최근기사

    ‘Cloud Dwellers’, Rebuilding Sky Civilization with Hand-Drawn Sensibility, Launches on Stove Early Access

    2026년 09월 12일

    Defuse bombs with your voice… Cooperative puzzle game ‘Red Wire’

    2026년 09월 12일

    Sunset Summit Is Now Live — DEVOUR’s 7-Million-Selling Duo Ships Their Horror-to-Cozy Pivot at $4.99

    2026년 09월 11일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Gravity Reversed Preview: Korean Studio’s Ceiling-Flipping Speedrun Platformer Signs GaniTani for Nintendo Switch — December 2026 Target

      2026년 09월 09일

      Merge Champions Wins Grand Prize at Korea’s First HTML5 Minigame Makers Challenge — Sublevelgames’ Puzzle Beats 90 Entries Across Seven-Judge Industry Panel

      2026년 09월 08일

      OFFBEAT “Studio Essentials” Update: The World’s Smallest Violin Joins Whetstone Games’ Working Music Production Toy Box

      2026년 09월 06일

      Roblox Game to be Developed Using ‘Kungya’ IP… Chungkang University of Culture & Industry and Netmarble M&B Collaborate

      2026년 09월 02일

      SuperFast NEXT Selects Tripearl Games and Keymaker Games From 100 Applicants — Two Korean Studios to Launch in H1 2027 Under OFFMOON Label

      2026년 09월 01일
    • Recommendation/Promotion

      Defuse bombs with your voice… Cooperative puzzle game ‘Red Wire’

      2026년 09월 12일

      Sunset Summit Is Now Live — DEVOUR’s 7-Million-Selling Duo Ships Their Horror-to-Cozy Pivot at $4.99

      2026년 09월 11일

      MOVILLIA Preview: A Solo Developer Builds an Entire Ecosystem That Hunts By Sound, Light, and Smell — Inspired by Romania’s Movile Cave

      2026년 09월 10일

      Necro Pop Preview: Brazilian Studio’s Second Neo Geo-Native Game Coins “Arcadevania” as a Genre — Playable at Tokyo Game Show 2026

      2026년 09월 10일

      Au Revoir Console Launch Review: Brazilian Debut Studio’s Blade Runner-Inspired 32-Bit Neo-Noir Adventure Arrives September 17 With a “Very Positive” PC Track Record

      2026년 09월 10일
    • Game Review

      ‘Cloud Dwellers’, Rebuilding Sky Civilization with Hand-Drawn Sensibility, Launches on Stove Early Access

      2026년 09월 12일

      Shoe It All! Review: Swiss Studio Trades Meditative Underwater Idle Games for Punk-Rock Shoe-Slinging Physics Puzzles — 8 Platforms at Once

      2026년 09월 06일

      BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

      2026년 09월 06일

      Veiled Edge Review: Korean Studio ONW’s Chapter-Shifting Cyberpunk Action Adventure Arrives on Nintendo Switch September 3

      2026년 08월 31일

      Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

      2026년 08월 28일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    Gyeonggi Content Promotion Agency holds ‘Future Technology (AI) Game Activation Forum’

    By Editorial Team2025년 05월 12일Updated:2025년 06월 05일2 Mins Read

    ○ May 22nd ‘Future Technology (AI) Game Activation Forum’ held… AI game development cases and panel discussion
    ○ Participation from large game companies to indie companies… Sharing AI technology utilization methods and industry outlook

    Gyeonggi Content Agency (President Yong-seok Tak, hereinafter referred to as Gyeonggi Content Agency) announced that it will hold the ‘2nd Gyeonggi Future Technology (AI) Game Activation Forum in 2025’ at 1:00 PM on the 22nd at Hall 5A of KINTEX 1st Exhibition Center (inside PlayX4 Event Hall) in Goyang.

    This forum will be held under the theme of ‘Collaboration with Artificial Intelligence (AI), Easy and Fun Like Games’, and will provide a place to look into AI technology in the game development field. You can hear vividly how domestic game companies are incorporating AI technology into game development in the field. The forum will be attended by large game companies such as ▲NC AI ▲Neowiz, as well as small and medium-sized and indie game developers such as ▲Exo Games ▲Banji Games, who will present various cases of incorporating AI technology into game development.

    The case lectures consist of a total of 4 parts, including ▲ Neowiz Team Leader Choi Sung-hoon’s ‘Production and Operation Playing with AI – From Creation to Analysis’, ▲ Exogames CEO Yeom Eui-jun’s ‘Case Study on Creating a Bot AI Agent Using Unity ML-Agents’, a support company for the ‘2024 Future Technology Game Activation Production Support’ project, ▲ Banji Games CEO Lee Yu-won’s ‘Creating a Never-Before-Seen Game with AI – Banji Games Fakebook Development Story’, and ▲ NC AI CTO Kim Min-jae’s ‘Case Study on Utilizing AI Technology in the Game Industry’.

    In the panel discussion that follows, experts from the public, private, and academic circles will participate in a public-private-academic free discussion session, where they will share their opinions on a wide range of topics, including ▲AI game development cases from large, medium, and small game developers ▲Opinions on the AI technology gap from the perspectives of large, medium, and small game developers ▲Discussions on the public role of academia and AI copyrights ▲Current and future prospects for the ideal AI game from each class’ perspective. The audience’s questions will also be actively reflected through questions in advance and on-site.

    Anyone interested in game content and artificial intelligence technology can participate in this forum. You can pre-register online or register on-site.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

    2026년 09월 10일

    1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

    2026년 08월 26일

    BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

    2026년 08월 19일

    Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

    2026년 07월 28일
    Editors Picks

    Au Revoir Console Launch Review: Brazilian Debut Studio’s Blade Runner-Inspired 32-Bit Neo-Noir Adventure Arrives September 17 With a “Very Positive” PC Track Record

    2026년 09월 10일

    Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

    2026년 09월 07일

    SlashZero New Demo Preview: Skystone Games’ David Brevik-Backed Anime Roguelite Debuts a Robot Swordsman at Sony’s State of Play

    2026년 09월 07일

    Dupery: A Game of Solo Deduction Preview: Bristol Trio Reinvents Social Deduction as a Single-Player Roguelite — October 15 Release Through PlateUp!’s Publisher

    2026년 09월 07일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.