최근기사

    Healing garden simulation ‘Horticula’ launches on Switch on April 30

    2026년 03월 25일

    The Fine Art of People-Watching: Emmy-Winning Studio to Launch ‘Nippets’ on Steam

    2026년 03월 25일

    A Pajama Party Gone Surreal: Co-op Horror ‘Mama’s Sleeping Angels’ Takes Steam by Storm

    2026년 03월 24일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Gravity Sets Sights on Boston: 12-Title Indie Lineup Confirmed for PAX East 2026

      2026년 03월 23일

      K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

      2026년 03월 18일

      Stove to Release Pirate Game ‘Windrose’, Anticipated by 1.5 Million People Worldwide

      2026년 03월 17일

      Ready Your Cutlasses: Stove to Release Global Pirate Sensation ‘Windrose’

      2026년 03월 17일

      K-Indie ‘Studio BB’ and Japan’s Phoenix Announce Global Co-publishing with ‘Monowave’

      2026년 03월 16일
    • Recommendation/Public

      Healing garden simulation ‘Horticula’ launches on Switch on April 30

      2026년 03월 25일

      The Fine Art of People-Watching: Emmy-Winning Studio to Launch ‘Nippets’ on Steam

      2026년 03월 25일

      Cosmic Gods and Tactical Decks: ‘Voice of Belldona’ Set for Massive Private Beta on March 31

      2026년 03월 24일

      A Latin American Heart in a JRPG Body: ‘Toada Brava’ Launches Kickstarter Campaign

      2026년 03월 24일

      Rhythm Revolution: ‘Dead As Disco’ Smashes 1.2M Demo Players and 300M TikTok Views

      2026년 03월 23일
    • Indie Game Review

      A Pajama Party Gone Surreal: Co-op Horror ‘Mama’s Sleeping Angels’ Takes Steam by Storm

      2026년 03월 24일

      Strategic Positioning Meets Mythology: ‘DeckLand’ Launches on Steam Early Access

      2026년 03월 23일

      Scare Tactics Reborn: ‘Ghost Master: Resurrection’ Haunts All Platforms After 20 Years

      2026년 03월 22일

      7 Years in the Making: 90s Arcade Sandbox ‘The Coin Game’ Hits 1.0 on PC and Consoles

      2026년 03월 22일

      From Desert Storm to 9/11: ‘Maestro’s Cold War 2’ Expands into the Era of Pax Americana

      2026년 03월 21일
    • Indie Game Focus

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일

      Spire Shattered: ‘Slay the Spire 2’ Hits 210K Concurrent Players, Melting Steam Servers at Launch

      2026년 03월 06일

      Indie Game Development Survival Strategies Proven at Steam Next Fest 2026

      2026년 03월 04일
    • Competition/Support Project

      Fueling the Next K-Content Giants: KOCCA Announces 2026 Startup Support Programs

      2026년 03월 23일

      AI as the New Dev Tool: Jeonbuk Global Game Center Launches AI-Powered Indie Support

      2026년 03월 20일

      “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

      2026년 03월 20일

      Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

      2026년 03월 19일

      Fueling the Underdog: Gyeongnam Global Game Center Teams Up with Com2uS Holdings for 2026 Indie Push

      2026년 03월 18일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    Global Indie Game Festival, ‘2022 Indiecraft THE FESTA’ successfully opened

    By Editorial Team2022년 05월 27일6 Mins Read

    The global indie game festival ‘2022 Indiecraft The Festa’ has begun.

    Hosted by Seongnam City and co-hosted by Seongnam Industry Promotion Agency and Korea Mobile Game Association, ‘2022 Indiecraft Online Virtual Game Show The Festa’ was successfully held on the 25th with about 200 game industry officials and developers gathered.

    In this ‘2022 Indiecraft The Festa’, the top 50 developers selected through 241 game company support, the largest number ever, will participate. The event provides a ‘Diagnosis Networking Day’ where developers can have one-on-one conversations on questions such as game development and operation, marketing, and global expansion, as well as a game booth where they can directly demonstrate games. There was also an offline demonstration stage.

    In the morning, lectures were held by Indiecraft sponsors and game industry officials. ▲Megazone Cloud, a cloud company with the largest number of game customers in Korea as a sponsor of Indiecraft ▲One Store, a native app market in Korea, ▲Xsolla, a global payment solution provider, ▲Microsoft, which is growing rapidly in the game industry along with Xbox, participating developers Various businesses were introduced for the company and supported meaningful growth.

    The ‘Diagnosis Networking Day’, which drew a lot of response from developers participating in the exhibition, consisted of a total of 11 mentor tables and was created as a place to coolly answer the questions of developers. A positive networking event was also held by answering the passionate questions of the developers with the mentor group consisting of three areas: ▲global expansion and publishing, ▲game operation and marketing, and ▲cloud and game service.

    In the afternoon, the event started with a welcome video from Seongnam Mayor Eun Su-mi and a congratulatory video from Seongnam City Council Chairman Yoon Chang-geun. Mayor Eun Su-mi said in a video, “Even in the midst of the Corona situation, we are holding an online virtual game show to provide a place where users and indie game developers can meet. We hope that you will be able to meet and enjoy outstanding indie games at home and abroad through Indiecraft.”

    Next, congratulatory speeches were delivered by Cho Hyun-rae, president of the Korea Creative Content Agency, Song Min-seok, general manager of Unity Korea, and Hwang Seong-ik, president of the Korea Mobile Game Association.

    ▲ In a congratulatory speech, President Cho Hyun-rae of the Korea Creative Content Agency said, “I think the fact that the Korean game industry has transformed from nothing in the early days to a game powerhouse today is the basis for a new start, just like the indie game developers here. I hope that it will grow into a game that is always loved, and furthermore, into a bigger industry.”

    ▲ Unity Korea General Manager Song Min-seok said, “Unity and indie games have an inseparable relationship. We are working hard to create opportunities to grow together. We hope that today’s event will be a good opportunity for game industry officials and developers who attended.”

    ▲ Korea Mobile Game Association Chairman Hwang Seong-ik said, “I sincerely thank Seongnam City and Seongnam Industry Promotion Agency for their hard work for the past 5 years for Indie Craft. Also, I would like to express my gratitude to the many people who supported Indiecraft. In particular, the Korea Game Media Association has provided generous support to the Korea Mobile Game Association for the revitalization of Korean indie games for a long time. In particular, thank you.” “Indiecraft is an indie game. Let’s give each other a round of applause to everyone here.”

    Next, to celebrate Indiecraft globally, a video congratulating the Indonesian Game Industry Association, CIGA in China, and ‘Sandman Team’, an indie game developer in Ukraine, followed by a welcome video from domestic developers who have grown with Indiecraft. announced that it was an event.

    At the organizing committee appointment ceremony that followed, a total of 14 organizing members were appointed including Lee Taek-soo, chairman of the Korea Game Media Association, Jeong Seok-hee, chairman of the Korea Game Developers Association, and Microsoft Michelle Chang manager, laying the groundwork for the successful hosting of the 2022 Indiecraft online virtual game show.

    Prior to the appointment ceremony, Seongnam Industry Promotion Agency president Ryu Hae-pil said, “Indie games are independent films. I think this creativity can nurture the Republic of Korea and further enhance the infrastructure of a game powerhouse,” he said.

    The highlight of the event was the Metaverse Ceremony. In line with the celebration fireworks held in the online virtual game show space, developers and game industry officials took a commemorative photo together, demonstrating the true face of a convergence event.

    The game demonstrations of the TOP 50 developers that followed were also hotly burned. It was a scene where you can feel the vitality of the game exhibition after a long time since Corona 19, attracting the attention of many game industry officials, including publishers and investors who visited the event, as well as President Cho Hyun-rae of Korea Creative Content Agency and Seongnam Industry Promotion Agency President Ryu Hae-pil.

    A publishing official who visited the event said, “I heard that the 2022 Indiecraft selection developers were selected through the largest number of applications ever. The quality of the game and the idea are that different.”

    An Indiecraft official said, “I want to take this lively heart of today to the online virtual game show that will be held tomorrow. Please enjoy the Metaverse Game Show where you can experience and feel about 100 indie games and mini-games that will be held in a total of 5 worlds.”

    Meanwhile, ‘2022 Indiecraft Online Virtual Game Show’ will be held 24 hours a day for 4 days from the 26th to the 29th, waiting for domestic and foreign users. You can explore 5 game worlds using your own avatar and check the contents of the top 50 domestic and overseas indie games, as well as mini-games that seem to have been copied from K-dramas such as ‘Now at Our School’ and ‘Squid Game’. You will be able to fully enjoy the metaverse world.

    If you pre-register through the OnOff Mix website or Google form , you will be given a lucky draw with a coffee coupon along with the access manual.

    The ‘2022 Indiecraft The Festa’ online virtual game show can be accessed through the website of Ditoland, an indiecraft platform developer. For other inquiries, please contact the Indiecraft Management Office (indiecraft@k-mga.or.kr) or the Indiecraft Discord .

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Gravity Sets Sights on Boston: 12-Title Indie Lineup Confirmed for PAX East 2026

    2026년 03월 23일

    K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

    2026년 03월 18일

    Stove to Release Pirate Game ‘Windrose’, Anticipated by 1.5 Million People Worldwide

    2026년 03월 17일

    Ready Your Cutlasses: Stove to Release Global Pirate Sensation ‘Windrose’

    2026년 03월 17일
    Editors Picks

    “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

    2026년 03월 20일

    Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

    2026년 03월 19일

    K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

    2026년 03월 18일

    Indie Dominance: The Standout Winners of Steam Next Fest February 2026

    2026년 03월 04일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.