최근기사

    Team Tapas’ ‘The Witch’s Garden’ Officially Launches After Approximately 1 Year and 3 Months of Early Access

    2026년 08월 28일

    Solo-developed Incremental City-building Game ‘Hearth and Hamlet’ Surpasses 100,000 Units in First Week

    2026년 08월 28일

    The Raccoon Quartet’s Chaotic Looting Adventure… 4-Player Co-op ‘Dumpster Gang’ Revealed

    2026년 08월 28일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Hollow Home Kickstarter Closes at 140% — Twigames’ Ukraine Siege Survival RPG Adds Xbox to Its Launch Platforms

      2026년 08월 27일

      Korea AI Game Association Opens Third Round of Game Development AX (AI Transformation) Subsidies — Expanded to Companies of 21+ Employees, Up to ₩50M Available

      2026년 08월 27일

      Go-Go Town! Review: Brisbane’s AAA-Veteran Five-Person Studio Delivers a Co-op Town Builder That Hides Genuine Management Depth Behind Cheerful Chaos

      2026년 08월 23일

      KOCCA at BIC 2026: Korea Indie Game Showcase, Pearl Abyss DevCamp, and Game Academy All Represented — B2B Consultations Up 50% Year-Over-Year

      2026년 08월 22일

      BIC 2026 Awards: GARBAGE COUNTRY Takes Grand Prix, Yūrei Claims Rising Star — 20 Winners Across General and Rookie Divisions

      2026년 08월 19일
    • Recommendation/Promotion

      The Raccoon Quartet’s Chaotic Looting Adventure… 4-Player Co-op ‘Dumpster Gang’ Revealed

      2026년 08월 28일

      Escape From Playtime Preview: Mob Entertainment Expands the Poppy Playtime Universe Into Co-op Survival Horror at Gamescom Future Games Show

      2026년 08월 27일

      GRAVHOUNDS Preview: Halo and Battlefield Veterans’ 7-Person Studio Announces November 2 Early Access — Gravity-Based Co-op Extraction Builder at Gamescom Opening Night Live

      2026년 08월 27일

      BARKOUR Preview: Warsaw Studio VARSAV Confirms Q4 2026 Release for Its Four-Year Spy Dog Action Platformer — Gamescom Demo Reveals Upgraded Build

      2026년 08월 26일

      Combolands Is Now Live: The Terra Nil Designer’s Roguelite City Builder Launches August 24 With Polygon’s “Best New Roguelite in Years” Endorsement

      2026년 08월 25일
    • Game Review

      Team Tapas’ ‘The Witch’s Garden’ Officially Launches After Approximately 1 Year and 3 Months of Early Access

      2026년 08월 28일

      Solo-developed Incremental City-building Game ‘Hearth and Hamlet’ Surpasses 100,000 Units in First Week

      2026년 08월 28일

      Polylithic 1.0 Is Now Live — Czech Studio’s Colorful Stone Age Survival Game Exits Three Years of Early Access With Its Largest Update Yet

      2026년 08월 26일

      Theropods Review: Lost Token’s Decade-Long Wordless Pixel Art Adventure About a Hunter, a Dinosaur, and an Astronaut Is Finally Here

      2026년 08월 24일

      Brigador Killers Early Access Review: Ten Years, 100,000 Wishlists, and a 62% Mixed Rating That Needs Honest Examination

      2026년 08월 24일
    • Featured article

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일

      I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

      2026년 08월 05일
    • Contests/Support

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    KOCCA, leads the nationwide family communication through ‘Game Culture Family Camp’

    By Editorial Team2022년 06월 28일Updated:2022년 06월 29일4 Mins Read

    – KOCCA, successfully held the 2nd ‘Game Culture Family Camp’ in 2022 in Muju, Jeollabuk-do, with 240 participants
    – Contribute to establishing correct game awareness through various experiences such as e-sports and VR/AR taekwondo games
    – This year, camps are scheduled for August and November in Jeolla, Chungcheong, and Gyeonggi areas within the expansion of the host area, free application for participation

    The Ministry of Culture, Sports and Tourism (Minister Park Bo-gyun), the Korea Creative Content Agency (Director Hyeon-rae Cho, hereafter referred to as Konjin-won), and the Game Culture Foundation (Chairman Kyung-il Kim) held a ‘game culture On the 27th, they announced that they had successfully completed ‘Family Camp’.

    ‘Game Culture Family Camp’, which started in 2015 and celebrated its 8th year this year, is a family communication program in which teenagers and parents participate together to establish a healthy game culture. The whole family can enjoy various game contents, and in particular, it is possible to form a bond between teenagers and their parents through games, so the participants are getting high satisfaction every year.

    This year, in particular, the host region has been expanded to the whole country, and after camps in Pyeongchang, Gangwon, and Muju, Jeonbuk in the first half of last year, Naju in Jeollanam-do, Yesan in Chungnam, and Yongin in Gyeonggi-do are expected.

    ◆ Change the perception of the game by experiencing various contents fused with the game, all experiences in life are games!

    This camp in Muju was well-received by the participants with its colorful programs. A program where you can experience Taekwondo like a game through virtual reality (VR) and augmented reality (AR) ▲Experience Hall YAP! and Taekwondo performances ▲’Wake up the sleeping giant in front of me!’

    Programs in which various generations can participate together attracted attention. ▲Game quiz contest and family competition, which help to improve creativity and logic, ▲Family e-sports competition is a fun and explosive response through the fun of winning through fair competition between families and the harmony between parents and children for the achievement of a common goal. aroused

    In particular, in the case of the family e-sports competition, former StarCraft pro gamer Ko In-gyu and game commentator Lee Seong-hoon took the lead and drew enthusiastic responses from the participants with their powerful commentary.

    ◆ Games, not a ‘wall’ between parents and children, but a ‘window’ for dialogue and communication

    Special lectures by experts were also prepared to reduce the difference between parents’ and children’s perspective on games. Lee Jang-joo, director of the Irak Digital Culture Research Center, explained common misconceptions about games to elementary school students and their parents, and gave a special lecture based on his experience of directing game play to his children, gaining sympathy from the participating families. Through the lecture, it was an opportunity to confirm the fact that if parents are interested in games and play with their children, they can overcome the vague fear of using games and that games can become an important channel for communication with their children.

    On the other hand, in the game culture experience zone, retro game consoles, Nintendo game consoles, board games, etc. are arranged to share games popular with the guardian generation and games currently enjoyed by children, and through this, a consensus is formed between the guardians and children’s generations and communication is established. gave me time to do it.

    One parent who participated in the 2022 camp at the recommendation of a family member said, “As I was concentrating on the mission, I became one with my child who likes games. I think it will become a new communication channel,” he said.

    ◆ Conjin One expands the host area and holds camps 5 times a year, applying for families who want to communicate through games

    Conjin One further expanded the venue this year, expanding opportunities for families from all over the country to participate. In the second half of the year, the 3rd and 5th game culture family camps are scheduled, and a total of 620 participants will be recruited. The 3rd Jeollabuk-do Camp will be held from August 26 (Fri) to 27 (Sat) at Jungheung Gold Spa in Naju, Jeollanam-do.

    The 4th Chungcheong Region Camp will be held from October 21 (Fri) to 22 (Sat) at Resoms Plass Resort in Yesan, Chungcheongnam-do, and the 5th Gyeonggi Area will be held at Everland from November 11 (Fri) to 12 (Sat). Any family consisting of elementary school children and their guardians can participate for free, and families who want to participate can apply on the website of the Korea Creative Content Agency (www.kocca.kr). For more information about the event, please contact the 2022 Game Culture Family Camp Operation Team (1577-0208 (ext. 3)).

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Hollow Home Kickstarter Closes at 140% — Twigames’ Ukraine Siege Survival RPG Adds Xbox to Its Launch Platforms

    2026년 08월 27일

    Korea AI Game Association Opens Third Round of Game Development AX (AI Transformation) Subsidies — Expanded to Companies of 21+ Employees, Up to ₩50M Available

    2026년 08월 27일

    Go-Go Town! Review: Brisbane’s AAA-Veteran Five-Person Studio Delivers a Co-op Town Builder That Hides Genuine Management Depth Behind Cheerful Chaos

    2026년 08월 23일

    KOCCA at BIC 2026: Korea Indie Game Showcase, Pearl Abyss DevCamp, and Game Academy All Represented — B2B Consultations Up 50% Year-Over-Year

    2026년 08월 22일
    Editors Picks

    Polylithic 1.0 Is Now Live — Czech Studio’s Colorful Stone Age Survival Game Exits Three Years of Early Access With Its Largest Update Yet

    2026년 08월 26일

    1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

    2026년 08월 26일

    Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

    2026년 08월 25일

    Theropods Review: Lost Token’s Decade-Long Wordless Pixel Art Adventure About a Hunter, a Dinosaur, and an Astronaut Is Finally Here

    2026년 08월 24일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.