최근기사

    Race like a comet with your fingertips, 3D rhythm game ‘Estella’ demo update

    2026년 11월 04일

    Forensic Mystery ‘The Mystery of Fleming Manor’ Officially Launches on Steam After Surpassing 100,000 Wishlists

    2026년 11월 04일

    Retro Fantasy RPG ‘Queens Domain’ Launched, Carrying on the ‘Kingsfield’ Vibe

    2026년 11월 04일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Race like a comet with your fingertips, 3D rhythm game ‘Estella’ demo update

      2026년 11월 04일

      Planted! Launches on PS5 and Xbox: Cloth Cat Games’ Vegetable-Hurling Garden Brawler Delays Steam Version to Later This Year

      2026년 11월 01일

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap

      2026년 10월 22일
    • Recommendation/Promotion

      Purrfect Together: Two Cozy Cats Opens Steam Page: Warsaw Married Couple’s Co-op Game About Two Cats in Love, With a Dedicated Hug Button

      2026년 11월 03일

      PROCEDURE ZERO Breaks Out on Steam November 12: Polish Solo Developer’s No-Kill Prison Stealth Game, Where Information Is Currency

      2026년 11월 03일

      Iron Curtain Call Free Demo Out Now: Whale Development Studios’ 1930s Rubber-Hose FPS Offers a “Free Trial of World War III”

      2026년 11월 01일

      Slay the Slime Opens First Public Steam Playtest: Brazil’s Snaprock Games Blends JRPG Adventure With Incremental Number-Go-Up, Early 2027

      2026년 10월 30일

      Tenjutsu Set for 2027 on Switch 2 and PC: Dead Cells Designer Sébastien Bénard’s Neon Yakuza Revenge Roguelike Resurfaces

      2026년 10월 30일
    • Game Review

      Forensic Mystery ‘The Mystery of Fleming Manor’ Officially Launches on Steam After Surpassing 100,000 Wishlists

      2026년 11월 04일

      Retro Fantasy RPG ‘Queens Domain’ Launched, Carrying on the ‘Kingsfield’ Vibe

      2026년 11월 04일

      Inner Voice Gets Free “Last Dream” Update: Greek Solo Developer’s Psychological Horror Deepens the Darkness of Brightstone

      2026년 11월 03일

      FIRESTARTERS Launches in Steam Early Access: Studio Kerosene’s Rocket-Skating Arena FPS Fuses Quake Speed With Rollerdrome Style

      2026년 11월 01일

      Hokko Spaces Out Now: Team17 and Wonderscope Games’ Stress-Free Hokko Life Spin-Off Swaps Running a Town for Building Cozy Dioramas

      2026년 11월 01일
    • Featured article

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Recommendation/Promotion

    Come to my Party! Demo 2.0 Arrives October 16: A Solo Korean Developer’s Black-Comedy Visual Novel About a Forgotten Middle Child in 1999

    By Editorial Team2026년 10월 14일4 Mins Read

    Every kid knows the deal: do something great, and maybe the grown-ups will finally notice you. In Come to my Party!, the deal is explicit. If ten-year-old Jimin becomes class president, her mother will throw her a birthday party. Published by LINE Games and developed solo by SIMSANG YOON, this black-comedy visual novel set in a Korean elementary school in 1999 releases its new Demo 2.0 on October 16.

    The game will appear at The MIX Fall Showcase, an online global showcase, on the same day the demo launches, then join Steam Next Fest from October 19 to 26 as it builds toward release.

    Set at the turn of the millennium in Korea, it follows Jimin’s coming-of-age story, using warm, detailed pixel art to recreate the period’s scenery and its distinctive cast of characters.

    [Related Article: Set in a 1999 Korean Elementary School, ‘Come to My Party!’ First Demo Released]

    A Mother’s Promise

    Jimin is a ten-year-old girl attending elementary school in Korea in 1999. She wears her older sister’s hand-me-downs and shares her meals, rarely noticed between a high-achieving older sister and a younger sibling who soaks up all the attention.

    One day, her mother promises that if Jimin becomes class president, she will throw her a birthday party. Seeing her first chance to have something truly her own, Jimin launches a campaign to win over her classmates.

    Players guide Jimin’s choices as she makes friends and navigates the relationships and conflicts of the classroom. The closer she gets to her classmates, the more their own hidden stories come to light.

    12 Endings and ’90s Mini-Games

    Player choices shape Jimin’s friendships, conversations, and the story’s outcome. The developer has prepared 12 endings, and whether Jimin gets her birthday party at all depends on those choices.

    Mini-games capture school life. Earlier previews showed playing ttakji (a Korean paper-tile flipping game) with friends and defacing a rival K-pop group’s poster. Hands-on impressions of the earlier demo from international outlets also mentioned mini-games such as washing your face, tidying the cleaning closet, and dusting chalkboard erasers.

    The story deals with everyday school rumors and family pressure. The developer says classmates, including Eunji and Daeun, each carry their own circumstances and stories.

    Heavy Themes Behind the Laughter

    Come to my Party! pairs childlike humor with the complicated emotions that arise in family and friendships. Some international outlets that played the earlier demo said the game starts off light but leaves a lingering ache.

    The Steam page carries content warnings for domestic violence, corporal punishment by teachers, bullying, and suicide. Because these themes are part of the story, players should check them before playing.

    A Debut From a Veteran Illustrator

    SIMSANG YOON handles development. According to the developer, he spent more than ten years in visual art and commercial illustration before turning to games, collaborating with companies including SM Entertainment, Lotte, Kakao, Devsisters, and HYBE. Come to my Party! is his first game.

    The developer says he created the game’s art and storytelling himself and did not use AI-generated content. Publisher LINE Games, announcing Demo 2.0 on October 12, said the update refines story presentation and dialogue based on player feedback and adjusts mini-game difficulty and quality-of-life features.

    Who This Is For

    Strong fit for: players who love narrative-driven visual novels with branching endings; anyone nostalgic for late-’90s Korean school life; fans of black comedy that carries real emotional weight; players who value fully hand-made art and writing.

    Cautious fit for: players sensitive to the themes listed in the content warnings, including domestic violence, corporal punishment, bullying, and suicide; anyone expecting a purely lighthearted school comedy.

    Less ideal for: players seeking action or systems-heavy gameplay.

    The Takeaway

    Come to my Party! turns a small childhood bargain, a birthday party in exchange for winning a class election, into a story about being overlooked, wanting to matter, and the hard things children carry quietly. Its detailed pixel art, ’90s Korean school setting, 12 endings, and an illustrator’s hand-made craft give it a distinctive voice. Demo 2.0, refined from player feedback, arrives October 16, with Steam Next Fest right behind it.

    Demo 2.0: October 16, 2026, on Steam. Steam Next Fest: October 19 to 26. Release: Q1 2027 (planned).


    Information regarding ‘Come to my Party!’
    item detail
    Game name Come to my Party!
    Developer SIMSANG YOON
    Publisher LINE Games
    Genre Black comedy visual novel, indie
    platform PC (Check Steam or Epic Games Store pages)
    Release date Scheduled for the first quarter of 2027
    demo Demo 2.0 released on Steam on October 16, participating in Steam Next Fest from October 19–26
    end 12 types
    Reactions/Evaluations Steam user reviews cannot be checked prior to release
    Steam Page Shortcut
    Epic Games Store Shortcut

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Purrfect Together: Two Cozy Cats Opens Steam Page: Warsaw Married Couple’s Co-op Game About Two Cats in Love, With a Dedicated Hug Button

    2026년 11월 03일

    PROCEDURE ZERO Breaks Out on Steam November 12: Polish Solo Developer’s No-Kill Prison Stealth Game, Where Information Is Currency

    2026년 11월 03일

    Iron Curtain Call Free Demo Out Now: Whale Development Studios’ 1930s Rubber-Hose FPS Offers a “Free Trial of World War III”

    2026년 11월 01일

    Slay the Slime Opens First Public Steam Playtest: Brazil’s Snaprock Games Blends JRPG Adventure With Incremental Number-Go-Up, Early 2027

    2026년 10월 30일
    Editors Picks

    Inner Voice Gets Free “Last Dream” Update: Greek Solo Developer’s Psychological Horror Deepens the Darkness of Brightstone

    2026년 11월 03일

    PROCEDURE ZERO Breaks Out on Steam November 12: Polish Solo Developer’s No-Kill Prison Stealth Game, Where Information Is Currency

    2026년 11월 03일

    FIRESTARTERS Launches in Steam Early Access: Studio Kerosene’s Rocket-Skating Arena FPS Fuses Quake Speed With Rollerdrome Style

    2026년 11월 01일

    Tenjutsu Set for 2027 on Switch 2 and PC: Dead Cells Designer Sébastien Bénard’s Neon Yakuza Revenge Roguelike Resurfaces

    2026년 10월 30일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.