최근기사

    Final Sparks in the Junkyard: Emotional Sci-Fi Visual Novel ‘BatteryNote’ Launches in Korean

    2026년 04월 16일

    Reconstructing a Legacy: Watercolor Healing Puzzle ‘A Storied Life: Tabitha’ Launches

    2026년 04월 16일

    Space Madness and Shattered Moons: ‘2nd EVE’ Enters Early Access

    2026년 04월 16일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      K-Indie ‘Pebble Knights’ Strikes Gold on Steam, Dominating Global Charts

      2026년 04월 15일

      Webzen and Black Anchor to Officially Launch Indie Game ‘Memories’ on April 28

      2026년 04월 14일

      Registration for BIC Festival 2026 begins at 3 PM on the 8th

      2026년 04월 08일

      STOVE Expands Horizons: Recruitment Opens for 3rd Official Supporters ‘STOVE Crew’

      2026년 04월 06일

      Stove Recruits 3rd Official Supporters… Activity Period and Scope Expanded

      2026년 04월 06일
    • Recommendation/Promotion

      Light Reclaimed: ‘MEMOLITH: Forsaken by Light’ Sets Official Release for April 28

      2026년 04월 14일

      The Last Drop of Mystery: Cozy Management Meets Eerie Horror in ‘The Last Gas Station’

      2026년 04월 11일

      Retro Terror Returns: 80s Slasher-Inspired ‘Last Summer’ Revealed on Steam

      2026년 04월 10일

      Behold the Uncomfortable Beauty: Hand-Drawn Grotesque Metroidvania ‘Evolvania’ Releases Demo

      2026년 04월 10일

      Explore the Infinite: ‘STARSEEKER: Astroneer Expeditions’ Opens Beta Pre-Registration

      2026년 04월 10일
    • Game Review

      Final Sparks in the Junkyard: Emotional Sci-Fi Visual Novel ‘BatteryNote’ Launches in Korean

      2026년 04월 16일

      Reconstructing a Legacy: Watercolor Healing Puzzle ‘A Storied Life: Tabitha’ Launches

      2026년 04월 16일

      Space Madness and Shattered Moons: ‘2nd EVE’ Enters Early Access

      2026년 04월 16일

      The Golden Age of Piracy Returns: ‘Windrose’ Sets Sail with 69,000 Concurrent Players on Launch Day

      2026년 04월 15일

      Don’t Drop It! Student-Made K-Indie ‘Pass the Bomb: Runner’ Explodes onto PC

      2026년 04월 14일
    • Featured article

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일
    • Contests/Support

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일

      Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

      2026년 04월 13일

      Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

      2026년 04월 09일

      A $5 Million Shot: Krafton and Neptune Launch ‘Flick x KRAFTON’ Global Challenge

      2026년 04월 09일

      BIC Festival 2026: Official Call for Entries

      2026년 04월 08일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    Total prize money of 200 million won, recruitment of participants for ‘19th Gyeonggi Game Audition’

    기업·팀·개인 누구나 참여 가능, 접수 기간은 4월 15일 17시 까지
    By Editorial Team2024년 03월 15일Updated:2024년 04월 03일3 Mins Read

    Gyeonggi Province and the Gyeonggi Content Agency(GCA) announced on the 15th that they will recruit future star game content players to participate in the ’19th Gyeonggi Game Audition’ until April 15th.

    The Gyeonggi Game Audition, which celebrates its 19th anniversary this year, is a project that discovers unreleased promising game content through document screening, first audition, and final audition and provides various benefits. Any company, team, or individual capable of planning and developing games across the country can participate, and the game must be at a stage where executable files (test builds) can be submitted.

    The ten teams selected through document screening and the first audition will hold a final audition (final ranking match) at ‘PlayX4’, the most significant game show in the metropolitan area, on May 25th. This year, the audition stage will be open to the general audience, providing an opportunity to showcase the game to officials and the public. Through the final audition, 1st place (1 team), 2nd place (2 teams), and 3rd place (2 teams) are selected.

    The ten teams that advanced to the final audition will receive ▲Total prize money of KRW 200 million (maximum KRW 50 million) ▲Follow-up support programs necessary for development and release, including quality assurance (QA), sound, video, translation, and marketing ▲Gyeonggi game audition within Play Expo Benefits include support for the operation of a booth (promotion and demonstration of winning works), ▲extra points for occupancy at Pangyo Gyeonggi Global Game Center, and ▲audition partner linkage services.

    Audition partners and support benefits announced in the first round include ▲AWS Cloud Server Credits (the virtual currency that can only be used with the relevant partners) ▲NHN Game Base (integrated software development tools required for game services) credits ▲Backend (game server management system) credits ▲ One-store marketing support ▲INCA Entworks App Sealing (mobile app security service) credit ▲Thinking Data Thinking Engine (game data analysis solution) credit ▲Q Games Bug Cloud (platform marketing service) credit, etc.

    In particular, in the audition selection process, about 20 various experts in the game field, including publishers (distributors), investors, and technical support companies, participate and are given opportunities to build networks and follow-up connections in addition to prize money. Additionally, this year, approximately 100 audience members will participate in the evaluation team, which is expected to be an excellent opportunity to verify the game’s effectiveness.

    Last year, about 120 teams applied to participate, and New Core Games’ (CEO Man-Jae Lee) Devil Within: Satgat took first place. So far, works that have won awards at the Gyeonggi Game Audition include Wonder Potion’s (CEO Yoo Seung-hyun)’s ‘Mountain Butterfly,’ which won the 2022 Korea Game Award, and Kiwi Works’ (CEO Jang Soo-young) ‘Witch’s Spring series, which has surpassed 2 million paid downloads at home and abroad. There is.

    Kim Tae-geun, head of Gyeonggi Province’s Digital Innovation Department, said, “Gyeonggi Game Audition has established itself as a gateway to game startups representing Korea beyond Gyeonggi Province.” He added, “Many capable game developers (companies) will participate in this audition, which will be the cornerstone of supporting the entire cycle of the game industry.” “We hope you will participate, and we will provide more benefits, including follow-up support, to selected companies.”

    Detailed information about the contest can be found on the Gyeonggi Content Agency or the Gyeonggi Global Game Center websites. For support inquiries, please contact the Gyeonggi Content Agency Game and Digital Innovation Team by phone or e-mail.

    featured
    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

    2026년 04월 15일

    Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

    2026년 04월 13일

    Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

    2026년 04월 09일

    Your Ultimate Study Buddy: “Overwhelmingly Positive” Steam Hit ‘Chill with You: Lo-Fi Story’ Arrives on Mobile

    2026년 04월 09일
    Editors Picks

    Your Ultimate Study Buddy: “Overwhelmingly Positive” Steam Hit ‘Chill with You: Lo-Fi Story’ Arrives on Mobile

    2026년 04월 09일

    BIC Festival 2026: Official Call for Entries

    2026년 04월 08일

    East Asia Indie Games Celebration Returns for 2nd Year: Now Recruiting Developers and Creators

    2026년 04월 01일

    A Journey of Healing: Award-Winning Emotional Adventure ‘Sohee’ Launches on Steam and STOVE

    2026년 03월 31일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.