최근기사

    HopScout Revealed: LAPIN Studio Doodal Trades Platforming for a Cozy Logic Puzzler About Keeping a Burrow Full of Rabbits Happy

    2026년 10월 13일

    Talaka Heads to Steam Next Fest: A Watercolor Action Roguelite Built on African and Brazilian Mythology

    2026년 10월 13일

    Hide Your Cash Launches October 27: A Solo-Developed Physics Party Game About Stashing Money in the Toilet Tank and Raiding Your Friends’ Homes

    2026년 10월 13일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      HopScout Revealed: LAPIN Studio Doodal Trades Platforming for a Cozy Logic Puzzler About Keeping a Burrow Full of Rabbits Happy

      2026년 10월 13일

      Talaka Heads to Steam Next Fest: A Watercolor Action Roguelite Built on African and Brazilian Mythology

      2026년 10월 13일

      ₩20 Billion in Four Months: How a Tiny K-Indie Cat Shooter Became Neptune’s Breakout Hit

      2026년 10월 12일

      ALT+G Returns to Seongsu: Second Indie Game Festival Opens at Platz2 on Hangul Day, October 9

      2026년 10월 07일

      OFFMOON, the Under-$1 Steam Label, Brings Three New Demos to Steam Next Fest — HEROLL:IF Launches November 3

      2026년 10월 07일
    • Recommendation/Promotion

      Hide Your Cash Launches October 27: A Solo-Developed Physics Party Game About Stashing Money in the Toilet Tank and Raiding Your Friends’ Homes

      2026년 10월 13일

      Kick Lands November 3: A Swiss Solo Dev’s Hand-Drawn Side-Scroller About Dribbling a Soccer Ball All the Way to School

      2026년 10월 13일

      Lami: A Cup of Code and Coffee Demo: A Taiwanese Solo Dev Mixes Café Management, Rhythm Programming, and Exploration Around a Grandfather’s Robot

      2026년 10월 13일

      Demon Bluff Launches in November: A Single-Player Social Deduction Roguelike Where Any Card Might Be Lying

      2026년 10월 12일

      Lazare’s Sacrifice Revealed: A French Revolution Deckbuilder Where Every Win Costs You Cards, Board Space, or Blood, Co-Designed by Gwent’s Damien Monnier

      2026년 10월 11일
    • Game Review

      Invokyr Enters Steam Early Access After 1 Million Demo Downloads: A Co-op Horror Game Trapped Inside a Cursed 1970s Board Game

      2026년 10월 13일

      Cyberpunk Slice-of-Life Simulation ‘Nivalis Knight’ Officially Released

      2026년 09월 30일

      Keep Driving Review: Swedish Studio’s Y2K Road Trip RPG Hits Consoles After 300,000 PC Sales and an 84 Metacritic

      2026년 09월 30일

      Stick It to the Stickman Review: Free Lives’ Corporate Ladder Beat-‘Em-Up Graduates Early Access With 300,000 Wishlists and Chainsaws

      2026년 09월 27일

      Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

      2026년 09월 23일
    • Featured article

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Featured article

    Art or Taboo? The Banning of ‘Horses’ and the Relentless Debate Over Game Censorship

    By Jaechung Lim2026년 02월 10일Updated:2026년 03월 08일3 Mins Read
    • Platform Purge: Both Epic Games and Steam have refused to list the Italian indie title Horses, citing policy violations.
    • The Content Gap: Developers claim they were never given specific reasons for the ban, while platforms point to “inappropriate content.”
    • Viral Defiance: Despite being barred from the biggest stores, the game has sold 18,000 copies on GOG and itch.io.
    • Artistic Merit: Critics argue the game is “A24-style horror” and that the censorship is an overreach by a duopoly.

    The ongoing saga surrounding Santa Ragione’s surreal horror game Horses has reached a fever pitch. As of early 2026, the game remains a ghost on the industry’s two largest storefronts, sparking a heated debate about where “artistic expression” ends and “unmarketable taboo” begins.

    The Corporate Wall: “Does Not Fit Our Policy”

    In a recent interview with Game File, Epic Games Vice President Steve Allison defended the decision to pull the game just 24 hours before its scheduled launch in December 2025.

    “After reviewing the game internally, we determined it violated several points of our core content policy,” Allison stated.

    While Epic generally permits AO (Adults Only) ratings for blockchain titles, its traditional gaming standards remain opaque. Steam followed suit with a similar ban, though neither platform provided a public “AO” certification or a itemized list of required changes.

    The Developer’s Counter: “A Silent Death Sentence”

    Pietro Righi Riva, Studio Director at Santa Ragione, has been vocal about the “black box” of platform moderation. He claims the studio offered to censor specific scenes—including adding heavy pixelation to all nudity—but was met with silence.

    “Epic made claims about the game’s content that were factually incorrect,” Riva posted on social media. “We appealed within 28 minutes, proving there was no animal cruelty or non-consensual sexual content, but the door remained shut.”

    Inside the Nightmare: What is Horses?

    Horses is a two-hour, first-person psychological horror journey. Set in a haunting black-and-white world reminiscent of 1920s silent cinema, it follows a student named Anselmo working on a remote farm.

    ElementDescription
    Visual Style1.33:1 aspect ratio, monochrome, silent-film title cards.
    The Core HookA surreal farm where naked people wearing horse masks are treated as livestock.
    ThemesFamily trauma, authoritarianism, and the loss of individual identity.
    ControversyA scene where a child asks to “ride a horse” and is seen atop a naked adult woman.

    Critics at Kotaku and other outlets have noted that while the imagery is deeply unsettling, it is “no more graphic than a high-end arthouse horror film.”


    Success in the Shadows

    Despite—or perhaps because of—the controversy, Horses has found its audience. By bypassing the gatekeepers, Santa Ragione has proven there is a market for “uncomfortable” art.

    • Total Sales (as of Dec 2025): 18,000+ Units
    • Net Revenue: $65,000 USD
    • Primary Platforms: GOG, itch.io, and direct sales.

    While $65,000 was enough to pay off development debts, Riva admits that being off Steam is a “massive blow to potential growth.” For most indie devs, a Steam ban is a financial death sentence.


    The Final Word: Who Decides What We Play?

    The Horses incident highlights a dangerous precedent: the “Self-Censorship Loop.” When Steam and Epic (who control over 80% of the PC market) refuse a game without clear, actionable feedback, they effectively tell creators to stop taking risks.

    As gaming matures into a respected artistic medium alongside literature and film, it must be allowed to explore the grotesque and the challenging. If we only allow “safe” content on our largest stages, the medium may never truly grow up.

    Jaechung Lim
    • Website

    Editor-in-Chief of IndieGame.com, CEO of Indiegame.com. He began his career as a specialized gaming journalist in the 1990s at Digital Life and Jeowoo Media. He later worked at GameSpot Korea, as well as comprehensive advertising agencies and game development studios. Afterward, he spent over 10 years at Bandai Namco Group, managing the development and global business operations of IP-based online and mobile games, which allowed him to build extensive hands-on experience across the entire gaming industry. Currently, he is active as an advisor and mentor for indie games, and serves as an expert judge for numerous competitions and government support projects. Through Indiegame.com, he is dedicated to establishing a healthy gaming culture and driving the growth of startups and indie games.

    Related Posts

    The Day After the Demon King Falls: Where the Indie Story Truly Begins

    2026년 10월 10일

    How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

    2026년 10월 10일

    G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

    2026년 10월 01일

    [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

    2026년 09월 22일
    Editors Picks

    Lazare’s Sacrifice Revealed: A French Revolution Deckbuilder Where Every Win Costs You Cards, Board Space, or Blood, Co-Designed by Gwent’s Damien Monnier

    2026년 10월 11일

    Apple Crumble: The Duck Detective Studio Turns Grandma’s 84th Birthday Into a 90-Minute Family Thriller, Out December 3

    2026년 10월 11일

    Olaf and the Crowning Hangover Demo Adds Brock Baker’s Voice Work to a Ukrainian Solo Dev’s Sokoban-in-Reverse Comedy Puzzler

    2026년 10월 11일

    How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

    2026년 10월 10일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.