최근기사

    Time To Wake Up Preview: A Belgian Studio’s Psychological Thriller Where Blinking Changes Everything

    2026년 06월 16일

    IRON NEST: Heavy Turret Simulator Preview: A Childhood Artillery Enthusiast’s 5,000-Ton Dieselpunk Turret Simulator Arrives at Next Fest

    2026년 06월 16일

    Sci-Fi Shooter ‘Voidring Bound’ Released, Attracting Attention from 400,000 Wishlist Users

    2026년 06월 16일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      K-Indie Excellence Gathers in Pangyo: ‘PAN:PLAY’ Showcase Kicks Off Today

      2026년 06월 15일

      Cross-Media Synergy: YLAB’s Webtoon IP Game ‘The Lone Necromancer: Idle RPG’ Makes a Cameo in Netflix Hit Series ‘True Education’

      2026년 06월 11일

      Connecting the Journey: Unity Unveils Complete Session Lineup for ‘Unite Seoul 2026’

      2026년 06월 09일

      Devolver Digital Unveils Four Indie Titles at PC Gaming Show 2026: Co-op Space, Family Tragedy, Mushroom Decks, and Classic FPS Revival

      2026년 06월 08일

      Chained Together Two Years On: How a $4.99 French Indie Platformer Crossed 10 Million Sales and Now Enters Long-Term Service Mode

      2026년 06월 04일
    • Recommendation/Promotion

      Time To Wake Up Preview: A Belgian Studio’s Psychological Thriller Where Blinking Changes Everything

      2026년 06월 16일

      IRON NEST: Heavy Turret Simulator Preview: A Childhood Artillery Enthusiast’s 5,000-Ton Dieselpunk Turret Simulator Arrives at Next Fest

      2026년 06월 16일

      Mega Squad Survivors Preview: A Korean Indie Studio’s Three Kingdoms Bullet Heaven Puts a Physician in Command

      2026년 06월 16일

      Heave Ho 2 Preview: The Million-Seller Party Game Returns With Online Multiplayer for July 16

      2026년 06월 16일

      THANKS, LIGHT. Preview: A Korean Indie’s Puzzle Platformer Reshapes Space by Switching Between 2D and 3D With a Flashlight

      2026년 06월 15일
    • Game Review

      Sci-Fi Shooter ‘Voidring Bound’ Released, Attracting Attention from 400,000 Wishlist Users

      2026년 06월 16일

      Voidling Bound Review: Former Skylanders Developers’ SF Creature Shooter Asks What Happens When You Don’t Command the Monster — You Become It

      2026년 06월 16일

      Clockfall Review: A French Indie’s Roguelite RPG Where Time Itself Becomes the Resource You Fight For

      2026년 06월 15일

      Witchspire Review: League of Legends and Overwatch 2 Veterans Build a Magical Witch Open-World Survival Adventure

      2026년 06월 11일

      Solarpunk Review: A Two-Person German Studio’s Sky Island Survival Game Arrives After 1.2 Million Wishlists and Four Years of Waiting

      2026년 06월 10일
    • Featured article

      Solo Developer Spotlight: The One-Person Projects You Should Be Watching in 2026

      2026년 06월 16일

      The Solo Developer Era: How Engines, Tools, and AI Have Reshaped Indie Game Production

      2026년 06월 07일

      Nordic Game Awards 2026: ARC Raiders Sweeps Three Major Prizes as Nordic Indie Scene Showcases Its Full Range

      2026년 05월 31일

      Schrödinger’s Call Review: A Three-Person Japanese Team Turns Pandemic Loneliness Into One of the Year’s Most Affecting Visual Novels

      2026년 05월 28일

      BitSummit PUNCH 2026 Awards: Malaysian Solo-Dev JRPG Artis Impact Takes Grand Prize, Indie Diversity Defines the Show

      2026년 05월 25일
    • Contests/Support

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    Gyeonggi Content Promotion Agency holds ‘Future Technology (AI) Game Activation Forum’

    By Editorial Team2025년 05월 12일Updated:2025년 06월 05일2 Mins Read

    ○ May 22nd ‘Future Technology (AI) Game Activation Forum’ held… AI game development cases and panel discussion
    ○ Participation from large game companies to indie companies… Sharing AI technology utilization methods and industry outlook

    Gyeonggi Content Agency (President Yong-seok Tak, hereinafter referred to as Gyeonggi Content Agency) announced that it will hold the ‘2nd Gyeonggi Future Technology (AI) Game Activation Forum in 2025’ at 1:00 PM on the 22nd at Hall 5A of KINTEX 1st Exhibition Center (inside PlayX4 Event Hall) in Goyang.

    This forum will be held under the theme of ‘Collaboration with Artificial Intelligence (AI), Easy and Fun Like Games’, and will provide a place to look into AI technology in the game development field. You can hear vividly how domestic game companies are incorporating AI technology into game development in the field. The forum will be attended by large game companies such as ▲NC AI ▲Neowiz, as well as small and medium-sized and indie game developers such as ▲Exo Games ▲Banji Games, who will present various cases of incorporating AI technology into game development.

    The case lectures consist of a total of 4 parts, including ▲ Neowiz Team Leader Choi Sung-hoon’s ‘Production and Operation Playing with AI – From Creation to Analysis’, ▲ Exogames CEO Yeom Eui-jun’s ‘Case Study on Creating a Bot AI Agent Using Unity ML-Agents’, a support company for the ‘2024 Future Technology Game Activation Production Support’ project, ▲ Banji Games CEO Lee Yu-won’s ‘Creating a Never-Before-Seen Game with AI – Banji Games Fakebook Development Story’, and ▲ NC AI CTO Kim Min-jae’s ‘Case Study on Utilizing AI Technology in the Game Industry’.

    In the panel discussion that follows, experts from the public, private, and academic circles will participate in a public-private-academic free discussion session, where they will share their opinions on a wide range of topics, including ▲AI game development cases from large, medium, and small game developers ▲Opinions on the AI technology gap from the perspectives of large, medium, and small game developers ▲Discussions on the public role of academia and AI copyrights ▲Current and future prospects for the ideal AI game from each class’ perspective. The audience’s questions will also be actively reflected through questions in advance and on-site.

    Anyone interested in game content and artificial intelligence technology can participate in this forum. You can pre-register online or register on-site.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

    2026년 06월 08일

    Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

    2026년 05월 26일

    Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

    2026년 05월 19일

    No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

    2026년 05월 17일
    Editors Picks

    Death at Fleming Manor Preview: A Korean Indie Studio’s Forensic Mystery Where Writing the Death Certificate Is the Deduction

    2026년 06월 14일

    Hubert Preview: A Czech Three-Person Studio’s Sheepdog Narrative Adventure Wins Game Access 2026’s Best Game Award

    2026년 06월 10일

    Dressmaker Preview: The Studio Behind Broforce and GORN Pivots to Cozy Sewing — and the Personal Story Behind It

    2026년 06월 09일

    Swan Song Review: A Belgian Indie Studio’s Most Personal Project Turns Family Grief Into Music Box Puzzles

    2026년 06월 08일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.