An Indie Game Wins Game of the Year
At The Game Awards 2025, a moment few could have predicted sent shockwaves through the global games industry.
Clair Obscur: Expedition 33, the debut title from French indie studio Sandfall Interactive, was crowned Game of the Year.
This was more than a surprise victory. It was a watershed moment—one that fundamentally redefined what indie games can achieve.
In an industry dominated by blockbuster AAA productions, a newcomer studio’s first game not only won GOTY but also claimed nine awards, setting a new record at TGA. Clair Obscur didn’t just compete with the biggest games of the year—it surpassed them, proving that indie games no longer belong on the margins of the industry.
A Small Studio, a Monumental Achievement
Sandfall Interactive developed and released Clair Obscur without the backing of a major publisher. The results were extraordinary.
- 1 million copies sold in just 3 days
- 2 million copies in 12 days
- Over 3.3 million copies sold by late May
For an indie title, these figures are almost unprecedented.
Critical reception matched its commercial success. The game earned a Metacritic score of 93, with user scores reaching 9.6 on PS5 and 9.7 on PC. Notably, player reception closely mirrored critical acclaim—strong evidence that the game’s success was driven by genuine quality rather than marketing hype.
A World Built on Loss, Time, and Hope
The game is set in a world shattered by a cataclysm known as the Fracture. Once a year, a colossal entity called the Paintress awakens and inscribes a cursed number on a monolith. Every person whose age matches that number vanishes in a cloud of smoke.
The countdown began at 100. Sixty-seven years later, the number has fallen to 33.
Each year, the last remaining city—Lumière—sends an expedition to destroy the Paintress. None have ever returned. Now, with only one year left to live, Gustave and his companions form the 33rd Expedition, humanity’s final hope.
The title Clair Obscur references chiaroscuro, the Renaissance painting technique defined by the interplay of light and shadow. Sandfall Interactive described this as a core philosophy of the game: a world is only complete when light and darkness coexist. This theme—finding hope amid grief and loss—runs throughout the narrative.

Reinventing Turn-Based Combat
Perhaps the game’s most celebrated innovation lies in its combat system.
While fundamentally turn-based, Clair Obscur integrates real-time action mechanics. Timing matters: precise strikes increase damage, and players must actively dodge, parry, and counter enemy attacks in real time.
- Ranged attacks allow free aiming, similar to third-person shooters
- Skills are enhanced through quick-time events
- Dodging is safer but less rewarding
- Parrying is high-risk, high-reward
As players learn enemy patterns, they are encouraged to take greater risks, creating an evolving combat rhythm that feels both tactical and visceral.
Each character features a unique skill tree and combat identity, emphasizing party synergy and build experimentation. The result is a system that honors classic turn-based RPG design while pushing it decisively forward.

Belle Époque Visuals and a Haunting Soundscape
Inspired by France’s Belle Époque era, the game’s world evokes late 19th- and early 20th-century European art and architecture. Every environment—from oceans and forests to deserts and plateaus—feels painterly, cohesive, and alive.
Built in Unreal Engine 5, the visuals approach photorealism without losing artistic identity. Monsters and bosses are eerie yet elegant, unsettling without becoming grotesque. Even in its darkest moments, the game maintains a haunting, old-world beauty.
A melancholic, emotionally charged soundtrack elevates every scene, reinforcing the sense that players are exploring a living work of art rather than a conventional game world.
The Reality of Indie Development
Indie development is defined by limitations—budget, manpower, time. Clair Obscur demonstrates how clarity of vision and creative efficiency can overcome those constraints.
Implementing a hybrid combat system and high-end UE5 visuals would normally require hundreds of developers. That a small team achieved this underscores the importance of focused design, disciplined pipelines, and unwavering artistic direction.
A Rare Commitment to Localization
Sandfall Interactive’s approach to Korean localization stood out in particular. Rather than treating localization as an afterthought, the developers worked closely with the Korean team to ensure that tone, themes, and character nuances translated authentically.
At a time when many indie games cut corners in localization due to cost, this commitment helped Clair Obscur resonate deeply with players worldwide.
The game launched simultaneously on PS5, Xbox Series X|S, and PC (Steam, Epic Games Store, STOVE), with three difficulty options designed to welcome players of all skill levels.

Balancing Artistry and Commercial Success
From its Belle Époque aesthetic to its philosophical underpinnings, Clair Obscur is a deeply personal, culturally rooted work. Its dystopian premise—life erased year by year—explores grief, mortality, and perseverance.
Yet it never collapses under its own weight. The game strikes a rare balance between artistic ambition and accessibility, proving that emotionally heavy themes can coexist with broad appeal.
Official site: https://www.expedition33.com/
Stove Page: https://store.onstove.com/ko/games/5102
Steam page: https://store.steampowered.com/agecheck/app/1903340/

Lessons for Indie Developers
The success of Clair Obscur delivers several powerful messages to indie creators:
- Original vision matters most
Reinventing familiar genres can create entirely new value. - Never compromise on quality
Innovation, polish, and coherence are non-negotiable—even with limited resources. - Think globally from day one
Multi-platform releases, strong localization, and accessibility options are key. - Your culture is an asset
Sandfall Interactive’s French identity became a differentiator, not a limitation.
The Dawn of an Indie Golden Age
Clair Obscur: Expedition 33 shattered the notion that indie games are merely low-budget experiments. With nine TGA awards and seven Golden Joystick wins, it proved that a small team—with vision, discipline, and passion—can stand at the very top of the industry.
Sandfall Interactive describes their philosophy as “a world completed only when light and darkness coexist.” That philosophy mirrors indie development itself: amid constraints and uncertainty, creativity and conviction can still produce masterpieces.
What Clair Obscur ultimately proved is simple—but revolutionary:
Indie games are no longer the future of gaming.
They are the present.



