최근기사

    Kyungil University’s Game Content Department successfully held a workshop on Gyeongbuk’s cultural heritage called “Game Jam.”

    2025년 09월 30일

    Creative Workshop and Bada Launch “Game Sound AI,” an AI-based game sound production platform.

    2025년 09월 30일

    MCST Pledges Strong Support for ‘K-Games’ to Lead the ₩300 Trillion K-Culture Era

    2025년 09월 24일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Kyungil University’s Game Content Department successfully held a workshop on Gyeongbuk’s cultural heritage called “Game Jam.”

      2025년 09월 30일

      Creative Workshop and Bada Launch “Game Sound AI,” an AI-based game sound production platform.

      2025년 09월 30일

      MCST Pledges Strong Support for ‘K-Games’ to Lead the ₩300 Trillion K-Culture Era

      2025년 09월 24일

      Gravity Game Arise Showcases Indie and Original Titles at TGS 2025

      2025년 09월 19일

      Urban Game Culture Festival “GXG 2025” Opens September 19 in Pangyo

      2025년 09월 17일
    • Recommendation/Public

      Devolver Digital Launches Physics-Based Walking Simulator Baby Steps

      2025년 09월 24일

      Devolver Digital Kicks Off Massive Steam Publisher Sale – Up to 70% Off

      2025년 09월 19일

      PLAY ON & POP UP: Indie Game Showcase Set for G-STAR 2025 Week in Busan

      2025년 09월 17일

      Sunny Side Up Officially Launches Little Witch in the Woods on Steam

      2025년 09월 15일

      Longplay Studio Releases First DLC for Terminus: Zombie Survivors — Last Escape

      2025년 09월 14일
    • Indie Game Review

      Between Memory and Truth: A Suspenseful Journey in A Flower Blooms Inside a Person

      2025년 07월 28일

      Sensitivity-filled point-and-click adventure game ‘Meow Emma’

      2024년 04월 13일

      Neowiz, two indie games, ‘Nintendo Indie World Showcase’ appeared.

      2022년 11월 12일

      CFK unveils trial version of ‘My Divorce Story’ depicting the conflict between husband and wife

      2022년 08월 04일

      Idle emotional healing, ‘My Little Terrace: Growing Flowerpots’

      2022년 03월 27일
    • Indie Game Tumblbug

      Indie Game “MONOWAVE” Launches Tumblbug Crowdfunding Following Gyeonggi Game Audition Victory

      2025년 06월 05일

      Stove Indie, Subculture Tycoon ‘Storm Maid’ Tumblbug Funding

      2025년 02월 24일

      Action platformer indie anticipated ‘Metal Suits’ begins funding on Tumblbug

      2025년 01월 14일

      Apocalypse Fantasy ‘Zombie Seed’ Reaches 20 Million Won in Tumblbug Funding

      2024년 11월 11일

      Introducing the delightful and lively Tumblbug failure story of four sisters! ‘Byungmansi’

      2024년 05월 31일
    • Competition/Support Project

      Smilegate Future Lab Opens Applications for “Beaver Jam with Naver Webtoon” Indie Game Creators

      2025년 09월 24일

      Smilegate FutureLab Concludes “Indie Game Prototyping Challenge” Graduation Ceremony

      2025년 09월 23일

      G-STAR 2025 Unveils Full Program – Expanded Indie Showcase 2.0: Galaxy, Narrative-Focused G-CON, and More

      2025년 09월 19일

      NC AI Announces Winners of the 1st “Varco 3D Game Creation Contest”

      2025년 09월 19일

      KOCCA to Host ‘Game Culture Festival 2025’ in Seoul from September 5

      2025년 09월 02일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Competition/Support Project

    Gyeonggi-do, a metaverse/realistic content support project with a total budget of 2.4 billion won

    By 인디게임닷컴 편집부2022년 03월 21일3 Mins Read

    Gyeonggi-do is conducting 4 open calls for support projects to foster cultural technology companies and expand the content base.

    Culture Technology (CT) refers to the overall technology that develops, produces, distributes, and services contents where culture art or design and technology meet. Representative examples include immersive content that provides an experience similar to the real world by applying XR (extended reality) technology, and a metaverse (extended virtual world) platform based on digital twins (real world objects are implemented in the virtual world).

    The four cultural technology support projects that the provincial government is offering this time are ▲ support for commercialization of cultural technology ▲ support for production of cultural technology public contents ▲ support for immersive contents research and development ▲ support for development of local specialized contents.

    First of all, ‘Support for commercialization of cultural technology’ is about providing up to KRW 100 million each to a total of 5-6 companies to discover and commercialize commercial content for cultural technology companies in the province. Not only content development, but also distribution connection and investment attraction are focused on the company’s sustainable growth.

    The ‘Cultural Technology Public Content Production Support Project’ supports the production of content for the public interest using cultural technology. Deploying public campaigns using cultural technologies such as ‘digital signage’, which receives a lot of attention by transmitting three-dimensional content through an extra-large LED signage, and ‘metaverse platform’, where you can experience social activities and exchanges through avatars in virtual space you should be able to A total of 5 companies will be selected and additional support will be provided for each project production subsidy of 50 million won and media support for content expression. The application period for both commercialization support and production support contest is until 2 pm on April 5th.

    The ‘realistic content R&D support project’ is about research and development of core technologies in the cultural technology field. There are a total of three recruitment tasks, including two designated tasks and one free task, such as ‘technology development of realistic content to reduce carbon emissions’ and ‘technology development based on metaverse combining virtual and real space’, which are the buzzwords of the industry. 3 billion won per project. The selected tasks will be announced at the ‘Culture Technology Exhibition’ scheduled to be held in October this year. The application period is until 2pm on April 11th.

    ‘Regional-specific content development support’ is a project that supports the development of content using Gyeonggi-do materials such as history, people, nature and life. KRW 100 million to 150 million won each will be provided for a total of 6 projects, including 2 free competitions in all fields of broadcasting, webtoon, and music content, 2 applications for animation, and 2 applications for realistic content. The application period is from March 21st to April 11th at 2pm.

    The target of public offering support is companies located in Gyeonggi-do or companies scheduled to relocate to Gyeonggi-do. For more information, please check the website of the Gyeonggi Content Promotion Agency ( www.gcon.or.kr ) in the notification field (business announcement). In addition to this contest, the provincial government is planning to promote various projects to create an industrial ecosystem related to culture and technology and to enjoy the culture of local residents, such as a project to support the demonstration of realistic content in connection with local resources, a project to foster cultural technology talents, and exhibitions and conferences for cultural technology.

    An official from Gyeonggi-do said, “Cultural technology is a key technology for Korea’s content industry to enter the global market in the post-corona era.

    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    Smilegate Future Lab Opens Applications for “Beaver Jam with Naver Webtoon” Indie Game Creators

    2025년 09월 24일

    Smilegate FutureLab Concludes “Indie Game Prototyping Challenge” Graduation Ceremony

    2025년 09월 23일

    G-STAR 2025 Unveils Full Program – Expanded Indie Showcase 2.0: Galaxy, Narrative-Focused G-CON, and More

    2025년 09월 19일

    NC AI Announces Winners of the 1st “Varco 3D Game Creation Contest”

    2025년 09월 19일
    Editors Picks

    Indie Studio GeomGyulDan Brings Mystery Adventure KILLA to Tokyo Game Show 2025

    2025년 09월 17일

    “Hello Seoul: Itaewon” Wins Best Game at Gamescom Indie Arena Booth Awards 2025

    2025년 08월 25일

    Indie U 2025 Sets Sail with ₩20 Million in Prizes: A New Chapter for Indie Games in Korea’s Chungcheong Region

    2025년 07월 28일

    Between Memory and Truth: A Suspenseful Journey in A Flower Blooms Inside a Person

    2025년 07월 28일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2025 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.