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Can a game move its audience to tears without saying a single word? For the Barcelona-based indie team at Nomada…
KOCCA Unveils 23.6 Billion KRW Game Support Plan for 2026: New AI Track and Expanded Mobile Support
Massive Investment: A total of 23.6 billion KRW allocated for approximately 82 projects.The AI Frontier: A brand-new “Artificial Intelligence (AI)&hel…
A Military Promise: Founders met at the Nonsan Training Center and promised to build a game based on a paper…
The Gamer’s Winter: Global Layoffs and AI Displacement Send Chills Through South Korea’s Industry
1 in 10 Cut: The GDC 2025 “State of the Game Industry” report reveals 11% of developers were laid off…
Global Sensation: Cult of the Lamb surpasses 4.5 million copies sold.Revenue Milestone: The studio has generated over $90 million (approx.…
The Taipei Game Show 2026 Indie Game Award (IGA) ceremony, held on the evening of January 28, has showcased the…
Global Reach: Cumulative views have surpassed 100 million, cementing its status as the premier gateway for global indie titles.Event Date:…
From Game Jam Experiment to Indie Sensation: Silky the Spider’s Success Story in ‘A Webbing Journey’
A Webbing Journey maintains an “Overwhelmingly Positive” status (98%) on Steam as an Early Access hit.Austrian indie studio Fire Totem…
[New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth
For indie game developers with small budgets but big dreams, the 12 Global Game Centers (GGC) across South Korea are…
The global success of titles like Shape of Dreams and SANABI in 2025 has proven that the “K-Indie” brand is…