- Everclear Games Announces Bullet Heaven, Featuring Giant Hunts and Ultimate Skill Strategies
- Designed around passive ultimates and active skills… build research and timing judgment are key.
While auto-weapons deal with enemies, players make more important decisions. They must decide which weapons to upgrade, which abilities to select, and when to use their ultimate ability at critical moments. Another highly anticipated title has arrived in the Bullet Heaven market, which Steam recently designated as an official genre.
Indie developer Everclear Games has unveiled ‘Where Giants Fall,’ a 3D top-down snakesher-like action roguelite for PC and Steam Deck. The game features fast-paced runtime, procedurally generated fantasy battlefields, a growing build system, massive boss battles, and an endless mode as its core content.
In particular, while existing snakeslike games focused on automatic attacks and manual progression, Where Giants Fall is characterized by its pursuit of deeper strategic depth by introducing a structure that actively utilizes manual ultimates and active skills.
Procedurally generated biomes capturing a fantasy world and battlefields that change with the seasons
The world of Where Giants Fall is constructed based on diverse fantasy environments. Seasonal forests that change through winter, summer, and autumn, as well as wetlands, deserts, mountains, and volcanic terrains, are procedurally generated to create a new battlefield every time.
Each biome is differentiated not only by its background but also by its enemy composition, combat atmosphere, and visual presentation. The fiery red lava of the volcanic zones, the eerie fog of the swamps, and the seasonal forest landscapes exert a strong presence even from a top-down perspective.
Sound design is also a factor that enhances immersion in combat. When the enemy’s massive offensive begins, the music becomes more urgent, and the tension reaches its peak during the ‘Ritual Siege’ phase where the giant is awakened. On top of this, the intense sound effects at the moment of ultimate ability activation are added to maximize the satisfaction of completing the build.

A combination of automatic combat and manual judgment; ultimate abilities determine victory or defeat.
The biggest feature of Where Giants Fall is that it clearly distinguishes between automatic attacks and direct player intervention.
Weapons attack enemies automatically, but it is the player’s choice to change the flow of the battlefield. All weapons in the game have a 10-stage growth path, and a unique ultimate ability is unlocked upon reaching the maximum level.
There are over 11 types of weapons and exclusive ultimate skills available, including Astral Fang’s ‘Star Fang Tempest’, Mana Burst’s ‘Singularity’, Chain Lightning’s ‘Tempest Ascension’, Frost Wave’s ‘Glacial Wall’, and Golden Gun’s ‘King’s Judgment’. Each ultimate skill has a separate cooldown, so the timing of activation determines the outcome of the battle.
Active skills also play an important role. Skills such as Frost Nova, Void Pool, Earth Spike, Blink, Dragon Breath, and Blood Pact perform various functions including crowd control, survival, movement, healing, and area damage, and determine the direction of the player’s build.
In addition, through Trials, an optional challenge content, you can acquire new abilities or further enhance existing ones, allowing you to experience a different growth path each time.

Ritual Siege and Giant Extermination, an Endless Challenge
Players must survive and grow in regular stages, then disrupt the Ritual Siege before the sleeping giant becomes too strong. Afterward, the process of defeating a giant boss and moving to a new biome is repeated.
Giants and mini-bosses appear continuously throughout the run, putting pressure on the player. Endless mode opens after defeating the final boss. The goal is to survive as long as possible with a completed build to break the record.
The game is also characterized by the complex interplay of weapon upgrade tracks, passive items, upgrade drafts, beacons, wheel rewards, and selectable trials, which create completely different builds for every playthrough. A leaderboard system is also scheduled to be added after the official launch.

A strategic snakes-like action game presented by Everclear Games
Where Giants Fall is a new title currently under development by the indie studio Everclear Games. The developers explain that they focused on implementing a structure where player choices and interventions can change the outcome of battles, while maintaining the accessibility and addictiveness of the snakeslike genre.
In particular, rather than relying solely on auto-attacks, active skills and manual ultimates were designed as core systems to implement combat that requires strategic judgment at every moment. This can be interpreted as an attempt to go beyond simply extending survival time and to make build research and optimal timing management itself an element of fun.
Furthermore, by adopting a full edition structure offered via a single purchase without microtransactions, it clearly demonstrates a direction to focus on the core gameplay experience.

Steam Page Revealed… Attention Focused Ahead of Official Announcement
The Steam page for Where Giants Fall is currently open, and the game is scheduled to be released on PC and Steam Deck. Along with the announcement, the developer is preparing an official trailer, screenshots, and a press kit, and more detailed game information will be released sequentially following the official reveal.
Fans of the genre are focusing their attention on whether Where Giants Fall, which combines the convenience of auto-battle with the strategic fun of direct intervention, can establish itself as a new evolution of the snakes-like genre.
Information regarding Where Giants Fall
| item | detail |
|---|---|
| Genre | 3D Top-Down Fantasy Bullet Heaven / Action Roguelite |
| Release platform | PC (Steam) |
| Payment methods | Single purchase (no microtransactions) |
| Weapon count | 11 types+ (10-stage upgrades each + Ultimate) |
| Active Skill | Frost Nova, Void Pool, Earthspike, Blink, Dragon Breath, Blood Pact, etc. |
| Biome | Seasonal Forest (Winter, Summer, Autumn) · Wetland · Desert · Mountain · Volcano (6 types+) |
| Run structure | Normal Stage → Ritual Siege → Boss Battle → Endless Mode |
| Major systems | Passive Ultimate (Unlocked at Level 10) / Active Skill / Build Draft / Beacon / Optional Trial |
| End content | Endless Mode + Run Completion Scoring + Leaderboard (Coming Soon) |
| Main Keywords | Bullet Heaven, Roguelite, Fantasy, Giant, Ultimate, Active Skill, Top-down, Build Depth |
| Steam Page | Go to Wishlist |

