최근기사

    Next-Gen Tech Blueprint: Gachon University Joins National Generative AI Talent Cultivation Project

    2026년 05월 28일

    Parry in Style: Metroidvania ‘Solateria’ Set for Global Nintendo Switch Release this July

    2026년 05월 28일

    K-Indie Takes Center Stage: Global Interest Focuses on KOCCA Joint Pavilion at Kyoto BitSummit 2026

    2026년 05월 28일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Next-Gen Tech Blueprint: Gachon University Joins National Generative AI Talent Cultivation Project

      2026년 05월 28일

      K-Indie Takes Center Stage: Global Interest Focuses on KOCCA Joint Pavilion at Kyoto BitSummit 2026

      2026년 05월 28일

      Deep Survival Wins Big: ‘Backrooms Company’ Clenches Grand Prize at Indieple Awards 2026

      2026년 05월 23일

      Sailing to Success: Open-World Survival RPG ‘If Sunsets’ Surpasses 100,000 Sales on Steam

      2026년 05월 21일

      Gravity, Rotations, and Nostalgia: Com2uS Holdings to Publish Sci-Fi Indie ‘Space Revolver’

      2026년 05월 21일
    • Recommendation/Promotion

      Parry in Style: Metroidvania ‘Solateria’ Set for Global Nintendo Switch Release this July

      2026년 05월 28일

      HYPERyuki: Snowboard Syndicate Preview: A Mexican Indie’s Y2K Snowboarding Love Letter Hits the Slopes

      2026년 05월 28일

      Furyball: Rogue Revenge Preview: A French Sports-Sim Studio Reinvents Itself as Akira-Meets-Pinball Action

      2026년 05월 28일

      Normal Golf Game Preview: The Fruit Ninja Creator’s Strangest Solo Experiment Yet

      2026년 05월 28일

      Under a Rock Preview: Norway’s Prehistoric Survival Adventure Unveils Its Creature-Taming Heart

      2026년 05월 28일
    • Game Review

      Schrödinger’s Call Review: A Three-Person Japanese Team Turns Pandemic Loneliness Into One of the Year’s Most Affecting Visual Novels

      2026년 05월 28일

      Realm of Ink Review: A Chinese Ink-Painting Action Roguelite Lands Its Full Release Across All Platforms

      2026년 05월 27일

      LumenTale: Memories of Trey Review: An Italian Indie’s Monster-Collecting RPG Earns Its Pokemon-Final Fantasy Comparisons

      2026년 05월 27일

      Paralives Early Access Launch: Seven Years of Patreon Development Pay Off With 78K Concurrent Players on Day One

      2026년 05월 26일

      Rose and Locket Review: A New Zealand Indie’s Hand-Drawn Western Gunslinger Hunts the Seven Deadly Sins

      2026년 05월 26일
    • Featured article

      BitSummit PUNCH 2026 Awards: Malaysian Solo-Dev JRPG Artis Impact Takes Grand Prize, Indie Diversity Defines the Show

      2026년 05월 25일

      Record-Breaking INDIE Live Expo 2026 Shines Spotlight on 200+ New Titles

      2026년 04월 26일

      Attention Indie Game Developers… April Support Programs & Contests Summary

      2026년 04월 07일

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일
    • Contests/Support

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Korea Content Promotion Agency to Hold ‘2024 Global Game Hub Center Networking Day’

    By Editorial Team2024년 12월 13일Updated:2024년 12월 16일3 Mins Read
    • Demo Day, performance presentation, networking, etc. An event to find ways to cooperate among industry professionals. Held on the 11th
    • Six Global Game Hub Center teams pitched and achieved concrete cooperation discussions with investors.
    • Recruitment of new tenants for the Global Game Hub Center for small and medium-sized, prospective, and early-stage developers in the first half of next year

    The Ministry of Culture, Sports and Tourism (Minister Yoo In-chon) and the Korea Creative Content Agency (Acting President Yoo Hyeon-seok, hereinafter referred to as KOCCA) successfully held the ‘2024 Global Game Hub Center Networking Day’ at the Global Game Hub Center located in Pangyo-dong, Seongnam-si, Gyeonggi-do on the 11th.

    The Global Game Hub Center opened in 2009 and is Korea’s representative in-house support facility specializing in the game genre. This event was designed to be a place for various game industry professionals, including small and medium-sized game developers, publishers, and investors, to participate and explore ways to exchange and cooperate through ▲Demo Day ▲Presentation of Excellent Results ▲, Networking Reception, etc.

    ◆ six companies pitching and presenting their excellence, laying the foundation for attracting investment through networking

    At the first Demo Day, ▲36liters ▲Springsoft ▲Entriple ▲Odyssey ▲Alien Kidnapping Operation ▲Capers, six companies from the Global Game Hub Center made investment pitches in front of a panel of judges consisting of publishers and investors. Each company appealed for its technological differentiation and market entry potential, and some companies achieved results in discussing specific cooperation with investors.

    In the Excellence Achievement Presentation, ▲Wonder Potion, an indie game developer and a resident company of the center, shared the behind-the-scenes story of the production of its representative Korean-style cyberpunk 2D action game and its strategic approach to success in the global market. ▲Nerdy Star, another resident company, introduced cases of applying AI and machine learning technology in games to improve productivity and reduce costs under the theme ‘All About AI Utilization Cases.’

    The final event, a networking reception, allowed around 100 game industry professionals, including resident companies, graduates, investors, and publishers, to exchange ideas and discuss cooperation plans.

    Kim Nam-Geol, head of the Game Technology Division at KOCCA, said, “This networking day is an event to provide small and medium-sized K-game developers with an opportunity to develop global competitiveness and to examine the possibility of practical investment connections,” adding, “We plan to support various programs so that we can actively cooperate with those in the game industry in the future.”

    Meanwhile, KOCCA plans to recruit new companies to move into the Global Game Hub Center in the first half of next year. The recruitment target is small and medium-sized game developers and game developers in the preliminary and early stages (founded less than 5 years ago). Selected companies will receive rent and management fee support, investment attraction and consulting, development software support, and test bed support.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Next-Gen Tech Blueprint: Gachon University Joins National Generative AI Talent Cultivation Project

    2026년 05월 28일

    K-Indie Takes Center Stage: Global Interest Focuses on KOCCA Joint Pavilion at Kyoto BitSummit 2026

    2026년 05월 28일

    Deep Survival Wins Big: ‘Backrooms Company’ Clenches Grand Prize at Indieple Awards 2026

    2026년 05월 23일

    Sailing to Success: Open-World Survival RPG ‘If Sunsets’ Surpasses 100,000 Sales on Steam

    2026년 05월 21일
    Editors Picks

    Schrödinger’s Call Review: A Three-Person Japanese Team Turns Pandemic Loneliness Into One of the Year’s Most Affecting Visual Novels

    2026년 05월 28일

    Paralives Early Access Launch: Seven Years of Patreon Development Pay Off With 78K Concurrent Players on Day One

    2026년 05월 26일

    Dungeon Settlers Preview: A Korean Indie Crossbreeds RimWorld and Darkest Dungeon — With RimWorld’s Creator Cheering It On

    2026년 05월 25일

    FREEFALL ’95 Preview: A Three-Person Melbourne Studio’s Debut Turns a 60-Second Plane Crash Into Pure Arcade Joy

    2026년 05월 22일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.