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      Suncheon successfully held its 2026 content company investment attraction briefing session.

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    AI as a Survival Tool: KMGA to Host ‘2026 AI & Game Industry Forum’ on February 27

    By Editorial Team2026년 02월 07일Updated:2026년 02월 08일2 Mins Read
    • Strategic Imperative: The Korea Mobile Game Association (KMGA) targets AI integration for small-to-mid-sized developers.
    • Star-Studded Lineup: Speakers include experts from NCSoft (NC AI), Alibaba Cloud, MegazoneSoft, and Toss.
    • Beyond Tech: Sessions cover not just AI code, but IP longevity, subculture fandom conflicts, and mini-game trends.

    The Korea Mobile Game Association (KMGA) has officially announced the ‘2026 AI & Game Industry Forum,’ scheduled for February 27, 2026. Sponsored by MegazoneSoft and Alibaba Cloud, the forum aims to provide practical AI roadmaps for smaller studios with limited resources, helping them bridge the technological gap in a rapidly evolving market.

    Part 1: Expert Seminars on AI & Industry Evolution

    The first half of the forum features a deep dive into how AI is being used in live production and operation environments.

    Session 1: The AI Frontier

    SpeakerTopic
    Lim Jong-jin (Alibaba Cloud)Essential AI Solutions for Game Development and Operation.
    Hong Chae-yeon (MegazoneSoft)Implementing AI Visual Models in Content Production.
    Lim Su-jin (NC AI)VARCO Game AI: Solving Real-world Mobile Development Pain Points.
    Won Jae-ho (Anchor Node)The World After AI: The Future of Game Development.

    Session 2: Industry & IP Strategy

    The second session pivots toward business sustainability and the “human” side of development:

    • Won Se-yeon (Highbrow): Shares the 14-year survival strategy of the Dragon Village IP, focusing on fandom expansion.
    • Lee Hyeong-cheol (Starlike): Discusses the “Line of Coexistence” at Illustar Fes, addressing the friction between AI efficiency and subculture fandom values.
    • Hwang Ji-man (Toss): Explores new opportunities in the “Mini-game Era” through AI integration.
    • Kim Jong-yoon (Scatter Lab): Introduces ‘zeta’, an AI entertainment service redefining user engagement.

    Part 2: High-Stakes Networking

    Following the seminars (running from 1:00 PM to 5:00 PM), the event will transition into a Networking Party. Over 80 industry stakeholders—including developers, publishers, platform holders, and venture capitalists—will gather to explore potential investments and business partnerships.

    “AI is no longer a choice; it is a mandatory survival tool for the game industry,” stated Hwang Seong-ik, Chairman of the KMGA. “We hope this forum provides small developers with the innovative spark they need to find new business opportunities.”


    Event at a Glance

    • Date: February 27, 2026
    • Time: 1:00 PM – Late
    • Location: (Inquiries via kmga@k-mga.or.kr)
    • Focus: AI Dev Efficiency, IP Longevity, Subculture Fandom, Global Expansion.

    The KMGA has pledged to continue hosting conferences on diverse themes such as indie games and global market entry to ensure the continued health of the K-Game ecosystem.

    Editorial Team
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