최근기사

    “I made the music first and designed the game…” Hiroyuki Kobayashi reveals the behind-the-scenes development story of ‘Stupid Never Dies’

    2026년 10월 10일

    Between friendship and falling tied by a single rope… Demo revealed for 2-player co-op platformer ‘Fling Up Together’

    2026년 10월 10일

    Pokémon Meets Arc Raiders: ‘Amico Legends’ Steam Demo Released

    2026년 10월 10일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      ALT+G Returns to Seongsu: Second Indie Game Festival Opens at Platz2 on Hangul Day, October 9

      2026년 10월 07일

      OFFMOON, the Under-$1 Steam Label, Brings Three New Demos to Steam Next Fest — HEROLL:IF Launches November 3

      2026년 10월 07일

      Jeonnam Global Game Center Brings Seven Regional Studios, a Pro-Gamer Talk, and a Family Camp to the Namdo Content Fair, October 9–11

      2026년 10월 06일

      KOCCA’s Korea Indie Game DevCamp Selects 40 Teams for Stage 3 — Record 1,461 Applicants, More Than Double Last Year

      2026년 10월 01일

      Ghost Deliverer Preview: Korean Occult Puzzle Adventure Adds Its Fourth Chapter — Incense, Grudges, and a New Branch Director’s Inauguration

      2026년 09월 29일
    • Recommendation/Promotion

      Between friendship and falling tied by a single rope… Demo revealed for 2-player co-op platformer ‘Fling Up Together’

      2026년 10월 10일

      Pokémon Meets Arc Raiders: ‘Amico Legends’ Steam Demo Released

      2026년 10월 10일

      Adding the feel of a fighting game to a roguelite … ‘Garden Souls’ free demo released

      2026년 10월 10일

      Winter Whiskers Demo: A Cozy Snow-Clearing Adventure Where Every Shovelful Turns Into Steam, Heat, and Festival Lights

      2026년 10월 08일

      Watch and Whisper Preview: A Surveillance Horror Where Your Real Voice Is the Weapon, Launching November 10

      2026년 10월 08일
    • Game Review

      Cyberpunk Slice-of-Life Simulation ‘Nivalis Knight’ Officially Released

      2026년 09월 30일

      Keep Driving Review: Swedish Studio’s Y2K Road Trip RPG Hits Consoles After 300,000 PC Sales and an 84 Metacritic

      2026년 09월 30일

      Stick It to the Stickman Review: Free Lives’ Corporate Ladder Beat-‘Em-Up Graduates Early Access With 300,000 Wishlists and Chainsaws

      2026년 09월 27일

      Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

      2026년 09월 23일

      Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

      2026년 09월 22일
    • Featured article

      “I made the music first and designed the game…” Hiroyuki Kobayashi reveals the behind-the-scenes development story of ‘Stupid Never Dies’

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Featured article

    “I made the music first and designed the game…” Hiroyuki Kobayashi reveals the behind-the-scenes development story of ‘Stupid Never Dies’

    By Editorial Team2026년 10월 10일7 Mins Read
    • Sega Releases Sound Video for GPTRACK50, Explained Personally by Producer Hiroyuki Kobayashi
    • Created protagonist Davy’s theme song first and designed the game’s tone in reverse, releasing on PC and PS5 on October 21.
    • Development process starting from the protagonist’s theme song… combining heavy metal, rock, and electronic music with traditional Japanese instruments

    SEGA and developer GPTRACK50 have released a developer commentary video featuring the music production process for the new pop-punk action RPG , ‘Stupid Never Dies’ .

    The video released this time is the sound episode of ‘DEEP BITE,’ a developer commentary series presented by Sega. Hiroyuki Kobayashi, President and Executive Producer of GPTRACK50, appears in the video to share in-depth behind-the-scenes stories on how the ‘Funky’ sound, which is the game’s identity and core style, was created.

    ‘Stupid Never Dies’ will be officially released globally on PC (Steam) and PlayStation 5 (PS5) platforms on October 21, and is scheduled to be released in the Japanese market one day later on October 22. Currently, a demo version called ‘First Bite,’ which allows users to experience the early part of the game, is being distributed on the Steam and PS5 store pages.

    [Related Article: New Title from Biohazard Producer… ‘Stupid Never Dies’ to be Released This Fall]

    The game’s musical direction starting from the theme song

    GPTRACK50 determined from the early stages of development that music would be key to setting the atmosphere of the game. The developer explained that instead of adding music after development was finished, they created the protagonist Davy’s theme song first and crafted the game based on the inspiration derived from it.

    As the story begins with the meeting of a boy and a girl, the development team decided that pop punk, which they enjoyed listening to in their youth, was suitable for expressing the joy of innocent love. Subsequently, they expanded the scope of music by asking the characters and enemies that Davy encounters, “If they were to create music, what genre would they choose?”

    As a result, a unique style was born that combines metal, rock, and electronic music with traditional Japanese instruments and musical elements. The developers call this genre blend “Neo Pop Punk.”

    This musical direction can also be seen in the music video-style teaser released at ‘The Game Awards 2025’ last December. The video features the protagonist Davy and a human girl named Julia singing the game’s theme song together.

    Music that changes according to the situation drives the flow of the game.

    Music goes beyond being a simple background element to play a role in driving the flow of the game. It transitions naturally according to the situation, ranging from tense exploration and energetic battles to calm resting spaces.

    In the shopping mall where the protagonist Davy stays, lo-fi beats play, capturing the atmosphere of preparing for battle. The development team explained that they designed the music to change along with the progression and evolution of the gameplay.

    The sounds, which change according to the situation, add a sense of rhythm to the game’s flow, which involves a repetition of combat, exploration, and rest. It also incorporates the intention to convey the atmosphere of each space and the individuality of the characters through the music.

    Zombie Davy’s Love and Challenge to the King of Monsters, ‘KOM’

    ‘Stupid Never Dies’ is a single-player 3D action RPG set in a monster-dominated dungeon in another world. Players take on the role of Davy, a timid zombie from the lowest rung of monster society, and embark on a journey to revive a frozen human girl named Julia.

    According to the Steam and PS5 introduction pages, Davy falls in love at first sight after discovering Julia dead in a shopping mall freezer. He then explores the monster world to revive Julia and challenges the King of Monsters, ‘KOM’.

    The game’s core systems are broadly divided into three categories. ‘Style Eat’ is a system where you eat enemies to recover health and absorb their abilities and characteristics. You can utilize over 11 types of styles, including werewolves, harpies, and vampires, to employ diverse combat styles.

    ‘Body Hacking’ is a system that allows players to modify body parts such as arms, legs, and the head using ‘Over Technology’ acquired during dungeon exploration. Through modifications, players can strengthen their characters and expand their combat abilities.

    Added to this is a roguelike progression system that emphasizes rapid growth. Although you start at level 1 every time you enter a dungeon, enemies defeated in previous challenges significantly boost your growth speed. The developers stated that players can enjoy an action RPG with over 30 hours of content at a pace fast enough to reach the maximum level in about 30 minutes.

    The first work by veterans from Devil May Cry and Dragon’s Dogma

    GPTRACK50 is a studio founded by CEO Hiroyuki Kobayashi in Osaka, Japan, in October 2022. The development team includes individuals who have worked on the ‘Devil May Cry’, ‘Dragon’s Dogma’, and ‘Resident Evil’ series.

    Starting with ‘Stupid Never Dies,’ the studio aims to expand its original intellectual property (IP) across various media, including not only games but also live-action films and animations. Under the co-publishing agreement, Sega is responsible for the game’s global publishing and distribution.

    Eye-catching, unique style revealed in the demo and overseas preview

    The demo ‘First Bite’ includes the first two hours of gameplay and two boss battles. Save data from the demo can be carried over to the full version. The demo was released along with the third trailer unveiled at the PlayStation ‘State of Play’ held in early September.

    Overseas media took note of the unique art style, action, and distinctive setting.

    Bloody Disgusting, a media outlet specializing in horror, noted that the intense colors and unique aesthetic are reminiscent of ‘Lollipop Chainsaw’ and ‘Hi-Fi Rush’. However, they pointed out that the gameplay observed in the demo does not deviate significantly from the conventional conventions of the action genre, and that the humor and atmosphere, reminiscent of Goichi Suda’s works, may be divisive depending on personal taste.

    ComicBook.com shared their experience playing the game at Summer Game Fest, describing it as “ridiculously fun.” The main feature mentioned was combat against bosses, where players switch between various styles such as zombies, harpies, and werewolves.

    After playing for 2 to 3 hours at Gamescom 2026, IGN France evaluated that, contrary to the absurd premise, the action is solid. They also spoke positively about the combat where combos flow naturally and the roguelite structure that makes you want to continue with the next challenge.

    Released in two editions… Supports Korean subtitles

    ‘Stupid Never Dies’ will be released in a Standard Edition and a ‘Glorious Idiot Edition’. The prices are $49.99 and $59.99, respectively.

    The Glorious Idiot Edition includes the downloadable content (DLC) ‘Nonsense Overload Pack,’ which contains five of Davy’s ‘TickTock Teddies.’ Equipping this content changes the related animations and background music. A PS5 physical version is also available in some regions.

    The audio supports English, and the subtitles support 13 languages, including Korean, English, Japanese, French, German, Italian, Spanish, Russian, Polish, Latin American Spanish, Brazilian Portuguese, and Traditional and Simplified Chinese.

    ‘Stupid Never Dies’ is a work that organically combines an original soundtrack, distinctive characters, and action that maximizes the thrill of rapid growth.

    In particular, the industry is paying close attention to whether the development team’s unique approach of using ‘music’ as the starting point and core foundation of the game design can provide an experience differentiated from existing action RPGs in actual gameplay.

    ‘Stupid Never Dies’, which adds a pop-punk vibe to the inherent fun of the genre, will be officially released on October 21st on PC (Steam) and PlayStation 5 (PS5) platforms.

    Currently, the store pages of both platforms are highly acclaimed for offering a free trial version called ‘First Bite,’ which allows users to experience the game’s unique gameplay in advance.


    Information regarding ‘Stupid Never Dies’
    item detail
    Developer GPTRACK50
    Publisher SEGA
    Genre 3D Action RPG (Roguelite elements)
    platform PC (Steam), PlayStation 5
    Release date October 21, 2026 (October 22, Japan)
    price Standard Edition $49.99 / Glorious Idiot Edition $59.99
    Trial version ‘First Bite’ Demo (Steam, PS5)
    Reactions/Evaluations Favorable overseas previews, no official reviews or Steam user ratings
    Steam Page Shortcut
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

    2026년 10월 01일

    [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

    2026년 09월 22일

    Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

    2026년 09월 22일

    The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

    2026년 09월 02일
    Editors Picks

    MyDear.exe Preview: Fifty-Seven Years of Marriage, Told Through the Folders of an Old PC — From the Director and Producer Behind The Rogue Prince of Persia, Launching November 2

    2026년 10월 07일

    Queen’s Domain Preview: A Two-Person Studio’s First-Person Retro Fantasy RPG Sets October 30 for PC and All Three Consoles at Once

    2026년 10월 02일

    Keep Driving Review: Swedish Studio’s Y2K Road Trip RPG Hits Consoles After 300,000 PC Sales and an 84 Metacritic

    2026년 09월 30일

    Radiotext Is Now Live — Alp Arslan’s Solo Cyberpunk Hacking RPG Launches on Steam

    2026년 09월 29일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.