최근기사

    Open-World Survival ‘Wonderia’ Updates Creative Mode with Increased Freedom for Building and Automation

    2026년 10월 23일

    Lenin Street Geek Shop Demo Out on Steam: Torn Away Studio perelesoq Puts You Behind the Counter of an Early-2000s Geek Kiosk Selling Pirated Discs and Cup Noodles

    2026년 10월 22일

    Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

    2026년 10월 22일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap

      2026년 10월 22일

      BeaverRocks 2026 Ticket Presales Open: Smilegate Future Lab’s Indie Game & Culture Festival Grows to 100+ Teams at SETEC, December 18–20

      2026년 10월 21일

      Korea’s Culture Ministry Proposes ₩13.8 Billion for Indie Games in 2027, Expanding Support to 200 Projects

      2026년 10월 21일

      Goodbye Seoul: Itaewon Joins Steam Next Fest With an Expanded Demo: NEOWIZ and JINO Games’ Narrative Puzzle Adventure Reveals New Key Art

      2026년 10월 20일
    • Recommendation/Promotion

      Lenin Street Geek Shop Demo Out on Steam: Torn Away Studio perelesoq Puts You Behind the Counter of an Early-2000s Geek Kiosk Selling Pirated Discs and Cup Noodles

      2026년 10월 22일

      Mycopunk Hits 1.0 on PC and PS5: Devolver’s Fungus-Fighting 4-Player Co-op Shooter Leaves Early Access, Day One on PS Plus

      2026년 10월 22일

      Chocolate Parade Launches November 6 on Steam: Japanese Solo Dev Browser Land’s Survivors-Like Arms Cute Desserts With Machine Guns and Laser Beams

      2026년 10월 21일

      Evilos Sets December 14 Steam Release: Romanian Solo Dev Flips Tower Defense So You’re the Final Boss

      2026년 10월 21일

      Gear Up Einstein! Launches Into Steam Early Access November 6: Montreal Trio’s Co-op Roguelite Puts Einstein and Queen Elizabeth in the Same Squad

      2026년 10월 21일
    • Game Review

      Open-World Survival ‘Wonderia’ Updates Creative Mode with Increased Freedom for Building and Automation

      2026년 10월 23일

      CELESTAY Craft&Slowlife Launches on Steam: Tokyo Studio BUBBLE GUM’s Idle Building Game Stacks a Seaside Home All the Way to the Stars

      2026년 10월 20일

      Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

      2026년 10월 17일

      Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

      2026년 10월 17일

      The Witch’s Bakery Launches on Every Major Platform: A French Debut About Healing Parisians’ Hearts, One Pastry at a Time, Scored in Part by Ghibli’s Cécile Corbel

      2026년 10월 17일
    • Featured article

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    Korea Creative Content Agency ‘2023 Game Plus’ business support game “recruitment until March 13.”

    By Editorial Team2023년 02월 27일Updated:2023년 06월 24일4 Mins Read

    – KOCCA, until March 13th, recruiting games to support the ‘Game Plus Project’ in the first half of the year
    – Service support worth up to KRW 160 million, including consulting, marketing, and translation for overseas expansion
    – Established a new start-up field to expand the base of the game industry and provided up to 200 million won to start-ups with a history of fewer than 3 years

    The Ministry of Culture, Sports and Tourism (Minister Park Bo-gyun) and the Korea Creative Content Agency (Director Cho Hyun-rae, hereinafter referred to as KOCCA) are recruiting games to support the ‘2023 Game Plus project until March 20th for the smooth entry of domestic games into overseas markets.

    ‘Game Plus’ is a business that allows domestic game developers who wish to enter the overseas market to select and use the professional services they need freely. In particular, this year, in order to strengthen the overseas expansion capabilities of small and medium-sized game companies, a game PM will be assigned, and basic strategy consulting will be provided so that games can be released overseas.

    ◆ A total of 5.9 billion were supported for 36 games this year. Increase the effectiveness of support by directly selecting the necessary services

    KOCCA selects 30 games in the first half of the year and 6 games in the second half for this year’s ‘Add Games’ project and provides a total of 5.9 billion won worth of services. In the first half of this year, domestically developed games based on mobile and online (PC) platforms are targeted without genre restrictions, and a new start-up field is established to promote youth entrepreneurship and expand the base of the game industry other than the existing mainstream games, providing various ideas and excellent games. We support startups with production technology that are less than 3 years old.

    Up to 160 million won for selected game companies and up to 200 million won for startups will be supported in points. Game companies receive points through the ‘Game Plus Platform (gsp.kocca.kr)’ in the form of an open market. You can directly select and receive support for overseas expansion from among the necessary services. Supported games must be able to be released directly in one or more target countries by August 31st.

    ◆ On February 27th (Mon), an offline business briefing session was held at the LH Corporate Growth Center in Pangyo.

    In relation to this game plus business, the ‘offline business briefing’ will be held on the 27th (Mon) at 2:00 pm at the LH Corporate Growth Center in Pangyo. At the project briefing session, detailed explanations of the contents of support and how to apply for the project will be held, as well as a Q&A.

    Companies wishing to participate in the project can apply through an online application on the KOCCA website (www.kocca.kr) by 5:00 pm on March 20 (Mon) after preparing the required documents. The announcement for the second half of the year will be announced separately on the website of Conjinwon in June.

    Meanwhile, KOCCA has promoted the game plus business since 2020 and has created excellent success stories such as In particular, last year, it supported the direct overseas expansion of a total of 37 games, achieving meaningful results of KRW 49.8 billion in global sales and 13.9 million global downloads.

    As a representative example, RoadComplete was soft-launched globally in June 2022, followed by monitoring responses by country, selecting major target countries with data obtained, and carrying out intensive marketing, translation, and CS. As a result, from May to December last year, about 5.73 million downloads and overseas sales of 29.7 billion won were achieved.

    Kim Seong-Joon, head of the KOCCA Game Headquarters, said, “Excellent domestic games are providing excellent results by directly servicing throughout the world with support such as local marketing and multilingual translation services through the Game Plus project.” We will also provide points to support small and medium-sized domestic game companies to advance into overseas markets actively.”

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

    2026년 10월 06일

    Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

    2026년 10월 06일

    Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

    2026년 09월 18일

    Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

    2026년 09월 16일
    Editors Picks

    Hanno: A Magical Tale Revealed in Depth: Portuguese Debut Inspired by the Real Elephant Sent to the Pope in 1514

    2026년 10월 20일

    Goodbye Seoul: Itaewon Joins Steam Next Fest With an Expanded Demo: NEOWIZ and JINO Games’ Narrative Puzzle Adventure Reveals New Key Art

    2026년 10월 20일

    KOCCA’s 2026 K-Console Conference Set for November 9: CD Projekt Red, Katsuhiro Harada, Kazutaka Kodaka, and RimWorld’s Tynan Sylvester Headline, With PlayStation and Xbox Onboarding Sessions

    2026년 10월 19일

    Voivod: The Nuclear Warrior Demo Hits Steam Next Fest: The Canadian Metal Band’s 40-Year Sci-Fi Universe Becomes a Run-and-Gun Metroidvania

    2026년 10월 18일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.