최근기사

    K-Indie ‘National Association of Exorcists’… Chapter 4 ‘Dividing Forms and Connecting Energy’ Released on September 30

    2026년 09월 29일

    Bureau of Hero Affairs Free Demo Now Live — And Its Solo Developer Is Revealed as SPLIT BULLET Creator Kim Hye-gyeom

    2026년 09월 29일

    Radiotext Is Now Live — Alp Arslan’s Solo Cyberpunk Hacking RPG Launches on Steam

    2026년 09월 29일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      K-Indie ‘National Association of Exorcists’… Chapter 4 ‘Dividing Forms and Connecting Energy’ Released on September 30

      2026년 09월 29일

      Doloc Town Crosses 200,000 Sales One Month After 1.0 Launch — 97% Positive Across 4,000+ Reviews

      2026년 09월 26일

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일

      Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

      2026년 09월 15일
    • Recommendation/Promotion

      Bureau of Hero Affairs Free Demo Now Live — And Its Solo Developer Is Revealed as SPLIT BULLET Creator Kim Hye-gyeom

      2026년 09월 29일

      Radiotext Is Now Live — Alp Arslan’s Solo Cyberpunk Hacking RPG Launches on Steam

      2026년 09월 29일

      Million Gems: Sorting Wizard Preview: A Moldovan Solo Developer Asks Whether Sorting a Million Objects Can Feel Like a Magic Ritual

      2026년 09월 29일

      Eldrem Kingdoms Preview: 13 Assassin’s Creed and Ghost Recon Veterans Launch a Creature-Swapping Sky Kingdom RPG — Kickstarter Funded in 5 Hours

      2026년 09월 29일

      Hanok: From Thatch to Palace Preview: A Korean Solo Developer’s Traditional Architecture Sim Lets You Place Every Beam and Rafter Yourself

      2026년 09월 28일
    • Game Review

      Stick It to the Stickman Review: Free Lives’ Corporate Ladder Beat-‘Em-Up Graduates Early Access With 300,000 Wishlists and Chainsaws

      2026년 09월 27일

      Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

      2026년 09월 23일

      Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

      2026년 09월 22일

      BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

      2026년 09월 22일

      Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

      2026년 09월 16일
    • Featured article

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일
    • Contests/Support

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    Data Over Gut Feeling: Smilegate Future Lab Opens Recruitment for 3rd Indie Game Prototyping Challenge

    By Editorial Team2026년 02월 17일Updated:2026년 02월 19일2 Mins Read
    • Objective: A 4-week intensive workshop to verify the “fun factor” of early-stage prototypes using objective data and professional peer review.
    • Star-Studded Mentoring: Features four successful indie veterans returning to give back to the community.
    • Proven Results: Previous seasons boast a 4.84/5 satisfaction rating among 200+ participants.
    • Deadline: Applications close March 2, 2026.

    Smilegate Future Lab (Chairperson Kwon Hyuk-bin) has officially kicked off recruitment for the third season of the “Indie Game Prototyping Challenge.” Designed for developers who have a working prototype but are struggling to measure its actual player appeal, this “hands-on” workshop offers a structured path to move beyond subjective “gut feelings” toward data-driven development.


    Proving the “Fun” with Objective Metrics

    The biggest hurdle for any indie developer is determining whether their creation is actually engaging for an audience. This challenge aims to bridge that gap. Over the course of four weeks, participants will:

    • Establish clear verification goals.
    • Design and execute professional player interviews.
    • Conduct offline playtests to gather raw data and objective indicators.

    The goal isn’t just to get a pat on the back; it’s to uncover the specific mechanics that resonate with players and pivot away from those that don’t.

    The Cycle of Talent: Mentors Who’ve Been There

    What makes the 3rd season unique is the participation of four “seniors” who once walked the same path through Future Lab’s support programs. These industry leaders are returning to offer 1:1 tailored advice:

    1. Lee Yu-won (Banjiha Games – Seoul 2033)
    2. Kim Seo-ha (Hoocuoo Game Studio – No More Rainbows)
    3. Moon Ji-hwan (Team Horay – Dungreed)
    4. Lee Do-woon (LIFUEL – Pixel Guardians)

    “This is about the cycle of talent,” said Oh Sook-hyun, Director of Smilegate Future Lab. “Developers who grew through our support are now helping the next generation. It’s a community-driven ecosystem that solves real-world development hurdles.”


    Program Details at a Glance

    CategoryDetails
    EligibilityIndie creators with a playable prototype (core systems implemented)
    Application DeadlineMarch 2, 2026
    CostFree of Charge
    Duration4 weeks starting in April (Hybrid Online/Offline)
    RegistrationApply via indielog.kr

    A Legacy of Success

    Since its debut in 2022, the program has supported over 40 teams and 200 creators. Participants from previous seasons have noted that the challenge helped them move from “vague ideas” to “clear roadmaps.” With a near-perfect satisfaction score of 4.84, it has become a staple for serious indie developers in the Korean scene.

    If you’re ready to put your prototype to the ultimate test, make sure to submit your application by the March 2nd deadline.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

    2026년 09월 18일

    Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

    2026년 09월 16일

    2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

    2026년 09월 15일

    GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

    2026년 09월 10일
    Editors Picks

    CRACK Preview: A Content Creator’s “Giant Egg No One Questions” Joke Becomes a 30,000-Wishlist Co-op Mystery — October 26 Launch

    2026년 09월 27일

    Let’s Build a Dungeon Preview: Springloaded’s Game-Development Sim Turns Its Own Early Access Into Part of the Game — February 11, 2027

    2026년 09월 23일

    BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

    2026년 09월 22일

    MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

    2026년 09월 17일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us(Contact)
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.