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There is a red ball. Or rather, there should be. The cat will only be happy when it has the…
The government has provided you with a small room and a job: watch television. Different channels pay different wages. With…
A white character picks up a paintbrush and carefully copies the wallpaper pattern onto its entire body. It then lies…
Steam Next Fest occupies a specific and increasingly important role in indie gaming’s annual calendar. While the major pre-summer showcases…
The world is frozen. But when you fit a wooden piece into its correct place, the stopped time begins flowing…
Let’s be direct upfront: if you’re building an indie game, we strongly recommend avoiding complex probability-based monetization systems to begin&hell…
A haunted house livestream. Chat is going insane. Something is moving in the corner that wasn’t there before. And the…
Time To Wake Up Preview: A Belgian Studio’s Psychological Thriller Where Blinking Changes Everything
Close your eyes and open them again. The world has changed. Time To Wake Up, the first-person psychological thriller from…
There is no hero. There are no front lines to charge, no enemies to duel, no strategic command positions to…
There’s something genuinely remarkable about a single person building an entire game. No team, no studio infrastructure, no division of…