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    Yesgames officially launches fantasy RPG “Raising a Reincarnated Swordsman.”

    By Editorial Team2025년 07월 11일2 Mins Read

    Yes Games (CEO Ye Sang-bae), an indie developer specializing in idle RPGs, announced on the 10th that the fantasy RPG ‘Raising a Reincarnated Magic Swordsman’ developed by them has been officially released in the domestic and global markets through the mid-sized publisher ‘Lunosoft (CEO Kim Bok-nam, hereinafter referred to as Lunosoft).

    The game is set in a fantasy world of regression, where the swordsman ‘Aria’ is betrayed by her most trusted colleagues before the final battle with the Demon King. She then regresses to her days as a rookie swordsman on the brink of death, and begins a journey of revenge and salvation with her future memories as her weapon.

    This game’s key strengths stand out from existing character-raising genres with its in-depth character growth system and diverse customization elements. Through a variety of combinations of skills, equipment, awakenings, abilities, traits, skins, and synergies between allies, users can create their own unique strategic combat style and character growth experience.

    Furthermore, based on a well-crafted fantasy worldview and sophisticated combat system, strategic gameplay is possible through weapon compatibility and synergy combinations. Gamers can enjoy a rich gameplay experience through guild and PvP raid competitions, user-to-user stage competitions, and various quests and challenges.

    This official launch has been released globally, including on the App Store, Google Play, and One Store, with plans to expand to other markets, including Steam, in the future. To celebrate the launch, a pre-registration event is also underway, offering various package rewards to users.

    Lunosoft plans to quickly update and stabilize content after the game’s launch, and will also conduct major updates in stages, including a new skill fusion system, various new concept synergy dungeons, and collaborations with famous domestic IPs.

    “The diverse growth methods and customization system through synergy combinations are the biggest appeal of this game,” said Baek Cheol-min, team leader of Lunosoft’s game business PM. “We received a great response from the pre-registration stage, and we focused on stabilizing the service and improving the quality of content through a soft launch before the official launch. We plan to continue with continuous content updates and various collaboration events in the future.”

    More information about the game can be found on the official Naver Lounge or the official Discord community .

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