최근기사

    Major New Releases in the Fog, Indie Games in the Front Line… Changes at G-Star 2026

    2026년 10월 01일

    Korea Content Creative Agency Selects 40 Teams for Phase 3 of ‘Korea Indie Game Dev Camp’

    2026년 10월 01일

    Cyberpunk Slice-of-Life Simulation ‘Nivalis Knight’ Officially Released

    2026년 09월 30일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Korea Content Creative Agency Selects 40 Teams for Phase 3 of ‘Korea Indie Game Dev Camp’

      2026년 10월 01일

      Ghost Deliverer Preview: Korean Occult Puzzle Adventure Adds Its Fourth Chapter — Incense, Grudges, and a New Branch Director’s Inauguration

      2026년 09월 29일

      Doloc Town Crosses 200,000 Sales One Month After 1.0 Launch — 97% Positive Across 4,000+ Reviews

      2026년 09월 26일

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일
    • Recommendation/Promotion

      Keycap Keycap! Preview: A Korean Solo Developer Turns the Mechanical Keyboard Hobby Into an Incremental ASMR Game

      2026년 09월 30일

      Powder Park Preview: The Ski Resort Tycoon Creator’s Son Built a Snowboard Controller for Christmas — Now It’s a Full Game

      2026년 09월 30일

      BrainWash: Zombie Cleanup Preview: South African Solo Developer Combines Power-Washing Satisfaction With 1950s Zombie Slapstick

      2026년 09월 30일

      Bureau of Hero Affairs Free Demo Now Live — And Its Solo Developer Is Revealed as SPLIT BULLET Creator Kim Hye-gyeom

      2026년 09월 29일

      Radiotext Is Now Live — Alp Arslan’s Solo Cyberpunk Hacking RPG Launches on Steam

      2026년 09월 29일
    • Game Review

      Cyberpunk Slice-of-Life Simulation ‘Nivalis Knight’ Officially Released

      2026년 09월 30일

      Keep Driving Review: Swedish Studio’s Y2K Road Trip RPG Hits Consoles After 300,000 PC Sales and an 84 Metacritic

      2026년 09월 30일

      Stick It to the Stickman Review: Free Lives’ Corporate Ladder Beat-‘Em-Up Graduates Early Access With 300,000 Wishlists and Chainsaws

      2026년 09월 27일

      Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

      2026년 09월 23일

      Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

      2026년 09월 22일
    • Featured article

      Major New Releases in the Fog, Indie Games in the Front Line… Changes at G-Star 2026

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일
    • Contests/Support

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Featured article

    Major New Releases in the Fog, Indie Games in the Front Line… Changes at G-Star 2026

    By Editorial Team2026년 10월 01일6 Mins Read
    • Expanding the scope of the exhibition to include AI, automobiles, and fashion… The proportion of indie game showcases is also growing.
    • KREAM Selected as First Main Sponsor… Expanding Out-of-Game Touchpoints Through Collaboration with Hyundai Motor
    • Devolver Digital, Discord, SteamDeck, and Unity are participating… The list of indie developers will be revealed later.

    Korea’s largest game exhibition, ‘G-STAR 2026,’ will be held at BEXCO in Busan for four days from November 19 to 22. With news of participation from major domestic game companies slow to materialize this year, G-STAR is changing its exhibition layout to expand its connections with other industries, such as AI, webtoons, automobiles, and fashion.

    Amidst this trend, the importance of ‘G-Star Indie Showcase 2.0: GALAXY,’ an in-house content directly planned and operated by the G-Star Organizing Committee, has also grown noticeably. We have summarized what this year’s G-Star will mean for both indie game developers and users.

    Opening on November 19, G-Star Changed Amidst the Absence of Major Companies

    G-Star 2026 will be held at BEXCO in Busan from November 19 to 22. The BTC exhibition for general visitors will run for four days, while the BTB exhibition for business consultations between industry professionals will run for three days from the 19th to the 21st.

    The global conference ‘G-CON’ will be held for two days from the 19th to the 20th. Following last year, this year’s G-CON is planned under the theme of ‘Narrative’ to expand exchanges between game creators and creators from other industries, such as film and comics.

    The first list of BTC participants, released on August 13, included Webzen, Google Play, NetEase Games, Bilibili Games, and Century Games. Industry attention was focused on the exclusion of major domestic game companies, with the exception of Webzen, and the organizing committee clarified that the list did not represent the full lineup of participants.

    Since then, the lineup is gradually filling in as Krafton announced its participation for the 10th consecutive year and Hoyoverse announced its return after four years. However, as there are major companies that have not yet revealed whether they will participate, we will have to wait for further announcements to see the final lineup.

    Expanding scope through non-gaming main sponsors and collaborations with other industries

    This year, G-Star selected the AI story creation platform ‘Crack’ as its first main sponsor. The organizing committee explained that this choice symbolizes the expansion of the gaming industry’s scope.

    A special booth for Hyundai Motor’s N brand, the ‘2026 Hyundai N Virtual Cup Grand Final,’ collaboration with the trend trading platform KREAM, a new game experience zone linked with Intel, and an experience hall for the Game Culture Festival organized by the Korea Content Creative Agency will also be set up. This configuration reflects the Organizing Committee’s direction to transform G-STAR into a comprehensive cultural festival.

    Organizing Committee Chairman Cho Young-ki identified the discovery of convergence content connecting different industries, along with the strengthening of in-house content directly planned and operated by the committee, as the two pillars for this year. This is why the Indie Showcase is considered the representative content.

    Indie Showcase 2.0: Galaxy, set up on a large scale on the 1st floor of Exhibition Hall 2

    ‘Indie Showcase 2.0: Galaxy’ will be set up on a large scale on the first floor of BEXCO Exhibition Center 2 again this year. Global platform, publisher, and engine companies such as Devolver Digital, Discord, SteamDeck (distributor Comodo), and Unity have been revealed as participating partners for this year. The list of individual participating indie developers and the exact size of their booths have not yet been announced.

    A relevant benchmark is last year’s performance. The G-Star 2025 Indie Showcase operated on a scale of 400 booths, with 80 indie developers from 20 countries participating. Among them, 41 were overseas developers from countries such as Germany, Spain, the United States, China, and Japan.

    The Steam Deck experience zone also offered demonstrations of major titles, serving as a point of contact where general visitors and B2B buyers could experience indie games firsthand.

    For indie developers, G-Star is ‘one of the options’

    From the perspective of indie developers, participating in G-Star is one of several options. The participation fees for G-Star 2026 were set at 2 million won for an independent booth, 3 million won for a modular booth, and 1.5 million won for a lounge booth.

    The most affordable lounge booths are available exclusively at the BTB Network Lounge and were newly introduced this year to improve business meeting accessibility for small and medium-sized enterprises and startups. The Busan Information Industry Promotion Agency also supports the participation of local game companies by operating the BTB Busan Joint Pavilion (supporting approximately 20 companies).

    Meanwhile, industry observers point out that the composition of BTC tends to be skewed toward main sponsors and large companies, leading an increasing number of small and indie companies to choose events like AGF or BIC given a similar budget.

    The scale of events dedicated to indie games is growing, as evidenced by the Busan Indie Connect Festival (BIC) 2026, held this August, where 332 games from 42 countries were selected for on-site exhibition out of 856 entries from 57 countries. The key appears to be how G-Star can differentiate itself in providing B2C experience opportunities and touchpoints with global publishers and platforms through its Indie Showcase.

    What Indie Game Users Should Look For at G-Star 2026

    From the perspective of visitors, the strength of G-Star lies in the ability to experience both major new releases and indie games in the same space. The Steam Deck experience zone at the Indie Showcase is expected to provide an opportunity to test out various games in a portable PC environment.

    Last year, the total number of visitors to G-Star was approximately 202,000, with 1,273 participating companies (from 44 countries) and 3,269 booths. This year’s list of indie entries, booth layout, and G-CON speaker lineup will be revealed sequentially through the official G-Star website and social media.

    The center of gravity at G-Star, which has traditionally been centered around major companies, appears to be gradually shifting toward indie games and collaborations with other industries this year. However, the lineup of indie titles and the final composition of BTC participants have not yet been finalized. It seems that the key point of interest for both indie game developers and users will be which titles fill this year’s Indie Showcase.


    Information regarding ‘G-Star 2026’
    item detail
    Event Name G-STAR 2026
    schedule November 19 (Thu) – 22 (Sun), 2026
    location Busan BEXCO
    Host Korea Game Industry Association (K-GAMES)
    subjectivity G-STAR Organizing Committee, Busan Information Industry Promotion Agency
    Exhibition composition BTC (19~22), BTB (19~21), G-CON (19~20)
    Main Sponsor Crack (Rütten Technologies)
    Indie exhibition Indie Showcase 2.0: Galaxy, Partners: Devolver Digital, Discord, SteamDeck (Komodo), Unity
    Participation fee Independent booth 2 million won, modular booth 3 million won, lounge booth 1.5 million won
    Last year’s scale (2025) 1,273 companies from 44 countries, 3,269 booths, approximately 202,000 visitors
    Official website Shortcut
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

    2026년 09월 22일

    Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

    2026년 09월 22일

    The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

    2026년 09월 02일

    Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

    2026년 08월 25일
    Editors Picks

    CRACK Preview: A Content Creator’s “Giant Egg No One Questions” Joke Becomes a 30,000-Wishlist Co-op Mystery — October 26 Launch

    2026년 09월 27일

    Let’s Build a Dungeon Preview: Springloaded’s Game-Development Sim Turns Its Own Early Access Into Part of the Game — February 11, 2027

    2026년 09월 23일

    Time To Wake Up Sets October 12 Launch on Steam and PS5 — Belgian Studio’s Blink-Powered Psychological Thriller Adds Console, Keeps 100% Positive Demo Track Record

    2026년 09월 22일

    BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

    2026년 09월 22일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us(Contact)
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.