Sword: Death Sun Demo Preview: A Bangkok Studio Rebuilds Its Wuxia Hack-and-Slash Around Faster Combat and Light Roguelite Progression, and Ships the Build Through a Flood

      2026년 10월 02일

      Queen’s Domain Preview: A Two-Person Studio’s First-Person Retro Fantasy RPG Sets October 30 for PC and All Three Consoles at Once

      2026년 10월 02일

      Death Falls: Zombies Are Coming Preview: South African Studio Turns Tower Defense Into a Road Trip, Repairing an RV Between Last Stands

      2026년 10월 02일

      The Sound of Spring Is Just Like You Console and Mobile Preview: A Yuri Visual Novel Written Natively in Korean and Japanese Rebuilds in Unity for Switch, iOS, and Android — October 8

      2026년 10월 01일

      Get Off My Trailer! Preview: A Korean Studio Turns Real American Trailer-Top Car Battles Into a Physics Party Game

      2026년 10월 01일
    • Game Review

      Cyberpunk Slice-of-Life Simulation ‘Nivalis Knight’ Officially Released

      2026년 09월 30일

      Keep Driving Review: Swedish Studio’s Y2K Road Trip RPG Hits Consoles After 300,000 PC Sales and an 84 Metacritic

      2026년 09월 30일

      Stick It to the Stickman Review: Free Lives’ Corporate Ladder Beat-‘Em-Up Graduates Early Access With 300,000 Wishlists and Chainsaws

      2026년 09월 27일

      Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

      2026년 09월 23일

      Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

      2026년 09월 22일
    • Featured article

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일
    • Contests/Support

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    K-Indie Takes Center Stage in Taipei: BIC Festival Showcases 4 Award-Winning Titles at TGS 2026

    By Editorial Team2026년 01월 28일3 Mins Read
    • Global Expansion: Busan Indie Connect (BIC) Festival Organizing Committee leads a delegation to Taipei Game Show 2026.
    • Dual Strategy: Promoting the BIC brand in B2B while showcasing 4 top-tier titles in the B2C “Indie House” section.
    • The Big Four: Slayer, Room 502, Space Revolver, and Gluttony to represent the pinnacle of K-Indie creativity.

    The Busan Indie Connect (BIC) Festival Organizing Committee, in collaboration with the Busan IT Industry Promotion Agency (BIPA) and Busan Metropolitan City, is officially launching a global campaign at the Taipei Game Show 2026 (TGS 2026). From January 29 to February 1, the delegation will occupy the Taipei Nangang Exhibition Center to prove that the “K-Indie” wave is just getting started.

    A Two-Pronged Global Assault: B2B and B2C

    The BIC Committee isn’t just there to show off games; they are there to cement Busan’s reputation as a global indie hub.

    1. B2B Strategy: The committee has secured a dedicated booth in the B2B zone to highlight the 12-year legacy of the BIC Festival. They aim to foster partnerships with global publishers and investors, positioning the festival as the premier gateway for indie games in Asia.
    2. B2C Strategy: In the “Indie House” section, four standout games from BIC 2025 will be playable for the public. This provides developers with direct access to the massive Greater China market and real-time feedback from a diverse player base.

    The “Big Four”: Representing the Best of BIC 2025

    The titles selected for TGS 2026 showcase the sheer variety and mechanical depth of the current Korean indie scene:

    • Slayer: The World of Spirits (Play Mephistowaltz): An Action RPG built on the intriguing design philosophy of “What if Nintendo made a Soulslike?” It features a polished combat system that balances high difficulty with rewarding mechanics.
    • Room 502 (LOTS): A narrative-driven mystery adventure set in a high school dormitory. Players navigate the cynical perspective of protagonist Hae-eun as she uncovers eerie truths hidden behind the facade of daily student life.
    • Space Revolver (MK Studio): A brain-teasing grid-based strategy puzzle. This “Sokoban-style” game challenges players with unique map rotation and gravity manipulation mechanics.
    • Gluttony (Team FG): A visceral 2D action roguelike set in the “Food Hell” universe. Players hunt down food demons to devour them and absorb their unique abilities, featuring high-octane visuals and fluid combat.

    Building a Global Fandom

    Joo Sung-pil, Organizing Chairman of the BIC Committee, emphasized that this exhibition is about more than just numbers.

    “Our goal at TGS 2026 is to heighten the global visibility of the BIC brand and help our indie developers build a dedicated international fandom,” said Joo. “We will continue our multifaceted promotional efforts to ensure K-Indie games successfully find their footing in the broader Asian market.”

    Looking Ahead to BIC 2026

    This international showcase serves as a warm-up for the 12th Annual BIC Festival 2026, which is scheduled to return to Busan this August. The committee plans to open submissions for the 2026 exhibition in the coming months, inviting developers from across the globe to join the festivities in Korea’s “Game City.”

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

    2026년 09월 18일

    Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

    2026년 09월 16일

    2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

    2026년 09월 15일

    GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

    2026년 09월 10일
    Editors Picks

    CRACK Preview: A Content Creator’s “Giant Egg No One Questions” Joke Becomes a 30,000-Wishlist Co-op Mystery — October 26 Launch

    2026년 09월 27일

    Let’s Build a Dungeon Preview: Springloaded’s Game-Development Sim Turns Its Own Early Access Into Part of the Game — February 11, 2027

    2026년 09월 23일

    Time To Wake Up Sets October 12 Launch on Steam and PS5 — Belgian Studio’s Blink-Powered Psychological Thriller Adds Console, Keeps 100% Positive Demo Track Record

    2026년 09월 22일

    BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

    2026년 09월 22일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us(Contact)
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.