- Turkish solo developer Emirhan Topal’s RipeXT Studio debut title aims for release within the year
- Physics-based Grappling Hook × Card Draft × Elite Skill… “Stop or Die”
RipeXT, a one-person development studio from Turkey, is setting out to target global gamers with ‘NEON ONE-MAN ARMY,’ a first-person roguelike shooter that maximizes speed.
This game, currently being created by developer Emirhan Topal, features an intuitive and intense rule: ‘If you stop, you die.’
The game delivers a thrilling sense of speed through a grappling gun that applies the laws of physics and non-stop high-speed movement. It also features the unique depth characteristic of roguelites, adding a card draft build system where players select desired abilities for each stage, allowing them to build a new combat style with every playthrough.
Dreamy neon cyberpunk… Visuals designed to reduce eye strain
‘Neon One-Man Army’ adopts a cyberpunk world centered on vibrant neon colors as its backdrop. However, it is characterized by not stopping at merely emphasizing visual stimulation, but also placing significant consideration on user convenience during the development process.
The development team stated that they focused on creating a vibrant yet eye-friendly neon graphic environment, taking into account both the visual impression and fatigue during long gameplay sessions.
The neon-lit vertical city, rhythmic sound design, and continuous grappling action are designed to induce a ‘flow state’ that immerses the player. Visual readability was also emphasized to ensure clear recognition of enemies, surrounding terrain, and the card selection screen, even while moving rapidly.
In particular, the fluid movements of the grappling swing, the neon effects of the robot exploding in mid-air, and the clearly distinguishable card interface blend together to create a unique atmosphere.
While ‘Mullet Mad Jack’, featuring a retro 90s animation vibe, and ‘Roboquest’, showcasing flashy cartoon-style graphics, made their presence known in their respective styles, ‘Neon One Man Army’ sought differentiation by presenting a dreamy neon cyberpunk worldview.
This can be interpreted as a strategy to establish its own style by adding unique visuals to familiar genre conventions, and to present a new visual experience to the FPS roguelite market.
Grappling action that never loses speed… The air is the battlefield
The core mechanic of the game is the ‘physics-based grappling hook.’ It is designed so that the speed accumulated while swinging on a structure with a grappling gun is not significantly lost during the transition to the next maneuver.
Thanks to this, players can move freely across platforms, constantly traversing between them while maintaining a sense of speed.
Just because your feet are on the ground does not mean the action stops. The ground serves merely as a ‘recharge station’ for the next leap. The core gameplay formula lies in cleverly controlling the pace—briefly catching your breath to quickly recover stamina before firing the grappling gun to spring back into the air.
In particular, staying airborne is more than just a means of transportation; it is a key strategy that simultaneously strengthens both offense and defense. This is because defensive capabilities are enhanced while weapon range increases in the air.
Players must eliminate robots by moving quickly, aiming at enemies, and repeatedly gliding and swinging. Ultimately, the most dangerous place in the game is not the enemy-filled air, but rather the ‘floor’ where movement is stifled.
A build perfected through card drafting… Acquire powerful skills with kill milestones
The true essence of roguelite that ‘Neon One Man Army’ emphasizes is the card draft build system.
With each level up, the game’s play style changes 180 degrees depending on the single card you choose. Endless combinations are possible, ranging from intense firepower-focused builds to aerial control builds that maximize grappling range, and ultra-high-speed assault builds that go all-in on speed.
The thrill of different passive effects interlocking to create a massive synergy is expected to serve as a key driving force that constantly leads users to new matches.
Another axis that keeps the rhythm of the action taut is the ‘Kill Milestone System.’ Beyond mechanical kills, ‘Elite Skill Boxes’ awarded whenever a specific number of kills is achieved act as a key variable in combat.
The powerful active skills inside the box possess destructive power capable of turning the tide of the game on their own. Depending on when they are acquired and how they are integrated with the user’s build, the dynamics of combat in the late stages of a match can change dramatically.
A one-person development project focused on speed and momentum
RipeXT Studio, the developer of ‘Neon One Man Army’, is a Turkey-based one-man independent game studio. This title is the studio’s first commercial project, and developer Emirhan Topal has adopted gameplay utilizing speed and momentum as the core development direction.
The core philosophy of ‘Neon One Man Army’ as explained by the developer is clear. It is summarized in a single sentence: “The bottom is the enemy.”
The intuitive rule that you must race through neon-lit platforms relying on a grappling gun to eliminate rampaging robots in the air, and that stopping your movement leads to instant death, defines the entire game.
Breaking away from the conventions of traditional FPS games that simply focus on quickly eliminating enemies, survival and combat power are determined by “how much one maintains speed and maneuvers continuously.” This momentum action, which combines mobility and marksmanship to the extreme, is arguably the most defining differentiator and characteristic of “Neon One Man Army.”
Information regarding ‘NEON ONE-MAN ARMY’
| item | detail |
|---|---|
| Developer / Publisher | RipeXT Studio (Solo Development / Developer: Emirhan Topal) |
| Genre | First-person FPS Roguelite / Momentum Action Shooter / Cyberpunk |
| Release platform | PC (Steam) |
| Scheduled for release | 2026 (Date TBD) |
| core system | Physics-based Grappling Hook (No Speed Loss Between Swings) / Card Draft Build / Kill Milestone Elite Skill Box |
| Key Rules | Air = Increased Defense + Extended Weapon Range / Stop = Death |
| Art style | Neon Cyberpunk / Dreamy Vertical City / Eye-friendly Color Tones |
| Genre reference works | Mullet MadJack / Roboquest / Cyber Hook |
| Main Keywords | FPS, Grappling Hook, Momentum, Roguelite, Neon, Cyberpunk, Card Draft, Robots, Solo Development |
| Steam Page | Go to Wishlist |








