By IndieGame.com Editorial Team — December 8, 2025 (Updated: December 9, 2025)
BEAVEROCKS 2025, the indie game & culture festival hosted by the Smilegate FutureLab Foundation, wrapped up on December 7 after attracting 15,000 visitors over three days—a 50% increase from last year, despite heavy snowfall and a severe cold wave.
The festival, held from December 5–7 at Seoul’s Dongdaemun Design Plaza (DDP), has now surpassed 43,000 cumulative attendees across its four-year history, solidifying its position as Korea’s representative indie game festival. (Video Collaboration with TheSSEN News)
RGB-Themed Exhibition Zones Guide Visitors Through 82 On-Site Titles
This year’s BEAVEROCKS adopted RGB—Red, Green, Blue as its exhibition theme, dividing the 82 on-site showcases into three difficulty-based zones:
- Red Zone: High-skill, precision-control titles
- Green Zone: Accessible games focused on broad appeal
- Blue Zone: Easy-to-play titles for beginners
The intuitive color-coded layout helped visitors navigate the festival floor and discover games tailored to their preferred play style.

SANABI’s Continued Legacy: Special Booth Draws Massive Crowds
The special booth dedicated to the hit indie action title “SANABI” was continuously packed throughout the festival. Developer Wonder Potion showcased the newly revealed side story, “SANABI: Day of the Possessed,” alongside a lineup of highly sought-after merchandise—including the beloved Cheolho Badge, which sold out shortly after opening.
Wonder Potion CEO Yoo Seung-hyun also held a feature talk, “SANABI Postmortem: Things I Wish I Knew Then,” sharing behind-the-scenes insights and lessons learned during development.
Live Stage Events: Influencers, Voice Actors & Global Creators
The main stage featured a roster of popular influencers such as SuryunSuryun, ZzamtaSua, and Kim Seong-hoe, along with webtoon artist Kimong and voice actress Kim Yerim.
One of the most anticipated sessions was the keynote by Anthony Lai, CEO of Good Pizza, Great Pizza—a mobile game with over 100 million downloads worldwide—who delivered practical advice for aspiring indie creators looking to scale globally.

BEAVER FEATURED 2025 Award Winners Announced
The final day of the festival hosted the BEAVER FEATURED 2025 Awards, showcasing standout titles voted directly by participating developers.
🏆 “Beaver of the Year” Winners
- “Video Editor” — Returntrue
- “Project Revenant” — Mayfly
- “Lunaraxia: Magpies Sing of the End” — Iron Deer
🎖 Special Awards (Selected by Sponsors)
Sponsors included Gyeonggi Content Agency, Naver Webtoon, Razer, BenQ, STOVE Indie, Unity, and Pleathers.
Awarded titles included:
- “Obis Loop” — Refuel
- “Monowave” — Studio BBB
- “Dungeon Inn” — Cat Society
- “Chrono Seoul” — Pixelian
…and five more titles recognized for creativity and innovation.
Online Exhibition Continues Through December 14
The excitement of BEAVEROCKS extends beyond the physical venue. More than 200 indie games, including the festival’s most acclaimed on-site titles, are available to play for free via the BEAVEROCKS 2025 Online Exhibition on the STOVE platform until December 14.
The BEAVEROCKS Guidebook, provided to all attendees, was also well received. Designed like an adventure logbook, it encouraged visitors to explore, complete missions, and earn rewards—turning the entire festival into a gamified experience.
Additional highlights included:
- BEAVERJAM prototypes developed in collaboration with Naver Webtoon
- Experimental titles from the Out of Index (OOI) exhibition
- The Pleathers FGT Zone, where fans and developers held in-depth feedback sessions

Growing Into a Cultural Festival Where Creators and Fans Coexist
Baek Min-jung, Director of the Smilegate FutureLab Center, reflected on the event:
“It was inspiring to see creators, fans, and industry members share joy and enthusiasm in the same space.
BEAVEROCKS is a cultural festival where creators stand at the center, and we look forward to returning with an even more evolved experience.”
With participation from 363 development teams, BEAVEROCKS 2025 has reinforced its identity as both a cultural hub and a barometer of the flourishing Korean indie game ecosystem.

