최근기사

    ‘Chained Together’ Surpasses 10 Million Sales on Steam… Enters Long-Term Service System

    2026년 06월 04일

    Ambitious Cold War Spy Project by Filipino Solo Developer… ‘The Syndicate’ Demo Released

    2026년 06월 04일

    The Rebellion of 3 Female Eastern European Developers, ‘Everything Is Gun!’ Takes Steam Wishlist by Storm

    2026년 06월 04일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      K-Indie Takes Center Stage: Global Interest Focuses on KOCCA Joint Pavilion at Kyoto BitSummit 2026

      2026년 05월 28일

      Deep Survival Wins Big: ‘Backrooms Company’ Clenches Grand Prize at Indieple Awards 2026

      2026년 05월 23일

      Sailing to Success: Open-World Survival RPG ‘If Sunsets’ Surpasses 100,000 Sales on Steam

      2026년 05월 21일

      Gravity, Rotations, and Nostalgia: Com2uS Holdings to Publish Sci-Fi Indie ‘Space Revolver’

      2026년 05월 21일

      Psychoflux Entertainment to Showcase Five Upcoming Indie Titles at PlayX4 2026

      2026년 05월 20일
    • Recommendation/Promotion

      Ambitious Cold War Spy Project by Filipino Solo Developer… ‘The Syndicate’ Demo Released

      2026년 06월 04일

      The Rebellion of 3 Female Eastern European Developers, ‘Everything Is Gun!’ Takes Steam Wishlist by Storm

      2026년 06월 04일

      Anticipated Indie Title ‘Tomo: Endless Blue’ Hits Kickstarter Goal in 60 Hours

      2026년 06월 03일

      Combining JRPG and fighting games… ‘Fighters Nova: Mindara’ Kickstarter Campaign Begins

      2026년 06월 03일

      The Scroll of Taiwu Review: After 8 Years and 3.4 Million Chinese Players, One of Indie’s Most Ambitious RPGs Finally Goes Global

      2026년 06월 02일
    • Game Review

      ‘Chained Together’ Surpasses 10 Million Sales on Steam… Enters Long-Term Service System

      2026년 06월 04일

      A noir world where meat is forbidden, tactical stealth game ‘Prohibist’ officially released on Steam

      2026년 06월 03일

      Five Graves, Five Judgments, ‘Luce Spenta’ Massive Visual Remake

      2026년 06월 03일

      Five Graves, Five Judgments… Solo Developer ‘Luce Spenta’ Massive Visual Remake

      2026년 06월 03일

      Mina the Hollower Review: The Shovel Knight Studio’s Four-Year Gamble Becomes 2026’s Highest-Rated Game

      2026년 06월 02일
    • Featured article

      Nordic Game Awards 2026: ARC Raiders Sweeps Three Major Prizes as Nordic Indie Scene Showcases Its Full Range

      2026년 05월 31일

      BitSummit PUNCH 2026 Awards: Malaysian Solo-Dev JRPG Artis Impact Takes Grand Prize, Indie Diversity Defines the Show

      2026년 05월 25일

      Record-Breaking INDIE Live Expo 2026 Shines Spotlight on 200+ New Titles

      2026년 04월 26일

      Attention Indie Game Developers… April Support Programs & Contests Summary

      2026년 04월 07일

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일
    • Contests/Support

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Game talent training program, ‘Krafton Jungle Game Lab’ Recruitment for the 2nd class

    By Editorial Team2024년 04월 15일Updated:2024년 04월 17일2 Mins Read
    • Planned to discover and nurture talent that will lead the future of the global gaming industry
    • Experience everything from game development to release and service through a 24-week training camp.

    Krafton (CEO Kim Chang-han) is recruiting participants for the second term of the game talent training program ‘Krafton Jungle Game Lab (from now on referred to as Jungle Game Lab).’

    Jungle Game Lab is a CSR program planned by Krafton to cultivate talent that will lead the global gaming industry. It is characterized by incorporating the philosophy of ‘Krafton Jungle’, Krafton’s software talent training program, throughout the educational process, including immersion, self-directed learning, and team-based collaboration.

    Jungle Game Lab released six games on Steam’s global game distribution platform in January this year. The work of all 29 first-class graduates resulted in 20,000 downloads within six days of release, and the games attracted a lot of attention from users, including being ranked as the most popular newly released games on Steam.

    Participants in the second period will live in a training camp for 24 weeks and experience everything from game planning to development, release, and service. You can also share game development experience and know-how from developers and experts in the gaming industry, including Krafton, and the final project results will be released under the name of the team formed by the participants.

    The recruitment period is from April 15th to May 10th. A maximum of 32 people will be selected, and anyone with a passion for game development can apply. The selection process consists of ▲document submission, ▲entrance exam, and ▲interview; advance study materials to prepare for the entrance exam are also provided separately. The final successful applicants will begin training camp for approximately 24 weeks at Kyonggi University’s Suwon Campus from July to December.

    Krafton Jungle Director Kim Jeong-han said, “The Krafton Jungle Game Lab is characterized by people with diverse backgrounds collaborating with a passion for game production and experiencing the entire process from game development to service,” adding, “Immersion based on training camp.” “We plan to develop the capabilities of developers who will lead the global game industry through self-directed learning and team-based collaboration.”

    Support and detailed information for the 2nd Jungle Game Lab can be found on the Krafton Jungle Game Lab introduction page ( https://kraftonjungle.notion.site/2-241a64cfebaf415f8e72441157ab5447) .

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    K-Indie Takes Center Stage: Global Interest Focuses on KOCCA Joint Pavilion at Kyoto BitSummit 2026

    2026년 05월 28일

    Deep Survival Wins Big: ‘Backrooms Company’ Clenches Grand Prize at Indieple Awards 2026

    2026년 05월 23일

    Sailing to Success: Open-World Survival RPG ‘If Sunsets’ Surpasses 100,000 Sales on Steam

    2026년 05월 21일

    Gravity, Rotations, and Nostalgia: Com2uS Holdings to Publish Sci-Fi Indie ‘Space Revolver’

    2026년 05월 21일
    Editors Picks

    Retro Rewind: Video Store Simulator Review: A Two-Person Quebec Studio’s 90s Nostalgia Hit Becomes One of 2026’s Indie Success Stories

    2026년 06월 01일

    Schrödinger’s Call Review: A Three-Person Japanese Team Turns Pandemic Loneliness Into One of the Year’s Most Affecting Visual Novels

    2026년 05월 28일

    Paralives Early Access Launch: Seven Years of Patreon Development Pay Off With 78K Concurrent Players on Day One

    2026년 05월 26일

    Dungeon Settlers Preview: A Korean Indie Crossbreeds RimWorld and Darkest Dungeon — With RimWorld’s Creator Cheering It On

    2026년 05월 25일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.