최근기사

    Merge Champions Wins Grand Prize at Korea’s First HTML5 Minigame Makers Challenge — Sublevelgames’ Puzzle Beats 90 Entries Across Seven-Judge Industry Panel

    2026년 09월 08일

    Wood Goes BRRR Preview: The Studio Behind Survival Horror Dimmed Light Turns Beaver Logging Into a Battle Royale for Your Job

    2026년 09월 08일

    Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

    2026년 09월 07일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Merge Champions Wins Grand Prize at Korea’s First HTML5 Minigame Makers Challenge — Sublevelgames’ Puzzle Beats 90 Entries Across Seven-Judge Industry Panel

      2026년 09월 08일

      OFFBEAT “Studio Essentials” Update: The World’s Smallest Violin Joins Whetstone Games’ Working Music Production Toy Box

      2026년 09월 06일

      Roblox Game to be Developed Using ‘Kungya’ IP… Chungkang University of Culture & Industry and Netmarble M&B Collaborate

      2026년 09월 02일

      SuperFast NEXT Selects Tripearl Games and Keymaker Games From 100 Applicants — Two Korean Studios to Launch in H1 2027 Under OFFMOON Label

      2026년 09월 01일

      Parallax: Orbit Review: Korean Cognitive Science Team’s Optical Illusion Mobile Runner Reaches No. 5 on Google Play Paid Arcade Chart Without a Single Ad

      2026년 09월 01일
    • Recommendation/Promotion

      Wood Goes BRRR Preview: The Studio Behind Survival Horror Dimmed Light Turns Beaver Logging Into a Battle Royale for Your Job

      2026년 09월 08일

      Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

      2026년 09월 07일

      SlashZero New Demo Preview: Skystone Games’ David Brevik-Backed Anime Roguelite Debuts a Robot Swordsman at Sony’s State of Play

      2026년 09월 07일

      Dupery: A Game of Solo Deduction Preview: Bristol Trio Reinvents Social Deduction as a Single-Player Roguelite — October 15 Release Through PlateUp!’s Publisher

      2026년 09월 07일

      Fish Them All! Preview: Japan’s Piisu Inc. Takes Its Mobile Incremental Fishing Game to Steam — and Multiplies the Goal by 10x

      2026년 09월 07일
    • Game Review

      Shoe It All! Review: Swiss Studio Trades Meditative Underwater Idle Games for Punk-Rock Shoe-Slinging Physics Puzzles — 8 Platforms at Once

      2026년 09월 06일

      BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

      2026년 09월 06일

      Veiled Edge Review: Korean Studio ONW’s Chapter-Shifting Cyberpunk Action Adventure Arrives on Nintendo Switch September 3

      2026년 08월 31일

      Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

      2026년 08월 28일

      Hearth and Hamlet Sells 100,000 Copies in First Week — Australian Solo Developer’s Cozy Incremental City Builder Proves Its Festival Investment

      2026년 08월 28일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Promotion

    Yesgames officially launches fantasy RPG “Raising a Reincarnated Swordsman.”

    By Editorial Team2025년 07월 11일2 Mins Read

    Yes Games (CEO Ye Sang-bae), an indie developer specializing in idle RPGs, announced on the 10th that the fantasy RPG ‘Raising a Reincarnated Magic Swordsman’ developed by them has been officially released in the domestic and global markets through the mid-sized publisher ‘Lunosoft (CEO Kim Bok-nam, hereinafter referred to as Lunosoft).

    The game is set in a fantasy world of regression, where the swordsman ‘Aria’ is betrayed by her most trusted colleagues before the final battle with the Demon King. She then regresses to her days as a rookie swordsman on the brink of death, and begins a journey of revenge and salvation with her future memories as her weapon.

    This game’s key strengths stand out from existing character-raising genres with its in-depth character growth system and diverse customization elements. Through a variety of combinations of skills, equipment, awakenings, abilities, traits, skins, and synergies between allies, users can create their own unique strategic combat style and character growth experience.

    Furthermore, based on a well-crafted fantasy worldview and sophisticated combat system, strategic gameplay is possible through weapon compatibility and synergy combinations. Gamers can enjoy a rich gameplay experience through guild and PvP raid competitions, user-to-user stage competitions, and various quests and challenges.

    This official launch has been released globally, including on the App Store, Google Play, and One Store, with plans to expand to other markets, including Steam, in the future. To celebrate the launch, a pre-registration event is also underway, offering various package rewards to users.

    Lunosoft plans to quickly update and stabilize content after the game’s launch, and will also conduct major updates in stages, including a new skill fusion system, various new concept synergy dungeons, and collaborations with famous domestic IPs.

    “The diverse growth methods and customization system through synergy combinations are the biggest appeal of this game,” said Baek Cheol-min, team leader of Lunosoft’s game business PM. “We received a great response from the pre-registration stage, and we focused on stabilizing the service and improving the quality of content through a soft launch before the official launch. We plan to continue with continuous content updates and various collaboration events in the future.”

    More information about the game can be found on the official Naver Lounge or the official Discord community .

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Wood Goes BRRR Preview: The Studio Behind Survival Horror Dimmed Light Turns Beaver Logging Into a Battle Royale for Your Job

    2026년 09월 08일

    Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

    2026년 09월 07일

    SlashZero New Demo Preview: Skystone Games’ David Brevik-Backed Anime Roguelite Debuts a Robot Swordsman at Sony’s State of Play

    2026년 09월 07일

    Dupery: A Game of Solo Deduction Preview: Bristol Trio Reinvents Social Deduction as a Single-Player Roguelite — October 15 Release Through PlateUp!’s Publisher

    2026년 09월 07일
    Editors Picks

    BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

    2026년 09월 06일

    Terminus: Zombie Survivors 2 Announced: Korea Game Award Winner’s 150,000-Seller Turn-Based Zombie Survival Goes Full 3D Open World

    2026년 09월 02일

    What Goes Up Preview: Bossa Games and Team17’s Physics Co-op Tower Builder Revealed at Gamescom Xbox Showcase — Bath Tubs and Camping Cars as Building Materials

    2026년 09월 01일

    MAKINA Preview: Korean Debut Studio’s Cassette Futurist Mech Stealth Adventure Sets December 25 Launch — Cockpit Combat and Pilot Infiltration as Two Inseparable Halves

    2026년 08월 31일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.