Author: Editorial Team
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The vampire survivors-like genre is built on a specific design philosophy: automate the attacks, let players focus on movement and build selection. Th…
Somewhere in the millions of pigeons filling Trafalgar Square is your soulmate. You don’t know which one. You have to find them. This is the entire pr…
Orpheus descended into the underworld armed with a lyre. Not a sword, not a shield — a lyre. He played music so beautiful that Hades himself wept, the…
The Computer Entertainment Supplier’s Association (CESA) has confirmed Tokyo Game Show 2026’s exhibitor list: 759 companies from 51 countries and regi…
There is a red ball. Or rather, there should be. The cat will only be happy when it has the red ball. But the red ball doesn’t reveal itself easily. S…
A writer goes to a mountain cabin for inspiration. A storm rolls in. Something knocks on the door. Outside in the rain, motionless in the downpour, st…
The 2026 Seoul Indie Game Development Challenge ran June 26-28 at the DPP Igansumun Exhibition Hall, producing 11 game prototypes from 46 developers a…
No timers. No quests. No failure conditions. Just a forest, a lake, a campfire, a loyal dog walking beside you, and the question of where exactly you’…
The vampire survivors-like genre has generated enough entries that the default pitch — “survive waves of enemies, auto-attack, get upgrades” — no long…
Seoul Game Town 2 Wraps in Pangyo With 300 Visitors, 35 Teams, and One-Hour Queues at Popular Booths
Seoul Game Town 2 closed out on Saturday, July 4, in Pangyo, completing the second edition of the indie game showcase that describes itself as “a fest…