최근기사

    24 Hand-Drawn Islands, Pixel Survival ‘Mayday’ Releases on November 2

    2026년 09월 09일

    Ganitani Signs Nintendo Switch Publishing Agreement for New Title ‘Gravity Reversal’

    2026년 09월 09일

    Merge Champions Wins Grand Prize at Korea’s First HTML5 Minigame Makers Challenge — Sublevelgames’ Puzzle Beats 90 Entries Across Seven-Judge Industry Panel

    2026년 09월 08일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Ganitani Signs Nintendo Switch Publishing Agreement for New Title ‘Gravity Reversal’

      2026년 09월 09일

      Merge Champions Wins Grand Prize at Korea’s First HTML5 Minigame Makers Challenge — Sublevelgames’ Puzzle Beats 90 Entries Across Seven-Judge Industry Panel

      2026년 09월 08일

      OFFBEAT “Studio Essentials” Update: The World’s Smallest Violin Joins Whetstone Games’ Working Music Production Toy Box

      2026년 09월 06일

      Roblox Game to be Developed Using ‘Kungya’ IP… Chungkang University of Culture & Industry and Netmarble M&B Collaborate

      2026년 09월 02일

      SuperFast NEXT Selects Tripearl Games and Keymaker Games From 100 Applicants — Two Korean Studios to Launch in H1 2027 Under OFFMOON Label

      2026년 09월 01일
    • Recommendation/Promotion

      24 Hand-Drawn Islands, Pixel Survival ‘Mayday’ Releases on November 2

      2026년 09월 09일

      Wood Goes BRRR Preview: The Studio Behind Survival Horror Dimmed Light Turns Beaver Logging Into a Battle Royale for Your Job

      2026년 09월 08일

      Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

      2026년 09월 07일

      SlashZero New Demo Preview: Skystone Games’ David Brevik-Backed Anime Roguelite Debuts a Robot Swordsman at Sony’s State of Play

      2026년 09월 07일

      Dupery: A Game of Solo Deduction Preview: Bristol Trio Reinvents Social Deduction as a Single-Player Roguelite — October 15 Release Through PlateUp!’s Publisher

      2026년 09월 07일
    • Game Review

      Shoe It All! Review: Swiss Studio Trades Meditative Underwater Idle Games for Punk-Rock Shoe-Slinging Physics Puzzles — 8 Platforms at Once

      2026년 09월 06일

      BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

      2026년 09월 06일

      Veiled Edge Review: Korean Studio ONW’s Chapter-Shifting Cyberpunk Action Adventure Arrives on Nintendo Switch September 3

      2026년 08월 31일

      Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

      2026년 08월 28일

      Hearth and Hamlet Sells 100,000 Copies in First Week — Australian Solo Developer’s Cozy Incremental City Builder Proves Its Festival Investment

      2026년 08월 28일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일
    • GameCollege
      Facebook
      인디게임닷컴
        Contests/Support

        Gwangmyeong City Game Creation Center is recruiting students for its “Basic Game Development and AI Utilization” course.

        By Editorial Team2026년 02월 09일3 Mins Read

        The Gwangmyeong City Haan Library Game Creation Center is recruiting students for its first-half training program, which will provide hands-on training in core digital transformation technologies such as coding and game production using generative AI.

        Gwangmyeong City Game Creation Center announced on the 9th that it will be recruiting students for the ‘Basic Game Development and Artificial Intelligence (AI) Utilization’ course starting at 10:00 AM on the 11th.

        From elementary school students to adults… Game creation using generative AI.

        This training course is for elementary school students and adults and will run for approximately four months from March 7 to June 28.

        The courses being offered are a total of 5 subjects: ▲Generative AI Game Creation for Beginners ▲Tomorrow’s Indie Game Developer: Unity ▲Step-by-step ‘Entry’ of Coding Basics ▲Immersive Virtual Reality (VR) and Augmented Reality (AR) Coding Using a Dedicated Platform (Delightex) ▲Learning Metaverse Coding through Games: Roblox.

        In particular, this course is designed to go beyond simple technical acquisition and allow you to directly experience the latest information technology (IT) trends, such as designing coding structures by commanding AI.

        The nation’s first game makerspace… 25,000 annual users

        The Gwangmyeong Game Creation Center, the nation’s first game makerspace that opened in 2020, offers specialized game content creation experiences and educational facilities. It is located on the third floor of the Haan Library at 46 Cheolmangsan-ro, Gwangmyeong-si, Gyeonggi-do.

        Here, you can experience over 100 types of content, including movies and games, with the latest technology VR glasses, a popular VR game experience device using a professional VR program, an AR interactive content experience device, and a screen sports device.

        The Haan Library’s Gwangmyeong Game Creation Center annually offers free educational courses on VR and AR game experiences, AI, the metaverse, and game coding to 25,000 people. Over the past five years, the center has welcomed over 50,000 visitors, 25% of whom come from outside the city, demonstrating its popularity beyond Gwangmyeong City and extending nationwide.

        Collaborating with the Gyeonggi Content Agency to develop esports talent

        Since signing a business agreement with the Gyeonggi Content Agency in 2022, the Gwangmyeong Game Creation Center has been promoting various projects to promote game culture and foster future talent.

        In particular, we are collaborating with the Gwangmyeong Office of Education to establish and operate a “Game Programming” course within the high school credit system. Second-year high school students in the district can learn how to develop their own games at the Game Creation Lab every Wednesday during regular class hours.

        In addition, we regularly hold youth e-sports competitions and special lectures on game and e-sports career paths in cooperation with the Gyeonggi Game Culture Center, striving to create a healthy gaming culture and fostering professional talent in the gaming field.

        Kim Gwang-yong, director of Haan Library in Gwangmyeong City, said, “This course will not only cultivate basic literacy in the digital age, but will also serve as an opportunity to grow into creative talent suited to the era of artificial intelligence and the Fourth Industrial Revolution.” He added, “I hope many citizens interested in digital education will participate.”

        Citizens wishing to participate can apply on a first-come, first-served basis through the Gwangmyeong Library website (gmlib.gm.go.kr) starting at 10:00 AM on the 11th. For further information, please contact the Gwangmyeong Haan Library at 02-2680-6996.

        Editorial Team
        • Website
        • Facebook

        Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

        Related Posts

        1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

        2026년 08월 26일

        BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

        2026년 08월 19일

        Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

        2026년 07월 28일

        Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

        2026년 07월 22일
        Editors Picks

        BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

        2026년 09월 06일

        Terminus: Zombie Survivors 2 Announced: Korea Game Award Winner’s 150,000-Seller Turn-Based Zombie Survival Goes Full 3D Open World

        2026년 09월 02일

        What Goes Up Preview: Bossa Games and Team17’s Physics Co-op Tower Builder Revealed at Gamescom Xbox Showcase — Bath Tubs and Camping Cars as Building Materials

        2026년 09월 01일

        MAKINA Preview: Korean Debut Studio’s Cassette Futurist Mech Stealth Adventure Sets December 25 Launch — Cockpit Combat and Pilot Infiltration as Two Inseparable Halves

        2026년 08월 31일
        Demo
        Demo
        인디게임닷컴
        Facebook RSS
        ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
        © 2026 indiegame.com All Rights Reserved.

        Type above and press Enter to search. Press Esc to cancel.