최근기사

    K-Indie ‘Hello Seoul: Itaewon Edition’ Unveils New Demo & Participates in Steam Next Fest

    2026년 10월 20일

    A house on the sea reaching up to the sky… ‘CELESTAY Craft&Slowlife’ Officially Launched

    2026년 10월 20일

    Act 1 Entirely Free… ‘The Road of Dust and Sorrow’ Expansion Demo Released

    2026년 10월 20일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      K-Indie ‘Hello Seoul: Itaewon Edition’ Unveils New Demo & Participates in Steam Next Fest

      2026년 10월 20일

      Act 1 Entirely Free… ‘The Road of Dust and Sorrow’ Expansion Demo Released

      2026년 10월 20일

      Cheating Operation Using Mobile Phones and Walkie-Talkies, ‘Final Week’ Launches on Steam on October 29

      2026년 10월 20일

      KOCCA Hosts ‘2026 Console Game Developers Conference’

      2026년 10월 19일

      2026 Indiecraft Awards Held, 1HP Studio ‘Inari’ Wins Grand Prize

      2026년 10월 19일
    • Recommendation/Promotion

      Orion Blue Demo Arrives Ahead of November 30 Launch: EXLIX’s Ocean-Planet Fishing Life Sim Blends Cast & Chill, Stardew Valley, and Terraria

      2026년 10월 19일

      Foxalot: Steal Together Revealed: A Physics-Driven 1–4 Player Heist Game Where a Gang of Foxes Raids the Village

      2026년 10월 19일

      Quarantine Zone: The Last Check Heads to Ground Zero With Free Miami Zero Expansion

      2026년 10월 19일

      The Lich Wars Revealed: The Necromancer’s Tale Prequel Is a 300,000-Word Gothic RPG About the War That Raised the Dead

      2026년 10월 19일

      Shadow Rush Revealed: Ghostlore Developer Andrew Teo’s Solo Isometric Hack-and-Slash Draws on Diablo and Tetsuya Nomura’s Art Style

      2026년 10월 19일
    • Game Review

      A house on the sea reaching up to the sky… ‘CELESTAY Craft&Slowlife’ Officially Launched

      2026년 10월 20일

      Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

      2026년 10월 17일

      Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

      2026년 10월 17일

      The Witch’s Bakery Launches on Every Major Platform: A French Debut About Healing Parisians’ Hearts, One Pastry at a Time, Scored in Part by Ghibli’s Cécile Corbel

      2026년 10월 17일

      The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

      2026년 10월 17일
    • Featured article

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    KOCCA holds ‘2023 Game Level Up Showcase’, gateway to indie games

    Held at SJ Kunsthalle in Gangnam-gu, Seoul for four days starting December 6th
    By Editorial Team2023년 11월 27일2 Mins Read

    The Ministry of Culture, Sports and Tourism (Minister Yoo In-chon) and the Korea Creative Content Agency (President Cho Hyun-rae, from now on referred to as KOCCA) will hold the ‘2023 Game Level-Up Showcase (GLS 2023)’ in Gangnam-gu, Seoul for four days starting December 6. It was announced that it will be held at SJ Kunsthalle.

    GLS 2023, which celebrated its second anniversary this year, is a KOCCA planning support project to promote excellent Korean indie games. It is an opportunity to showcase and evaluate new indie games in the ▲startup and ▲preliminary business sectors. A total of 50 new games have been prepared, 1.5 times more than the 34 introduced last year, and six types of indie games that participated in this year’s G-STAR are also included.

    Are the participating games ▲Project Relic ▲Salamander enjoying snowboard? ▲Out Breaker ▲Archetype Blue ▲V.E.D.A and 26 startup sectors, including ▲Black Out ▲Goodbyt Seoul-Itaewon ▲VIne ▲spinning yarn, etc. There are 24 species.

    The event program includes ▲game free experience, ▲user evaluation, ▲presentation evaluation, and ▲an excellent game award ceremony. Based on the free experience booths in each category, excellent games will be selected and awarded through ▲game experience by general visitors and experts such as publishers and investors, ▲user evaluation by 100 people, and ▲presentation evaluation by 14 people.

    The Excellent Game Awards Ceremony will be held on the 9th, the last day of the event, and a total of 6 types will be selected from 1st to 3rd place in each category by combining the user evaluation and presentation evaluation results. A total of 95 million won in prize money will be awarded to the selected excellent games.

    Meanwhile, KOCCA provides step-by-step systematic support from the initial start-up stage of K-games to entering overseas markets beyond the domestic market, along with various commercialization programs such as consulting and networking. Representative examples include ▲Game planning start-up support ▲Game planning development support ▲Game content production support ▲Global Game Hub Center operation.

    “The growth of small and medium-sized game companies, such as startups and prospective entrepreneurs, is significant in developing K-games and expanding the market base,” said Kim Seong-jun, head of the Game Division of KOCCA. “We will lead the game industry, which plays an important role in K-content.” “We will spare no effort in nurturing future leaders.”

    featured
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Voivod: The Nuclear Warrior Demo Hits Steam Next Fest: The Canadian Metal Band’s 40-Year Sci-Fi Universe Becomes a Run-and-Gun Metroidvania

    2026년 10월 18일

    Become Lets You Play as One Sperm Among Millions in a Race to Create Life, and It Just Won Gold at Tokyo Game Show

    2026년 10월 18일

    Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

    2026년 10월 17일

    The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

    2026년 10월 17일
    Editors Picks

    Voivod: The Nuclear Warrior Demo Hits Steam Next Fest: The Canadian Metal Band’s 40-Year Sci-Fi Universe Becomes a Run-and-Gun Metroidvania

    2026년 10월 18일

    Become Lets You Play as One Sperm Among Millions in a Race to Create Life, and It Just Won Gold at Tokyo Game Show

    2026년 10월 18일

    Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

    2026년 10월 17일

    The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

    2026년 10월 17일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.