Author: Editorial Team
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Seven developers. Self-funded. Their own publisher. And the founding credentials of the studio — Halo 4, Halo 5, Battlefield — are precisely the kind …
Polylithic from Czech studio Polyperfect (published by indie.io) launched version 1.0 on August 25, completing three years of Early Access development…
The name is both a descriptor and a joke. BARKOUR: a dog performing parkour. T.H.U.N.D.E.R. is a top-tier intelligence operative — a dog whose thought…
The 1.44MB Game Development Contest — organized by 2P GAME ARCADE and co-sponsored by indiegame.com — has expanded its special award structure to eigh…
https://youtu.be/b3lrp6e6wiw Combolands from Crux Games (Sam Alfred and Skye Scott, South Africa) launched on Steam August 24. This coverage ran a ful…
The mushroom enemies in Shroom and Gloom are not just opponents. They’re ingredients. You cut them down, skewer them, season them, roast them over a f…
The standard fighting game contract: the developer designs the moves, the player learns them. Gladio Mori breaks this contract at its foundation. The …
In 2015, Kostas Skiftas and Sarah Duffield-Harding made a Flash game in a game jam about a world where dinosaurs and humans coexist. They could have r…
Ten years. That’s how long Stellar Jockeys have been building Brigador Killers. The original Brigador earned a devoted following through its isometric…
You don’t have a face. You need one — or rather, you need the right combination of several strangers’ facial features assembled into the specific face…