최근기사

    Brazilian Solo-developed JRPG ‘Toada Brava’ Launches Kickstarter Campaign

    2026년 03월 24일

    Fueling the Next K-Content Giants: KOCCA Announces 2026 Startup Support Programs

    2026년 03월 23일

    Strategic Positioning Meets Mythology: ‘DeckLand’ Launches on Steam Early Access

    2026년 03월 23일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Gravity Sets Sights on Boston: 12-Title Indie Lineup Confirmed for PAX East 2026

      2026년 03월 23일

      K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

      2026년 03월 18일

      Stove to Release Pirate Game ‘Windrose’, Anticipated by 1.5 Million People Worldwide

      2026년 03월 17일

      Ready Your Cutlasses: Stove to Release Global Pirate Sensation ‘Windrose’

      2026년 03월 17일

      K-Indie ‘Studio BB’ and Japan’s Phoenix Announce Global Co-publishing with ‘Monowave’

      2026년 03월 16일
    • Recommendation/Public

      Brazilian Solo-developed JRPG ‘Toada Brava’ Launches Kickstarter Campaign

      2026년 03월 24일

      Rhythm Revolution: ‘Dead As Disco’ Smashes 1.2M Demo Players and 300M TikTok Views

      2026년 03월 23일

      36 Million Downloads Later: ‘Food Truck Chef: Full Course Edition’ Serves Up a Launch Date for PC and Switch

      2026년 03월 21일

      Vengeance of the Floating Skull: ‘Skull Horde’ Brings Diablo II Vibes to the Autobattler Genre this April

      2026년 03월 21일

      Mojo Games Blooms Again: ‘Flower Survivors’ Debuts First DLC Hero ‘Libo’

      2026년 03월 20일
    • Indie Game Review

      Strategic Positioning Meets Mythology: ‘DeckLand’ Launches on Steam Early Access

      2026년 03월 23일

      Scare Tactics Reborn: ‘Ghost Master: Resurrection’ Haunts All Platforms After 20 Years

      2026년 03월 22일

      7 Years in the Making: 90s Arcade Sandbox ‘The Coin Game’ Hits 1.0 on PC and Consoles

      2026년 03월 22일

      From Desert Storm to 9/11: ‘Maestro’s Cold War 2’ Expands into the Era of Pax Americana

      2026년 03월 21일

      Retired, Not Recycled: ‘AI.VI’ Blends FPS and Tower Defense in a Satirical Space Rebellion

      2026년 03월 19일
    • Indie Game Focus

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일

      Spire Shattered: ‘Slay the Spire 2’ Hits 210K Concurrent Players, Melting Steam Servers at Launch

      2026년 03월 06일

      Indie Game Development Survival Strategies Proven at Steam Next Fest 2026

      2026년 03월 04일
    • Competition/Support Project

      Fueling the Next K-Content Giants: KOCCA Announces 2026 Startup Support Programs

      2026년 03월 23일

      AI as the New Dev Tool: Jeonbuk Global Game Center Launches AI-Powered Indie Support

      2026년 03월 20일

      “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

      2026년 03월 20일

      Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

      2026년 03월 19일

      Fueling the Underdog: Gyeongnam Global Game Center Teams Up with Com2uS Holdings for 2026 Indie Push

      2026년 03월 18일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    Korea Indie Game Association and National University Student Game Development Clubs Sign MOU

    By Editorial Team2025년 04월 28일Updated:2025년 05월 07일2 Mins Read

    Korea Indie Game Association Signs MOU with UNIDEV to Foster Future Talent and Support Sustainable Growth in the Indie Game Industry

    SEOUL, South Korea — [Date] — The Korea Indie Game Association (Chairman Chang-Ho Song) has announced the signing of a Memorandum of Understanding (MOU) with UNIDEV (President Sung-Min Yoon), the nationwide university game development club federation, to promote the sustainable development of the indie game industry and nurture future talent.

    Through this MOU, the two organizations will collaborate in several key areas, including:

    • Joint education initiatives for training indie game developers
    • Industry-academic partnerships to support employment and startups
    • Co-hosting events such as game jams, conferences, seminars, and special lectures
    • Expansion of practical, portfolio-based game projects
    • Joint efforts to protect developer rights and revitalize the indie game market

    UNIDEV, the largest university-based game development alliance in Korea, consists of self-organized game development clubs from universities nationwide. Since 2023, the organization has hosted UNICON, an annual student-led game exhibition that showcases the creativity and technical prowess of emerging developers.

    Following the agreement, the Korea Indie Game Association plans to provide direct support to student developers within UNIDEV—helping them turn game projects into career or startup opportunities. This will include mentorships, industry-focused education programs, and various event collaborations that aim to bridge student creativity with the broader game industry.

    Young-Gi Hong, Vice Chairman of the Korea Indie Game Association, stated,
    “Game development has become more accessible thanks to engines like Unity and Unreal, but creating high-quality games is increasingly complex and demands collaboration. With this partnership, we aim to go beyond education and truly cultivate the next generation of leaders in the Korean game industry.”

    Sung-Min Yoon, President of UNIDEV, commented,
    “Students represent the future of the Korean gaming scene. Their untethered creativity can redefine industry direction. Through this MOU, we’ll build a collaborative and supportive environment that empowers aspiring developers to grow and challenge themselves freely.”

    As the first step under this partnership, the two organizations will co-host UNICON during the upcoming ‘Contents Universe’ event scheduled for September 5–6, 2025. Future collaborations will include co-developing educational programs, joint creative support initiatives, and national-level game competitions. Student developers’ bold ideas and experimental spirit are expected to become a vital driving force in the growth of Korea’s indie game ecosystem.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Gravity Sets Sights on Boston: 12-Title Indie Lineup Confirmed for PAX East 2026

    2026년 03월 23일

    K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

    2026년 03월 18일

    Stove to Release Pirate Game ‘Windrose’, Anticipated by 1.5 Million People Worldwide

    2026년 03월 17일

    Ready Your Cutlasses: Stove to Release Global Pirate Sensation ‘Windrose’

    2026년 03월 17일
    Editors Picks

    “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

    2026년 03월 20일

    Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

    2026년 03월 19일

    K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

    2026년 03월 18일

    Indie Dominance: The Standout Winners of Steam Next Fest February 2026

    2026년 03월 04일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.