최근기사

    GDCA 2026, The Essence of Games Proven by Indie

    2026년 03월 27일

    Empowering the AI Generation: Smilegate Hope Studio Concludes 6th ‘Hope Creator’ Mentorship Program

    2026년 03월 27일

    Survival of the Fittest on a Failed Frontier: Dean Hall’s ‘Icarus: Console Edition’ Launches on PS5 and Xbox

    2026년 03월 27일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Empowering the AI Generation: Smilegate Hope Studio Concludes 6th ‘Hope Creator’ Mentorship Program

      2026년 03월 27일

      Gravity Sets Sights on Boston: 12-Title Indie Lineup Confirmed for PAX East 2026

      2026년 03월 23일

      K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

      2026년 03월 18일

      Stove to Release Pirate Game ‘Windrose’, Anticipated by 1.5 Million People Worldwide

      2026년 03월 17일

      Ready Your Cutlasses: Stove to Release Global Pirate Sensation ‘Windrose’

      2026년 03월 17일
    • Recommendation/Public

      Serious Business in the Multiverse: ‘Serious Sam: Shatterverse’ Announced for 25th Anniversary

      2026년 03월 27일

      Lies Are Your Greatest Asset: Voice-Chat Auction Thriller ‘Double Dealers’ Revealed

      2026년 03월 26일

      Hell is Under New Management: ‘Sintopia’ Opens Its Gates on Steam this April 16

      2026년 03월 26일

      Pixel-Perfect Paradise: ‘Horticular’ Brings Its Cozy Ecosystem Sim to Nintendo Switch This April

      2026년 03월 25일

      The Fine Art of People-Watching: Emmy-Winning Studio to Launch ‘Nippets’ on Steam

      2026년 03월 25일
    • Indie Game Review

      Survival of the Fittest on a Failed Frontier: Dean Hall’s ‘Icarus: Console Edition’ Launches on PS5 and Xbox

      2026년 03월 27일

      A Winter Myth Reborn: Dark Narrative Adventure ‘ChildStory’ Launches Across All Major Platforms

      2026년 03월 27일

      A Pajama Party Gone Surreal: Co-op Horror ‘Mama’s Sleeping Angels’ Takes Steam by Storm

      2026년 03월 24일

      Strategic Positioning Meets Mythology: ‘DeckLand’ Launches on Steam Early Access

      2026년 03월 23일

      Scare Tactics Reborn: ‘Ghost Master: Resurrection’ Haunts All Platforms After 20 Years

      2026년 03월 22일
    • Indie Game Focus

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일

      Spire Shattered: ‘Slay the Spire 2’ Hits 210K Concurrent Players, Melting Steam Servers at Launch

      2026년 03월 06일
    • Competition/Support Project

      Neptune and Krafton Unveil ‘Flick’: A New Global Hub for Hybrid Casual Games

      2026년 03월 26일

      Fueling the Next K-Content Giants: KOCCA Announces 2026 Startup Support Programs

      2026년 03월 23일

      AI as the New Dev Tool: Jeonbuk Global Game Center Launches AI-Powered Indie Support

      2026년 03월 20일

      “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

      2026년 03월 20일

      Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

      2026년 03월 19일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Competition/Support Project

    Gyeonggi-do, a metaverse/realistic content support project with a total budget of 2.4 billion won

    By Editorial Team2022년 03월 21일3 Mins Read

    Gyeonggi-do is conducting 4 open calls for support projects to foster cultural technology companies and expand the content base.

    Culture Technology (CT) refers to the overall technology that develops, produces, distributes, and services contents where culture art or design and technology meet. Representative examples include immersive content that provides an experience similar to the real world by applying XR (extended reality) technology, and a metaverse (extended virtual world) platform based on digital twins (real world objects are implemented in the virtual world).

    The four cultural technology support projects that the provincial government is offering this time are ▲ support for commercialization of cultural technology ▲ support for production of cultural technology public contents ▲ support for immersive contents research and development ▲ support for development of local specialized contents.

    First of all, ‘Support for commercialization of cultural technology’ is about providing up to KRW 100 million each to a total of 5-6 companies to discover and commercialize commercial content for cultural technology companies in the province. Not only content development, but also distribution connection and investment attraction are focused on the company’s sustainable growth.

    The ‘Cultural Technology Public Content Production Support Project’ supports the production of content for the public interest using cultural technology. Deploying public campaigns using cultural technologies such as ‘digital signage’, which receives a lot of attention by transmitting three-dimensional content through an extra-large LED signage, and ‘metaverse platform’, where you can experience social activities and exchanges through avatars in virtual space you should be able to A total of 5 companies will be selected and additional support will be provided for each project production subsidy of 50 million won and media support for content expression. The application period for both commercialization support and production support contest is until 2 pm on April 5th.

    The ‘realistic content R&D support project’ is about research and development of core technologies in the cultural technology field. There are a total of three recruitment tasks, including two designated tasks and one free task, such as ‘technology development of realistic content to reduce carbon emissions’ and ‘technology development based on metaverse combining virtual and real space’, which are the buzzwords of the industry. 3 billion won per project. The selected tasks will be announced at the ‘Culture Technology Exhibition’ scheduled to be held in October this year. The application period is until 2pm on April 11th.

    ‘Regional-specific content development support’ is a project that supports the development of content using Gyeonggi-do materials such as history, people, nature and life. KRW 100 million to 150 million won each will be provided for a total of 6 projects, including 2 free competitions in all fields of broadcasting, webtoon, and music content, 2 applications for animation, and 2 applications for realistic content. The application period is from March 21st to April 11th at 2pm.

    The target of public offering support is companies located in Gyeonggi-do or companies scheduled to relocate to Gyeonggi-do. For more information, please check the website of the Gyeonggi Content Promotion Agency ( www.gcon.or.kr ) in the notification field (business announcement). In addition to this contest, the provincial government is planning to promote various projects to create an industrial ecosystem related to culture and technology and to enjoy the culture of local residents, such as a project to support the demonstration of realistic content in connection with local resources, a project to foster cultural technology talents, and exhibitions and conferences for cultural technology.

    An official from Gyeonggi-do said, “Cultural technology is a key technology for Korea’s content industry to enter the global market in the post-corona era.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Neptune and Krafton Unveil ‘Flick’: A New Global Hub for Hybrid Casual Games

    2026년 03월 26일

    Fueling the Next K-Content Giants: KOCCA Announces 2026 Startup Support Programs

    2026년 03월 23일

    AI as the New Dev Tool: Jeonbuk Global Game Center Launches AI-Powered Indie Support

    2026년 03월 20일

    “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

    2026년 03월 20일
    Editors Picks

    “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

    2026년 03월 20일

    Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

    2026년 03월 19일

    K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

    2026년 03월 18일

    Indie Dominance: The Standout Winners of Steam Next Fest February 2026

    2026년 03월 04일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.