최근기사

    New title from the Biohazard producer… ‘Stupid Never Dies’ launching this fall

    2026년 06월 12일

    Roguelike Action RPG from God of War Creators… ‘Swordsery’ Steam Demo Revealed

    2026년 06월 12일

    Evolution of Snake-like Action, ‘Where Giants Fall’ Demo Revealed

    2026년 06월 12일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      ‘Raising a Necromancer Alone’ Makes Surprise Appearance in Drama ‘True Education’, YLAB IP Synergy Draws Attention

      2026년 06월 11일

      Connecting the Journey: Unity Unveils Complete Session Lineup for ‘Unite Seoul 2026’

      2026년 06월 09일

      Devolver Digital Unveils Four Indie Titles at PC Gaming Show 2026: Co-op Space, Family Tragedy, Mushroom Decks, and Classic FPS Revival

      2026년 06월 08일

      Chained Together Two Years On: How a $4.99 French Indie Platformer Crossed 10 Million Sales and Now Enters Long-Term Service Mode

      2026년 06월 04일

      K-Indie Takes Center Stage: Global Interest Focuses on KOCCA Joint Pavilion at Kyoto BitSummit 2026

      2026년 05월 28일
    • Recommendation/Promotion

      New title from the Biohazard producer… ‘Stupid Never Dies’ launching this fall

      2026년 06월 12일

      Roguelike Action RPG from God of War Creators… ‘Swordsery’ Steam Demo Revealed

      2026년 06월 12일

      Evolution of Snake-like Action, ‘Where Giants Fall’ Demo Revealed

      2026년 06월 12일

      A building vanished from the map, horror adventure ‘Baekyoung University Building 0’ released on the 18th

      2026년 06월 11일

      Steam Demo Revealed for ‘Dekaduck’, the Adventure of a Duck Robot Bounty Hunter

      2026년 06월 11일
    • Game Review

      New title ‘Witchspire’ from LoL & Overwatch 2 developers launches Early Access

      2026년 06월 11일

      1.2 Million on Wishlist, End of a 4-Year Wait: ‘Solarpunk’ Officially Released

      2026년 06월 10일

      Swan Song Review: A Belgian Indie Studio’s Most Personal Project Turns Family Grief Into Music Box Puzzles

      2026년 06월 08일

      Brave Rounds Review: A Jakarta Veteran’s Bullet Hell Shooter Inverts the Genre’s Cardinal Rule — Get Closer to Win

      2026년 06월 05일

      PROHIBEAST Review: A French Indie Reinterprets the Commandos Tradition With Prohibition-Era Anthropomorphic Animals — and Meat Instead of Alcohol

      2026년 06월 03일
    • Featured article

      The Solo Developer Era: How Engines, Tools, and AI Have Reshaped Indie Game Production

      2026년 06월 07일

      Nordic Game Awards 2026: ARC Raiders Sweeps Three Major Prizes as Nordic Indie Scene Showcases Its Full Range

      2026년 05월 31일

      Schrödinger’s Call Review: A Three-Person Japanese Team Turns Pandemic Loneliness Into One of the Year’s Most Affecting Visual Novels

      2026년 05월 28일

      BitSummit PUNCH 2026 Awards: Malaysian Solo-Dev JRPG Artis Impact Takes Grand Prize, Indie Diversity Defines the Show

      2026년 05월 25일

      SOKO 1977 Preview: Berlin’s Most Politically Serious Studio Takes On Germany’s Terror Crisis

      2026년 05월 21일
    • Contests/Support

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Game Review

    Goblins, Slugs, and Success: ‘Goblin Sushi’ Takes the Indie Scene by Storm

    By Editorial Team2026년 02월 10일Updated:2026년 03월 08일3 Mins Read
    • Viral Debut: Boasts a staggering 99% positive rating from its initial Steam demo.
    • The Concept: A “cute-yet-gross” roguelike restaurant sim where you serve delicacies like chicken heads and ground toad to cave-dwelling goblins.
    • The Pressure: A relentless landlord demands rent every 2 minutes, with “inflation” making every second count.
    • Global Launch: Now available on Steam, iOS, and Android as of February 9.

    What happens when a young goblin watches a sushi chef on TV and decides to bring that culinary “art” to the depths of a damp cave? You get Goblin Sushi, the latest indie sensation from Swiss newcomer Old Cake Factory. Launched in Early Access on February 9, the game is already being hailed as the next “addictive” hit for fans of titles like Good Pizza, Great Pizza, but with a punishing, supernatural twist.

    A Swiss Success Story in the Making

    Developed by Old Cake Factory and published by Zurich-based Metaroot, Goblin Sushi follows in the footsteps of Metaroot’s previous sleeper hit, The Farmer Was Replaced. That title sold over 160,000 copies by leveraging niche markets in China, Japan, and the U.S.

    With Goblin Sushi, the team is pivoting from programming sims to “chaos management.” The studio’s goal is simple: create games with clear progression, tight loops, and enough personality to stand out in a crowded market. If the 99% positive demo feedback is any indication, they’ve hit the bullseye.

    Gameplay: Gastronomy of the Gross

    Forget tuna and salmon. In the goblin world, the menu is far more… eclectic. Players must master over 20 unique sushi types using ingredients such as:

    • Larvae & Slugs
    • Chicken Heads
    • Freshly Ground Toads
    • Mystery “Poop” Variants (Yes, really.)

    The game features 23 unique customers, ranging from a “Granny Goblin” who brings her pet dog to a “Giant Dog” who brings its own tiny goblin grandma. With over 100 upgrades and 15 special abilities, players can build unique strategies to keep their fickle, impatient customers happy.

    Game Profile: Goblin Sushi

    CategoryDetails
    DeveloperOld Cake Factory (Switzerland)
    PublisherMetaroot
    Release DateFebruary 9, 2026 (Early Access)
    PlatformsPC (Steam), iOS, Android
    GenreRoguelike Restaurant Simulation
    Key Features100+ Upgrades, 23+ Customer Types, High-Stakes Rent Mechanic
    Language Support12 Languages (including English and Korean)

    Community Feedback: “Addictive and Horrifying”

    Early players have praised the game’s “disturbingly cute” aesthetic and fast-paced loop. However, some have noted that the difficulty spikes aggressively. The “landlord” mechanic acts as the primary roguelike pressure, forcing players to balance long-term upgrades with immediate cash flow.

    The developers have promised a 12-month Early Access period to fine-tune the pacing and add even more “disgusting” recipes based on player suggestions.

    The game supports 12 languages, including Korean, and will be released simultaneously on Steam, iOS, and Android on February 9th. A demo version will still be playable on Steam.

    Steam Store Page:
    https://store.steampowered.com/app/3734290/Goblin_Sushi/

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    New title ‘Witchspire’ from LoL & Overwatch 2 developers launches Early Access

    2026년 06월 11일

    1.2 Million on Wishlist, End of a 4-Year Wait: ‘Solarpunk’ Officially Released

    2026년 06월 10일

    Swan Song Review: A Belgian Indie Studio’s Most Personal Project Turns Family Grief Into Music Box Puzzles

    2026년 06월 08일

    Brave Rounds Review: A Jakarta Veteran’s Bullet Hell Shooter Inverts the Genre’s Cardinal Rule — Get Closer to Win

    2026년 06월 05일
    Editors Picks

    Swan Song Review: A Belgian Indie Studio’s Most Personal Project Turns Family Grief Into Music Box Puzzles

    2026년 06월 08일

    Chained Beasts Preview: Australian-New Zealand Indie Studio Reinvents Co-op Roguelike With Physics-Based Chain Combat

    2026년 06월 08일

    The Syndicate: Classified Operations Preview: A Filipino Solo Developer’s Cold War Espionage Idle-Strategy Hybrid Reveals Its Demo

    2026년 06월 04일

    The Scroll of Taiwu Review: After 8 Years and 3.4 Million Chinese Players, One of Indie’s Most Ambitious RPGs Finally Goes Global

    2026년 06월 02일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.