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    K-Indie Nientum – Op.ZERO Passes 500 Steam Reviews and Hits “Overwhelmingly Positive”: QueseraGames’ Dark-Fairy-Tale Story Rhythm Game Scores 98%

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      K-Indie Nientum – Op.ZERO Passes 500 Steam Reviews and Hits “Overwhelmingly Positive”: QueseraGames’ Dark-Fairy-Tale Story Rhythm Game Scores 98%

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    Global Indie Game Festival, ‘2022 Indiecraft THE FESTA’ successfully opened

    By Editorial Team2022년 05월 27일6 Mins Read

    The global indie game festival ‘2022 Indiecraft The Festa’ has begun.

    Hosted by Seongnam City and co-hosted by Seongnam Industry Promotion Agency and Korea Mobile Game Association, ‘2022 Indiecraft Online Virtual Game Show The Festa’ was successfully held on the 25th with about 200 game industry officials and developers gathered.

    In this ‘2022 Indiecraft The Festa’, the top 50 developers selected through 241 game company support, the largest number ever, will participate. The event provides a ‘Diagnosis Networking Day’ where developers can have one-on-one conversations on questions such as game development and operation, marketing, and global expansion, as well as a game booth where they can directly demonstrate games. There was also an offline demonstration stage.

    In the morning, lectures were held by Indiecraft sponsors and game industry officials. ▲Megazone Cloud, a cloud company with the largest number of game customers in Korea as a sponsor of Indiecraft ▲One Store, a native app market in Korea, ▲Xsolla, a global payment solution provider, ▲Microsoft, which is growing rapidly in the game industry along with Xbox, participating developers Various businesses were introduced for the company and supported meaningful growth.

    The ‘Diagnosis Networking Day’, which drew a lot of response from developers participating in the exhibition, consisted of a total of 11 mentor tables and was created as a place to coolly answer the questions of developers. A positive networking event was also held by answering the passionate questions of the developers with the mentor group consisting of three areas: ▲global expansion and publishing, ▲game operation and marketing, and ▲cloud and game service.

    In the afternoon, the event started with a welcome video from Seongnam Mayor Eun Su-mi and a congratulatory video from Seongnam City Council Chairman Yoon Chang-geun. Mayor Eun Su-mi said in a video, “Even in the midst of the Corona situation, we are holding an online virtual game show to provide a place where users and indie game developers can meet. We hope that you will be able to meet and enjoy outstanding indie games at home and abroad through Indiecraft.”

    Next, congratulatory speeches were delivered by Cho Hyun-rae, president of the Korea Creative Content Agency, Song Min-seok, general manager of Unity Korea, and Hwang Seong-ik, president of the Korea Mobile Game Association.

    ▲ In a congratulatory speech, President Cho Hyun-rae of the Korea Creative Content Agency said, “I think the fact that the Korean game industry has transformed from nothing in the early days to a game powerhouse today is the basis for a new start, just like the indie game developers here. I hope that it will grow into a game that is always loved, and furthermore, into a bigger industry.”

    ▲ Unity Korea General Manager Song Min-seok said, “Unity and indie games have an inseparable relationship. We are working hard to create opportunities to grow together. We hope that today’s event will be a good opportunity for game industry officials and developers who attended.”

    ▲ Korea Mobile Game Association Chairman Hwang Seong-ik said, “I sincerely thank Seongnam City and Seongnam Industry Promotion Agency for their hard work for the past 5 years for Indie Craft. Also, I would like to express my gratitude to the many people who supported Indiecraft. In particular, the Korea Game Media Association has provided generous support to the Korea Mobile Game Association for the revitalization of Korean indie games for a long time. In particular, thank you.” “Indiecraft is an indie game. Let’s give each other a round of applause to everyone here.”

    Next, to celebrate Indiecraft globally, a video congratulating the Indonesian Game Industry Association, CIGA in China, and ‘Sandman Team’, an indie game developer in Ukraine, followed by a welcome video from domestic developers who have grown with Indiecraft. announced that it was an event.

    At the organizing committee appointment ceremony that followed, a total of 14 organizing members were appointed including Lee Taek-soo, chairman of the Korea Game Media Association, Jeong Seok-hee, chairman of the Korea Game Developers Association, and Microsoft Michelle Chang manager, laying the groundwork for the successful hosting of the 2022 Indiecraft online virtual game show.

    Prior to the appointment ceremony, Seongnam Industry Promotion Agency president Ryu Hae-pil said, “Indie games are independent films. I think this creativity can nurture the Republic of Korea and further enhance the infrastructure of a game powerhouse,” he said.

    The highlight of the event was the Metaverse Ceremony. In line with the celebration fireworks held in the online virtual game show space, developers and game industry officials took a commemorative photo together, demonstrating the true face of a convergence event.

    The game demonstrations of the TOP 50 developers that followed were also hotly burned. It was a scene where you can feel the vitality of the game exhibition after a long time since Corona 19, attracting the attention of many game industry officials, including publishers and investors who visited the event, as well as President Cho Hyun-rae of Korea Creative Content Agency and Seongnam Industry Promotion Agency President Ryu Hae-pil.

    A publishing official who visited the event said, “I heard that the 2022 Indiecraft selection developers were selected through the largest number of applications ever. The quality of the game and the idea are that different.”

    An Indiecraft official said, “I want to take this lively heart of today to the online virtual game show that will be held tomorrow. Please enjoy the Metaverse Game Show where you can experience and feel about 100 indie games and mini-games that will be held in a total of 5 worlds.”

    Meanwhile, ‘2022 Indiecraft Online Virtual Game Show’ will be held 24 hours a day for 4 days from the 26th to the 29th, waiting for domestic and foreign users. You can explore 5 game worlds using your own avatar and check the contents of the top 50 domestic and overseas indie games, as well as mini-games that seem to have been copied from K-dramas such as ‘Now at Our School’ and ‘Squid Game’. You will be able to fully enjoy the metaverse world.

    If you pre-register through the OnOff Mix website or Google form , you will be given a lucky draw with a coffee coupon along with the access manual.

    The ‘2022 Indiecraft The Festa’ online virtual game show can be accessed through the website of Ditoland, an indiecraft platform developer. For other inquiries, please contact the Indiecraft Management Office (indiecraft@k-mga.or.kr) or the Indiecraft Discord .

    Editorial Team
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