최근기사

    The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

    2026년 10월 20일

    Rain98 Steam Demo Released: PAX East’s “Best of Show” Lo-Fi Psycho-Thriller Romance Arrives With Korean Support

    2026년 10월 20일

    Keep It Up! Demo Passes 500,000 Downloads: Drop the Balloon and Your Whole Team Gets Incinerated

    2026년 10월 20일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Goodbye Seoul: Itaewon Joins Steam Next Fest With an Expanded Demo: NEOWIZ and JINO Games’ Narrative Puzzle Adventure Reveals New Key Art

      2026년 10월 20일

      The Road of Dust and Sorrow Extended Demo Puts All of Act 1 Online for Free Ahead of December 3 Launch

      2026년 10월 20일

      Finals Week Gets an October 29 Steam Date: DESTINYbit’s Co-op Exam-Cheating Simulator Arms Students With Phones, Walkie-Talkies, and Tranquilizer Pens

      2026년 10월 20일

      KOCCA’s 2026 K-Console Conference Set for November 9: CD Projekt Red, Katsuhiro Harada, Kazutaka Kodaka, and RimWorld’s Tynan Sylvester Headline, With PlayStation and Xbox Onboarding Sessions

      2026년 10월 19일

      2026 IndieCraft Awards: 1HP Studio’s One-Life Shuriken Platformer INARI Takes the Grand Prize

      2026년 10월 19일
    • Recommendation/Promotion

      Rain98 Steam Demo Released: PAX East’s “Best of Show” Lo-Fi Psycho-Thriller Romance Arrives With Korean Support

      2026년 10월 20일

      Keep It Up! Demo Passes 500,000 Downloads: Drop the Balloon and Your Whole Team Gets Incinerated

      2026년 10월 20일

      Hanno: A Magical Tale Revealed in Depth: Portuguese Debut Inspired by the Real Elephant Sent to the Pope in 1514

      2026년 10월 20일

      Orion Blue Demo Arrives Ahead of November 30 Launch: EXLIX’s Ocean-Planet Fishing Life Sim Blends Cast & Chill, Stardew Valley, and Terraria

      2026년 10월 19일

      Foxalot: Steal Together Revealed: A Physics-Driven 1–4 Player Heist Game Where a Gang of Foxes Raids the Village

      2026년 10월 19일
    • Game Review

      CELESTAY Craft&Slowlife Launches on Steam: Tokyo Studio BUBBLE GUM’s Idle Building Game Stacks a Seaside Home All the Way to the Stars

      2026년 10월 20일

      Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

      2026년 10월 17일

      Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

      2026년 10월 17일

      The Witch’s Bakery Launches on Every Major Platform: A French Debut About Healing Parisians’ Hearts, One Pastry at a Time, Scored in Part by Ghibli’s Cécile Corbel

      2026년 10월 17일

      The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

      2026년 10월 17일
    • Featured article

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    KOCCA Recruitment of Resident Companies for Global Game Hub Center in Seongnam

    By Editorial Team2023년 07월 14일Updated:2023년 08월 26일3 Mins Read

    [2023 2nd Global Game Hub Center Recruitment Announcement]

    □ Recruitment Overview

    ◆ purpose
    – Discovery and fostering of excellent small and medium-sized game companies with the potential to enter the global game market
    – Support and foster the growth of new/preparing entrepreneurs into excellent game developers

    ◆ location
    – 8th~9th floor, LH Corporate Growth Center, 54, Changjang-ro, Sujeong-gu, Seongnam-si, Gyeonggi-do

    ◆ Recruitment scale
    – (Resident companies) Around 12 companies in total (Occupancy period: September 2023~)
    – (Game Venture 4.0) Around 11 teams (companies) (Occupancy period: end of August 2023~)

    □ Recruitment status

    ◆ Recruitment scale by type
    – (Occupant) five small, six medium, one large
    – (Game Venture 4.0) 4 seats for one person, five seats for two people, two seats for four people
    – When applying for occupancy, select the type and size you wish to apply for

    ◆ Workforce
    – (Occupant) The minimum number of resident workers per 2 평(pyeong) is 1, and compliance is required when moving in.
    – (Game Venture 4.0) Mandatory attendance of at least 60% of the staff in the application form during the move-in period

    ◆ Tenancy period
    – (Occupant) Up to 4 years (basic two years, can be extended twice for one year depending on the extension evaluation result)
    – (Game Venture 4.0) up to 2 years (basic one year, can be extended once for one year depending on the extension evaluation result)

    ◆ Major support content for tenant companies
    – (Occupant) 80% rent, 50% management fee support
    – (Game Venture 4.0) 100% rental fee, 100% management fee support
    – Software support for game development (Adobe, Autodesk, Unity, etc.)
    – Operation of education, such as holding seminars on the game industry and technology
    – Game consulting (production, publishing/service, securing funds, overseas expansion, etc.)
    – Management consulting (tax/accounting, law/legal affairs, personnel/labor affairs, etc.)
    – Recruitment support (online integrated job posting, industry-academia collaboration support)
    – Translation and QA support o Investment attraction capacity building support (IR consulting, demo day, etc.)
    – Communication and PR support
    – Shuttle bus operation to/from work
    ※ The above support contents are subject to change depending on the circumstances of the managing institution.

    □ How to apply

    ◆ Application period
    – 2023. 6. 21. (Wed) ~ 7. 25. (Tue) 11:00

    ◆ How to apply
    – Online application through the KOCCA website (postal/in-person application not accepted)
    – Log in to the KOCCA homepage, check the project announcement and form, and apply online

    ◆ Documents to be submitted
    – Refer to the recruitment announcement for each type in the announcement

    □ Inquiries

    – Business Inquiries: Game Infrastructure Creation Team Assistant Manager Kim Gyeong-yeong (☎ 031-759-2016)
    – General/Visit Inquiries: Sihwa Seon, Game Base Development Team (☎ 031-759-2092)
    – Online application system inquiry: IDC representative (☎ 061-900-6080)

    [Go to Korea Creative Content Agency Notification Center]

    featured
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Hanno: A Magical Tale Revealed in Depth: Portuguese Debut Inspired by the Real Elephant Sent to the Pope in 1514

    2026년 10월 20일

    KOCCA’s 2026 K-Console Conference Set for November 9: CD Projekt Red, Katsuhiro Harada, Kazutaka Kodaka, and RimWorld’s Tynan Sylvester Headline, With PlayStation and Xbox Onboarding Sessions

    2026년 10월 19일

    Voivod: The Nuclear Warrior Demo Hits Steam Next Fest: The Canadian Metal Band’s 40-Year Sci-Fi Universe Becomes a Run-and-Gun Metroidvania

    2026년 10월 18일

    Become Lets You Play as One Sperm Among Millions in a Race to Create Life, and It Just Won Gold at Tokyo Game Show

    2026년 10월 18일
    Editors Picks

    Hanno: A Magical Tale Revealed in Depth: Portuguese Debut Inspired by the Real Elephant Sent to the Pope in 1514

    2026년 10월 20일

    KOCCA’s 2026 K-Console Conference Set for November 9: CD Projekt Red, Katsuhiro Harada, Kazutaka Kodaka, and RimWorld’s Tynan Sylvester Headline, With PlayStation and Xbox Onboarding Sessions

    2026년 10월 19일

    Voivod: The Nuclear Warrior Demo Hits Steam Next Fest: The Canadian Metal Band’s 40-Year Sci-Fi Universe Becomes a Run-and-Gun Metroidvania

    2026년 10월 18일

    Become Lets You Play as One Sperm Among Millions in a Race to Create Life, and It Just Won Gold at Tokyo Game Show

    2026년 10월 18일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.