최근기사

    Lunosoft, Suncheon’s First Game Company, Launches Idle Action RPG Soul Legion (영혼군단 키우기) in Korea

    2026년 10월 19일

    Orion Blue Demo Arrives Ahead of November 30 Launch: EXLIX’s Ocean-Planet Fishing Life Sim Blends Cast & Chill, Stardew Valley, and Terraria

    2026년 10월 19일

    Foxalot: Steal Together Revealed: A Physics-Driven 1–4 Player Heist Game Where a Gang of Foxes Raids the Village

    2026년 10월 19일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Lunosoft, Suncheon’s First Game Company, Launches Idle Action RPG Soul Legion (영혼군단 키우기) in Korea

      2026년 10월 19일

      MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

      2026년 10월 14일

      HopScout Revealed: LAPIN Studio Doodal Trades Platforming for a Cozy Logic Puzzler About Keeping a Burrow Full of Rabbits Happy

      2026년 10월 13일

      Talaka Heads to Steam Next Fest: A Watercolor Action Roguelite Built on African and Brazilian Mythology

      2026년 10월 13일

      ₩20 Billion in Four Months: How a Tiny K-Indie Cat Shooter Became Neptune’s Breakout Hit

      2026년 10월 12일
    • Recommendation/Promotion

      Orion Blue Demo Arrives Ahead of November 30 Launch: EXLIX’s Ocean-Planet Fishing Life Sim Blends Cast & Chill, Stardew Valley, and Terraria

      2026년 10월 19일

      Foxalot: Steal Together Revealed: A Physics-Driven 1–4 Player Heist Game Where a Gang of Foxes Raids the Village

      2026년 10월 19일

      Quarantine Zone: The Last Check Heads to Ground Zero With Free Miami Zero Expansion

      2026년 10월 19일

      The Lich Wars Revealed: The Necromancer’s Tale Prequel Is a 300,000-Word Gothic RPG About the War That Raised the Dead

      2026년 10월 19일

      Shadow Rush Revealed: Ghostlore Developer Andrew Teo’s Solo Isometric Hack-and-Slash Draws on Diablo and Tetsuya Nomura’s Art Style

      2026년 10월 19일
    • Game Review

      Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

      2026년 10월 17일

      Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

      2026년 10월 17일

      The Witch’s Bakery Launches on Every Major Platform: A French Debut About Healing Parisians’ Hearts, One Pastry at a Time, Scored in Part by Ghibli’s Cécile Corbel

      2026년 10월 17일

      The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

      2026년 10월 17일

      ROLLA Review Roundup: A B-Movie Flesh Blob That Rolls Through Cities Eating Everything, Out Now on Steam

      2026년 10월 15일
    • Featured article

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Korea Content Promotion Agency to Hold ‘2024 Global Game Hub Center Networking Day’

    By Editorial Team2024년 12월 13일Updated:2024년 12월 16일3 Mins Read
    • Demo Day, performance presentation, networking, etc. An event to find ways to cooperate among industry professionals. Held on the 11th
    • Six Global Game Hub Center teams pitched and achieved concrete cooperation discussions with investors.
    • Recruitment of new tenants for the Global Game Hub Center for small and medium-sized, prospective, and early-stage developers in the first half of next year

    The Ministry of Culture, Sports and Tourism (Minister Yoo In-chon) and the Korea Creative Content Agency (Acting President Yoo Hyeon-seok, hereinafter referred to as KOCCA) successfully held the ‘2024 Global Game Hub Center Networking Day’ at the Global Game Hub Center located in Pangyo-dong, Seongnam-si, Gyeonggi-do on the 11th.

    The Global Game Hub Center opened in 2009 and is Korea’s representative in-house support facility specializing in the game genre. This event was designed to be a place for various game industry professionals, including small and medium-sized game developers, publishers, and investors, to participate and explore ways to exchange and cooperate through ▲Demo Day ▲Presentation of Excellent Results ▲, Networking Reception, etc.

    ◆ six companies pitching and presenting their excellence, laying the foundation for attracting investment through networking

    At the first Demo Day, ▲36liters ▲Springsoft ▲Entriple ▲Odyssey ▲Alien Kidnapping Operation ▲Capers, six companies from the Global Game Hub Center made investment pitches in front of a panel of judges consisting of publishers and investors. Each company appealed for its technological differentiation and market entry potential, and some companies achieved results in discussing specific cooperation with investors.

    In the Excellence Achievement Presentation, ▲Wonder Potion, an indie game developer and a resident company of the center, shared the behind-the-scenes story of the production of its representative Korean-style cyberpunk 2D action game and its strategic approach to success in the global market. ▲Nerdy Star, another resident company, introduced cases of applying AI and machine learning technology in games to improve productivity and reduce costs under the theme ‘All About AI Utilization Cases.’

    The final event, a networking reception, allowed around 100 game industry professionals, including resident companies, graduates, investors, and publishers, to exchange ideas and discuss cooperation plans.

    Kim Nam-Geol, head of the Game Technology Division at KOCCA, said, “This networking day is an event to provide small and medium-sized K-game developers with an opportunity to develop global competitiveness and to examine the possibility of practical investment connections,” adding, “We plan to support various programs so that we can actively cooperate with those in the game industry in the future.”

    Meanwhile, KOCCA plans to recruit new companies to move into the Global Game Hub Center in the first half of next year. The recruitment target is small and medium-sized game developers and game developers in the preliminary and early stages (founded less than 5 years ago). Selected companies will receive rent and management fee support, investment attraction and consulting, development software support, and test bed support.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Lunosoft, Suncheon’s First Game Company, Launches Idle Action RPG Soul Legion (영혼군단 키우기) in Korea

    2026년 10월 19일

    MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

    2026년 10월 14일

    HopScout Revealed: LAPIN Studio Doodal Trades Platforming for a Cozy Logic Puzzler About Keeping a Burrow Full of Rabbits Happy

    2026년 10월 13일

    Talaka Heads to Steam Next Fest: A Watercolor Action Roguelite Built on African and Brazilian Mythology

    2026년 10월 13일
    Editors Picks

    Voivod: The Nuclear Warrior Demo Hits Steam Next Fest: The Canadian Metal Band’s 40-Year Sci-Fi Universe Becomes a Run-and-Gun Metroidvania

    2026년 10월 18일

    Become Lets You Play as One Sperm Among Millions in a Race to Create Life, and It Just Won Gold at Tokyo Game Show

    2026년 10월 18일

    Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

    2026년 10월 17일

    The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

    2026년 10월 17일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.