최근기사

    Rhythm action game where you fight with real musical instruments… ‘Alpha Nomos’ released

    2026년 10월 15일

    The entire city is a golf course… ‘Crazy City Golf’ launches on Steam on October 25

    2026년 10월 14일

    Crazy City Golf Tees Off October 25: A Japanese Two-Person Team Turns an Entire Procedurally Generated City Into an 8-Player Golf Course

    2026년 10월 14일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

      2026년 10월 14일

      HopScout Revealed: LAPIN Studio Doodal Trades Platforming for a Cozy Logic Puzzler About Keeping a Burrow Full of Rabbits Happy

      2026년 10월 13일

      Talaka Heads to Steam Next Fest: A Watercolor Action Roguelite Built on African and Brazilian Mythology

      2026년 10월 13일

      ₩20 Billion in Four Months: How a Tiny K-Indie Cat Shooter Became Neptune’s Breakout Hit

      2026년 10월 12일

      ALT+G Returns to Seongsu: Second Indie Game Festival Opens at Platz2 on Hangul Day, October 9

      2026년 10월 07일
    • Recommendation/Promotion

      The entire city is a golf course… ‘Crazy City Golf’ launches on Steam on October 25

      2026년 10월 14일

      Crazy City Golf Tees Off October 25: A Japanese Two-Person Team Turns an Entire Procedurally Generated City Into an 8-Player Golf Course

      2026년 10월 14일

      Come to my Party! Demo 2.0 Arrives October 16: A Solo Korean Developer’s Black-Comedy Visual Novel About a Forgotten Middle Child in 1999

      2026년 10월 14일

      Below Lethe Revealed: A Korean Two-Person Team’s Hand-Drawn Courtroom Horror Set in the Greek Underworld

      2026년 10월 14일

      Chair Chase Launches November 2: A Turkish Party Game Where Musical Chairs Meets Parkour, and the Chairs Run Away

      2026년 10월 14일
    • Game Review

      Rhythm action game where you fight with real musical instruments… ‘Alpha Nomos’ released

      2026년 10월 15일

      Invokyr Enters Steam Early Access After 1 Million Demo Downloads: A Co-op Horror Game Trapped Inside a Cursed 1970s Board Game

      2026년 10월 13일

      Cyberpunk Slice-of-Life Simulation ‘Nivalis Knight’ Officially Released

      2026년 09월 30일

      Keep Driving Review: Swedish Studio’s Y2K Road Trip RPG Hits Consoles After 300,000 PC Sales and an 84 Metacritic

      2026년 09월 30일

      Stick It to the Stickman Review: Free Lives’ Corporate Ladder Beat-‘Em-Up Graduates Early Access With 300,000 Wishlists and Chainsaws

      2026년 09월 27일
    • Featured article

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Featured article

    Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

    By Jaechung Lim2026년 03월 14일Updated:2026년 03월 15일4 Mins Read
    • The Champion: Clair Obscur: Expedition 33 wins Game of the Year and four other major categories.
    • The Legacy: It sets a new record for the most GOTY wins in a single year, surpassing Baldur’s Gate 3 and The Last of Us Part II.
    • Innovation: Blue Prince takes home two awards for Design and Innovation.
    • Pioneers: Don Daglow and the late Rebecca Ann Heineman honored with Lifetime Achievement and Ambassador awards.

    The 26th Annual Game Developers Choice Awards (GDCA) took place on March 12, 2026, at the Moscone Center in San Francisco. Following the previous night’s IGF Awards, the industry’s eyes remained fixed on the stage as the year’s most celebrated titles were honored by the global developer community.

    The night belonged to Sandfall Interactive and Kepler Interactive, whose dark fantasy RPG Clair Obscur: Expedition 33 dominated the ceremony. The game secured five awards: Game of the Year, Best Debut, Best Visual Art, Best Narrative, and Best Audio.

    A Vision Born from Passion

    Clair Obscur: Expedition 33 was released on April 24, 2025. The project began in 2019 as a personal vision of Guillaume Broche, a former Ubisoft employee who founded Sandfall Interactive during the 2020 pandemic.

    Developed in Paris and Montpellier, the Unreal Engine 5-powered title was born from a desire to bring high-quality, turn-based RPGs back to the forefront—a genre often sidelined by AAA studios in favor of action-heavy combat. The gamble paid off: the game sold 3.3 million copies within its first month and has since surpassed 5 million units. On Steam, it maintains an “Overwhelmingly Positive” (95%) rating with over 100,000 reviews.

    Dominating the 2025 Award Season

    With its GDCA victory, Expedition 33 has completed one of the most successful award runs in gaming history.

    • The Game Awards 2025: Record-breaking 13 nominations and 9 wins.
    • D.I.C.E. Awards: 5 wins.
    • Golden Joystick Awards: 7 wins.

    The game has now officially surpassed the GOTY records previously held by The Witcher 3: Wild Hunt and The Last of Us Part II, cementing its place as a cultural milestone. The franchise is already expanding, with a live-action adaptation currently in development by Story Kitchen.

    [Related Article: A New History of Indie Games: The Potential Proven by ‘Clair Obscur’]

    Official website: https://www.expedition33.com/
    Stove Page: https://store.onstove.com/ko/games/5102
    Steam Page: https://store.steampowered.com/agecheck/app/1903340/


    Two-time Winner ‘Blue Prince’: The Power of an Original Puzzle Adventure

    The surreal puzzle adventure Blue Prince (Dogubomb / Raw Fury) was the night’s other multi-award winner. It took home the Innovation Award and Best Design for its ever-shifting mansion and creative spatial puzzles.

    Steam Store Page: https://store.steampowered.com/app/1569580/Blue_Prince/


    Social Impact: ‘Consume Me’ – From IGF to GDCA

    ‘Consume Me,’ developed by independent developer Jenny Jiao Hsia, won the Social Impact award.

    ‘Consume Me’ is a narrative-based indie game that progresses through the story by experiencing the daily life, emotions, and social pressures of adolescence via various mini-games and interactions.

    It won the 2025 Grand Prize at the 28th IGF Awards held the previous day as a co-developed work with AP Thompson, and with this GDCA Social Impact award, it has garnered attention at both major indie game awards ceremonies and demonstrated a strong presence.

    Steam Store Page: https://store.steampowered.com/app/2359120/Consume_Me/


    Audience Award: ‘and Roger’ – 1st Place in Fan Vote

    The Audience Award, determined by a public vote, went to and Roger (TearyHand Studio / Kodansha). The emotional narrative game, which explores the lives of a family living with dementia, previously won the Grand Prix at the Taipei Game Show.

    [Related Article: ‘and Roger,’ a story about a dementia patient’s family, a “deeply moving narrative” that even brought tears to the judges’ eyes]

    Steam Page: https://store.steampowered.com/app/3308870/and_Roger/


    Best Technology: Death Stranding 2: On the Beach

    Technical and Social Achievements

    • Best Technology: Death Stranding 2: On the Beach (Kojima Productions / Sony Interactive Entertainment).
    • Social Impact Award: Consume Me (Jenny Jiao Hsia), a narrative game exploring the social pressures of adolescence.

    Steam Store Page:
    https://store.steampowered.com/app/3280350/DEATH_STRANDING_2_ON_THE_BEACH/


    Honoring Industry Legends

    • Lifetime Achievement Award: Don Daglow, an Emmy-winning designer with a 55-year career and over 100 titles, including the first interactive baseball game (BASBAL) and the first graphical MMORPG (Neverwinter Nights).
    • Ambassador Award: Rebecca Ann Heineman (1963–2025), honored posthumously for her 45-year career as a pioneering developer, the first national video game tournament champion, and a tireless advocate for LGBTQ+ representation and accessibility.

    GDCA 2026: Full Winners Gallery

    CategoryWinnerDeveloper / Publisher
    Game of the YearClair Obscur: Expedition 33Sandfall / Kepler
    Best DebutClair Obscur: Expedition 33Sandfall / Kepler
    Best Visual ArtClair Obscur: Expedition 33Sandfall / Kepler
    Best NarrativeClair Obscur: Expedition 33Sandfall / Kepler
    Best AudioClair Obscur: Expedition 33Sandfall / Kepler
    Best DesignBlue PrinceDogubomb / Raw Fury
    Innovation AwardBlue PrinceDogubomb / Raw Fury
    Best TechnologyDeath Stranding 2: On the BeachKojima Productions / Sony
    Social ImpactConsume MeJenny Jiao Hsia
    Audience Awardand RogerTearyHand / Kodansha
    Jaechung Lim
    • Website

    Editor-in-Chief of IndieGame.com, CEO of Indiegame.com. He began his career as a specialized gaming journalist in the 1990s at Digital Life and Jeowoo Media. He later worked at GameSpot Korea, as well as comprehensive advertising agencies and game development studios. Afterward, he spent over 10 years at Bandai Namco Group, managing the development and global business operations of IP-based online and mobile games, which allowed him to build extensive hands-on experience across the entire gaming industry. Currently, he is active as an advisor and mentor for indie games, and serves as an expert judge for numerous competitions and government support projects. Through Indiegame.com, he is dedicated to establishing a healthy gaming culture and driving the growth of startups and indie games.

    Related Posts

    The Day After the Demon King Falls: Where the Indie Story Truly Begins

    2026년 10월 10일

    How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

    2026년 10월 10일

    G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

    2026년 10월 01일

    [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

    2026년 09월 22일
    Editors Picks

    Lazare’s Sacrifice Revealed: A French Revolution Deckbuilder Where Every Win Costs You Cards, Board Space, or Blood, Co-Designed by Gwent’s Damien Monnier

    2026년 10월 11일

    Apple Crumble: The Duck Detective Studio Turns Grandma’s 84th Birthday Into a 90-Minute Family Thriller, Out December 3

    2026년 10월 11일

    Olaf and the Crowning Hangover Demo Adds Brock Baker’s Voice Work to a Ukrainian Solo Dev’s Sokoban-in-Reverse Comedy Puzzler

    2026년 10월 11일

    How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

    2026년 10월 10일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.