최근기사

    Of Peaks and Tides Preview: Shanghai Studio Turns the Classic of Mountains and Seas Into an Unreal Engine 5 Survival Sandbox — 500+ Attendees at Shanghai Hands-On Event

    2026년 09월 23일

    Let’s Build a Dungeon Preview: Springloaded’s Game-Development Sim Turns Its Own Early Access Into Part of the Game — February 11, 2027

    2026년 09월 23일

    Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

    2026년 09월 23일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Time To Wake Up Sets October 12 Launch on Steam and PS5 — Belgian Studio’s Blink-Powered Psychological Thriller Adds Console, Keeps 100% Positive Demo Track Record

      2026년 09월 22일

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일

      Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

      2026년 09월 15일

      WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

      2026년 09월 14일
    • Recommendation/Promotion

      Of Peaks and Tides Preview: Shanghai Studio Turns the Classic of Mountains and Seas Into an Unreal Engine 5 Survival Sandbox — 500+ Attendees at Shanghai Hands-On Event

      2026년 09월 23일

      Let’s Build a Dungeon Preview: Springloaded’s Game-Development Sim Turns Its Own Early Access Into Part of the Game — February 11, 2027

      2026년 09월 23일

      Nivalis Nights Preview: ION LANDS’ Cloudpunk Follow-Up Trades Conspiracy for Cozy Business-Building — 1 Million Wishlists, 7x Its Predecessor

      2026년 09월 22일

      MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

      2026년 09월 17일

      Don’t Pick Up Preview: A Government-Licensed Phone Repair Shop Becomes the Latest Front in the Papers, Please Tradition

      2026년 09월 16일
    • Game Review

      Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

      2026년 09월 23일

      Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

      2026년 09월 22일

      BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

      2026년 09월 22일

      Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

      2026년 09월 16일

      Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

      2026년 09월 16일
    • Featured article

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일
    • Contests/Support

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    Gyeonggi-do, Gyeonggi Game Academy 14th Entrepreneurship Course Student Recruitment

    By Editorial Team2025년 02월 17일Updated:2025년 02월 18일4 Mins Read

    ○ Recruiting 15 teams for the 14th cohort of the Gyeonggi Game Academy Entrepreneurship Course until March 18
    ○ Providing up to six months of support for entrepreneurship and game development through specialized lectures and 1:1 team mentoring
    ○ Up to 20 million KRW will be awarded to teams with outstanding projects, along with a one-year development space in Pangyo

    Gyeonggi Province and the Gyeonggi Content Promotion Agency are accepting applications for the “2025 Gyeonggi Game Academy Startup Course (14th cohort)” until March 18. This program is designed for aspiring game startup teams looking to refine their projects and enhance their business strategies.

    The Gyeonggi Game Academy will be held at the Gyeonggi Global Game Center in Pangyo, selecting 15 teams to participate in one-on-one expert mentoring for three months starting in April. The program will focus on refining game projects to a commercial level by providing development direction and detailed content feedback.

    This year, reinforcing its reputation as Korea’s only startup-focused game academy, the program will offer intensive “entrepreneurship core education” (covering human resources, accounting, law, etc.) as part of its startup special lectures (held once a week, totaling 10 sessions). Approximately six of these lectures will take place within the first two weeks, while the remaining four sessions (featuring indie game industry leaders, pitching training, etc.) will be delivered later, providing essential guidance for early-stage startups.

    Program Benefits for Participating Teams

    Selected teams will receive:

    • 5 million KRW in project support funds
    • 1:1 project and business mentoring with game industry experts
    • Special lectures on entrepreneurship, including human resources, accounting, and legal topics
    • Access to a shared development space in Pangyo
    • Latest high-performance PCs and testing devices (iPad, Steam Deck, etc.)
    • Networking opportunities with alumni and industry professionals

    Among the 15 teams that complete the basic course, approximately seven teams will be selected for an additional three-month advanced course starting in July, with the goal of launching their games. These teams will receive an additional 5 million KRW in project support funds. Additionally, the top three teams from the basic course will be awarded differentiated project support funds, ranging from 2 million to 5 million KRW.

    New this year, an online/offline FGT (Focus Group Test) program will be conducted from August to September, allowing teams in the advanced course to receive direct feedback from real users.

    Final Awards and Follow-up Support

    Upon completion of the program, three final teams will be selected for outstanding projects and will receive:

    • A 5 million KRW cash prize
    • One year of free access to a shared development space in Pangyo
    • 10 million KRW per team in commercialization support (for marketing, QA, translation, etc.)

    Supporting the Future of Game Startups

    Bae Young-sang, head of the Digital Innovation Division, stated, “We are recruiting participants for the Game Academy to actively support startup opportunities for talented young game developers. Through this academy, we aim to discover outstanding gaming talent and nurture startups that will grow into leading companies in the global gaming industry.”

    For more details about the program, visit the Gyeonggi Global Game Center website (gcon.or.kr/ggc) and check the business announcement bulletin board. Interested teams must submit their applications through the website by 2:00 PM on March 18. For inquiries, please contact the Gyeonggi Content Promotion Agency Game Industry Team via phone (031-776-4786) or email (hankyul@gcon.or.kr).

    A Legacy of Success

    Since its inception, the Gyeonggi Game Academy has successfully conducted 13 startup courses, supporting the establishment and development of 152 game companies. The program has produced award-winning startups, including:

    • “Motaesolo” – Winner of the 2021 Korea Game Awards
    • “SANABI” – Winner of the 2022 Korea Game Awards
    • “Sandy Floor” – Received follow-up support last year and successfully secured seed investment within one year of its founding

    The academy continues to serve as a launchpad for small game development teams, providing them with both business growth opportunities and game project development support.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

    2026년 09월 18일

    Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

    2026년 09월 16일

    2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

    2026년 09월 15일

    GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

    2026년 09월 10일
    Editors Picks

    BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

    2026년 09월 22일

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일

    Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

    2026년 09월 16일

    RAT GAME Preview: Sokpop’s Aran Koning Pits One Chef Against Up to Eight Rats in a Halloween-Timed Asymmetric Horror Comedy

    2026년 09월 15일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us(Contact)
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.