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Let’s be direct upfront: if you’re building an indie game, we strongly recommend avoiding complex probability-based monetization systems to begin&hell…
A haunted house livestream. Chat is going insane. Something is moving in the corner that wasn’t there before. And the…
Time To Wake Up Preview: A Belgian Studio’s Psychological Thriller Where Blinking Changes Everything
Close your eyes and open them again. The world has changed. Time To Wake Up, the first-person psychological thriller from…
There is no hero. There are no front lines to charge, no enemies to duel, no strategic command positions to…
There’s something genuinely remarkable about a single person building an entire game. No team, no studio infrastructure, no division of…
The first task is simple: guide dozens of sheep safely across the meadow. But the sheep are unfocused, the farmer…
Releasing a game is becoming easier. Helping that game survive, on the other hand, is becoming harder. Building a Steam…
Nordic Game Awards 2026: ARC Raiders Sweeps Three Major Prizes as Nordic Indie Scene Showcases Its Full Range
The Nordic game development scene held its annual showcase this week in Malmö, and the results reflected exactly what the…
If the world were going to end in 21 nanoseconds and you could make one last phone call, who would…
BitSummit PUNCH 2026 Awards: Malaysian Solo-Dev JRPG Artis Impact Takes Grand Prize, Indie Diversity Defines the Show
Japan’s largest indie game festival closed its 14th edition this weekend with a results sheet that captures something important about…