최근기사

    Runosoft Officially Launches Shooting Idle RPG ‘Cat Wizard’… Collaboration with Popular Character ‘Ikmyungi’ Underway

    2026년 08월 13일

    Studio BBB Officially Launches Emotion Puzzle Adventure ‘Monowave’ on September 17

    2026년 08월 13일

    Infinity: Hexadome Tactics Release Confirmed for September 10… Final Playtest Enters

    2026년 08월 13일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Runosoft Officially Launches Shooting Idle RPG ‘Cat Wizard’… Collaboration with Popular Character ‘Ikmyungi’ Underway

      2026년 08월 13일

      Studio BBB Officially Launches Emotion Puzzle Adventure ‘Monowave’ on September 17

      2026년 08월 13일

      BIC 2026 Partners With YouTube to Put Korean Indie Games Into YouTube Playables — 5 Studios, 7 Games Selected for First Wave

      2026년 08월 11일

      Iron Nest: Heavy Turret Simulator Launch Update: 300,000 Players, 98% Overwhelmingly Positive, Steam Top 5 in First Weekend

      2026년 08월 10일

      Mistfall Hunter Reaches 1 Million Players — Solo Mode Coming to Brandrgarde in September

      2026년 08월 09일
    • Recommendation/Promotion

      Infinity: Hexadome Tactics Release Confirmed for September 10… Final Playtest Enters

      2026년 08월 13일

      The Money Man Demo Update: Fenyx Digital’s Dystopian Counterfeit Detection Game Is Now Playable — Five Days Before the Main Story Begins

      2026년 08월 12일

      Maze Breaker Preview: Korean Studio AsBar’s Day-Night Maze Roguelite Opens STOVE Demo Through August 24

      2026년 08월 12일

      BORROW or ROB Preview: Korean Studio’s Time-Reversal SF Deckbuilder Makes Your Past Actions Fight Alongside You — September Early Access

      2026년 08월 11일

      Neon One-Man Army Preview: Turkish Solo Developer’s Physics-Based Grappling FPS Roguelite Makes the Floor the Enemy

      2026년 08월 11일
    • Game Review

      Swordcery Review: Two God of War Animators’ Eight-Year Roguelite Launches on Steam Early Access

      2026년 08월 12일

      Doloc Town Review: Post-Apocalyptic Farm Sim Graduates From Early Access With 95% Steam Rating and a Completed Story

      2026년 08월 07일

      Ghetto Zombies: Graffiti Squad Console Launch: Brazil’s 94%-Rated Top-Down Shooter Brings São Paulo Street Culture to PS4, PS5, and Switch on August 27

      2026년 08월 05일

      Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

      2026년 08월 03일

      Kusan: City of Wolves Review: Korean Debut Studio Earns Metacritic 84 and 95% Steam Rating With a Top-Down Action Game That Critics Called “Hotline Miami Meets John Wick”

      2026년 08월 01일
    • Featured article

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일

      I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

      2026년 08월 05일

      Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

      2026년 08월 03일

      Hollow Home Preview: Ukrainian Studio Documents the Mariupol Siege Through a 14-Year-Old’s Eyes — Kickstarter Open Through August 24

      2026년 07월 30일

      Sandcastle Preview: Luxembourg Solo Developer’s Physics-Based Beach Building Game Accumulates 165,000 Wishlists Before Its First Demo

      2026년 07월 29일
    • Contests/Support

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일

      The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

      2026년 07월 14일

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Featured article

    Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

    By Jaechung Lim2026년 03월 14일Updated:2026년 03월 15일4 Mins Read
    • The Champion: Clair Obscur: Expedition 33 wins Game of the Year and four other major categories.
    • The Legacy: It sets a new record for the most GOTY wins in a single year, surpassing Baldur’s Gate 3 and The Last of Us Part II.
    • Innovation: Blue Prince takes home two awards for Design and Innovation.
    • Pioneers: Don Daglow and the late Rebecca Ann Heineman honored with Lifetime Achievement and Ambassador awards.

    The 26th Annual Game Developers Choice Awards (GDCA) took place on March 12, 2026, at the Moscone Center in San Francisco. Following the previous night’s IGF Awards, the industry’s eyes remained fixed on the stage as the year’s most celebrated titles were honored by the global developer community.

    The night belonged to Sandfall Interactive and Kepler Interactive, whose dark fantasy RPG Clair Obscur: Expedition 33 dominated the ceremony. The game secured five awards: Game of the Year, Best Debut, Best Visual Art, Best Narrative, and Best Audio.

    A Vision Born from Passion

    Clair Obscur: Expedition 33 was released on April 24, 2025. The project began in 2019 as a personal vision of Guillaume Broche, a former Ubisoft employee who founded Sandfall Interactive during the 2020 pandemic.

    Developed in Paris and Montpellier, the Unreal Engine 5-powered title was born from a desire to bring high-quality, turn-based RPGs back to the forefront—a genre often sidelined by AAA studios in favor of action-heavy combat. The gamble paid off: the game sold 3.3 million copies within its first month and has since surpassed 5 million units. On Steam, it maintains an “Overwhelmingly Positive” (95%) rating with over 100,000 reviews.

    Dominating the 2025 Award Season

    With its GDCA victory, Expedition 33 has completed one of the most successful award runs in gaming history.

    • The Game Awards 2025: Record-breaking 13 nominations and 9 wins.
    • D.I.C.E. Awards: 5 wins.
    • Golden Joystick Awards: 7 wins.

    The game has now officially surpassed the GOTY records previously held by The Witcher 3: Wild Hunt and The Last of Us Part II, cementing its place as a cultural milestone. The franchise is already expanding, with a live-action adaptation currently in development by Story Kitchen.

    [Related Article: A New History of Indie Games: The Potential Proven by ‘Clair Obscur’]

    Official website: https://www.expedition33.com/
    Stove Page: https://store.onstove.com/ko/games/5102
    Steam Page: https://store.steampowered.com/agecheck/app/1903340/


    Two-time Winner ‘Blue Prince’: The Power of an Original Puzzle Adventure

    The surreal puzzle adventure Blue Prince (Dogubomb / Raw Fury) was the night’s other multi-award winner. It took home the Innovation Award and Best Design for its ever-shifting mansion and creative spatial puzzles.

    Steam Store Page: https://store.steampowered.com/app/1569580/Blue_Prince/


    Social Impact: ‘Consume Me’ – From IGF to GDCA

    ‘Consume Me,’ developed by independent developer Jenny Jiao Hsia, won the Social Impact award.

    ‘Consume Me’ is a narrative-based indie game that progresses through the story by experiencing the daily life, emotions, and social pressures of adolescence via various mini-games and interactions.

    It won the 2025 Grand Prize at the 28th IGF Awards held the previous day as a co-developed work with AP Thompson, and with this GDCA Social Impact award, it has garnered attention at both major indie game awards ceremonies and demonstrated a strong presence.

    Steam Store Page: https://store.steampowered.com/app/2359120/Consume_Me/


    Audience Award: ‘and Roger’ – 1st Place in Fan Vote

    The Audience Award, determined by a public vote, went to and Roger (TearyHand Studio / Kodansha). The emotional narrative game, which explores the lives of a family living with dementia, previously won the Grand Prix at the Taipei Game Show.

    [Related Article: ‘and Roger,’ a story about a dementia patient’s family, a “deeply moving narrative” that even brought tears to the judges’ eyes]

    Steam Page: https://store.steampowered.com/app/3308870/and_Roger/


    Best Technology: Death Stranding 2: On the Beach

    Technical and Social Achievements

    • Best Technology: Death Stranding 2: On the Beach (Kojima Productions / Sony Interactive Entertainment).
    • Social Impact Award: Consume Me (Jenny Jiao Hsia), a narrative game exploring the social pressures of adolescence.

    Steam Store Page:
    https://store.steampowered.com/app/3280350/DEATH_STRANDING_2_ON_THE_BEACH/


    Honoring Industry Legends

    • Lifetime Achievement Award: Don Daglow, an Emmy-winning designer with a 55-year career and over 100 titles, including the first interactive baseball game (BASBAL) and the first graphical MMORPG (Neverwinter Nights).
    • Ambassador Award: Rebecca Ann Heineman (1963–2025), honored posthumously for her 45-year career as a pioneering developer, the first national video game tournament champion, and a tireless advocate for LGBTQ+ representation and accessibility.

    GDCA 2026: Full Winners Gallery

    CategoryWinnerDeveloper / Publisher
    Game of the YearClair Obscur: Expedition 33Sandfall / Kepler
    Best DebutClair Obscur: Expedition 33Sandfall / Kepler
    Best Visual ArtClair Obscur: Expedition 33Sandfall / Kepler
    Best NarrativeClair Obscur: Expedition 33Sandfall / Kepler
    Best AudioClair Obscur: Expedition 33Sandfall / Kepler
    Best DesignBlue PrinceDogubomb / Raw Fury
    Innovation AwardBlue PrinceDogubomb / Raw Fury
    Best TechnologyDeath Stranding 2: On the BeachKojima Productions / Sony
    Social ImpactConsume MeJenny Jiao Hsia
    Audience Awardand RogerTearyHand / Kodansha
    Jaechung Lim
    • Website

    Editor-in-Chief of IndieGame.com, CEO of Indiegame.com. He began his career as a specialized gaming journalist in the 1990s at Digital Life and Jeowoo Media. He later worked at GameSpot Korea, as well as comprehensive advertising agencies and game development studios. Afterward, he spent over 10 years at Bandai Namco Group, managing the development and global business operations of IP-based online and mobile games, which allowed him to build extensive hands-on experience across the entire gaming industry. Currently, he is active as an advisor and mentor for indie games, and serves as an expert judge for numerous competitions and government support projects. Through Indiegame.com, he is dedicated to establishing a healthy gaming culture and driving the growth of startups and indie games.

    Related Posts

    Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

    2026년 08월 10일

    I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

    2026년 08월 05일

    Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

    2026년 08월 03일

    Hollow Home Preview: Ukrainian Studio Documents the Mariupol Siege Through a 14-Year-Old’s Eyes — Kickstarter Open Through August 24

    2026년 07월 30일
    Editors Picks

    Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

    2026년 08월 10일

    I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

    2026년 08월 05일

    Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

    2026년 08월 03일

    The Newspapers of the Day Preview: Korean University Student Team’s Japanese Colonial Era Press Censorship Game Launches August 14 — Liberation Day

    2026년 08월 01일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.